[AJUDA] Comando /equipar nгo pega
#1

Nгo manjo em pawno mais com base em tutorias tentei arruma mais tbm n consigui...
Sempre quando eu entro na org, e vou dar /equipar n pega..
Gm que eu to usando й BMG que achei por aqui msm..

esse o link do download do gm http://www.4shared.com/file/jndFQS2c...?cau2=403tNull
Alguem pode ajudar ?? Agradeзo
Reply
#2

tenta usar esse aki q eu tinha feito pro meu gm antigo..

Код:
if(strcmp("/eqpb", cmdtext, true) == 0)
 {
  if(PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17)//equipamento ballas
   {
   ResetPlayerWeaponsEx(playerid);
   if(!IsPlayerInRangeOfPoint(playerid, 1.0, 2153.0471,-1599.1542,14.3462)) return      SendClientMessage(playerid, COR_BALLAS, "Vocк sу pode se equipar no colete em sua HQ!");//aki vc muda a coordenada pro local q vc quiser
   SendClientMessage(playerid, COR_BALLAS, "Vocк pegou seus equipamentos!");
   SetPlayerHealth(playerid, 100);
   SetPlayerArmour(playerid, 25);
   GivePlayerWeapon(playerid, 30, 110);
   GivePlayerWeapon(playerid, 24, 100);
   GivePlayerWeapon(playerid, 25, 150);
   GivePlayerWeapon(playerid, 4, 1);
   }
   return true;
 }
Espero ter ajudado
Reply
#3

Olha dei uma olhava vi umas returns que pra mim acho qeu faziam o seguinte lia o primeiro caso no foc ao primeiro a funзгo noa seguia
ou seja so o lider da pm iria equipar eu acho
eu ainda diminui um pouco no code dos espaзos e coloquei uma stock no lugar
Troca seu equipar por esse
pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
    {
        if(PlayerInfo[playerid][pJailed] != 0)
        {
            SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
            return 1;
        }
        if (IsACop(playerid))
        {
            new tmpcar = GetPlayerVehicleID(playerid);
            GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
            if(IsAEnforcerCar(tmpcar) || Tonolocal(playerid)|| HouseEntered[playerid] != 255)
            {
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                if (PlayerInfo[playerid][pLider] == 1)
                {
                    format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pLider] == 2)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pLider] == 3)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if (PlayerInfo[playerid][pLider] == 16)
                {
                    format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pLider] == 11)
                {
                    format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if (PlayerInfo[playerid][pMembro] == 1) // Policia Militar
                {
                    if (PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if (PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if (PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                    }
                    if (PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if (PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 500);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 2)//B.O.P.E
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 11)//PF
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 400);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 16)// Policia Civil
                {
                    if (PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if (PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 400);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if (PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 450);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                    }
                    if (PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 500);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 500);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 200);
                        GivePlayerWeapon(playerid, 34, 200);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                    if (PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 550);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 34, 400);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                    }
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no Vestiбrio ou em Um Enforcer.");
                return 1;
            }
        }
        else if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
        {
            if(Tonolocal(playerid))
            {
                if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//AL'QAEDA Armas
                {
                    format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 199);
                    GivePlayerWeapon(playerid, 39, 10);
                    GivePlayerWeapon(playerid, 40, 1);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                }
                else
                {
                    format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 199);
                    GivePlayerWeapon(playerid, 17, 2);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ.");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "Vocк nгo possui esse comando.");
            return 1;
        }
        return 1;
    }
Coloqua essa stock no fina do GM pra nгo atrapalhar ninguem nй
pawn Код:
stock Tonolocal(playerid)
{
    else if(PlayerToPoint(10.0, playerid,414.5280,2531.5229,19.1648))
    {return 1;}
    else if(PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
    {return 1;}
    else if(PlayerToPoint(2, playerid,255.3,77.4,1003.6))
    {return 1;}
    else if(PlayerToPoint(2,playerid,-1616.1294,681.1594,7.1875))
    {return 1;}
    else if(PlayerToPoint(2,playerid,230.1107,165.2237,1003.0234))
    {return 1;}
    else if(PlayerToPoint(2, playerid,240.7396,112.9709,1003.2188))
    {return 1;}
    else if(PlayerToPoint(2, playerid,1530.5187,-1702.5320,6.2252))
    {return 1;}
    else if(PlayerToPoint(2, playerid,302.7606,-1529.7537,24.9219))
    {return 1;}
    else if(PlayerToPoint(2, playerid,-1345.8823,492.5301,11.2027))
    {return 1;}
    else if(PlayerToPoint(2, playerid,326.4911,307.0710,999.1484))
    {return 1;}
        else{ return 0;}
}
Reply
#4

LoL iniciante achando que vai conseguir codar o BMG --' BMG й uso proibido e vc nгo vai conseguir codar ele, fique mais experiente e depois use ele.
Reply
#5

Meu deus --'.
Cara, vai comeзar codando um DM ou Drift ou qlqer merda que faзa com que vocк aprenda a identar e criar cуdigos, e nгo comeзar pelo dнficil que й RPG/RP.
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