[Help] Attaching Object To Player?
#1

I am trying to make it when the person types /cone it attaches the traffic cone object to their hand, but why is this not working? Thanks. And for the gLastCar, when the person exits the vehicle it sets that vehicle's ID to their gLastCar. Thanks!
pawn Code:
CMD:cone(playerid, params[])
{
    new string[128], sendername[MAX_PLAYER_NAME];
    new oldcar = gLastCar[playerid];
    if(gPlayerInfo[playerid][pFaction] == 1)
    {
        if(oldcar == 413)
        {
            if(!IsPlayerInAnyVehicle(playerid))
            {
                if(ItemHolding[playerid] == 0)
                {
                    new Float:tx,Float:ty,Float:tz;
                    GetVehiclePos(oldcar, tx, ty, tz);
                    if(IsPlayerInRangeOfPoint(playerid, 10, tx, ty, tz))
                    {
                        ItemHolding[playerid] = 1;
                        SetPlayerAttachedObject(playerid,5,1210,6,0.271233, 0.078992, 0.041259, 0.349204, 260.329711, 358.628845,0.0,1);
                        Fmsg("%s opens the back of the truck and takes out a traffic cone", sendername);
                        SLM(playerid, string, 15, COLOR_PURPLE, COLOR_PURPLE);
                        return 1;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_RED, "You are not near the truck!");
                    }
                }
                else
                {
                    RemovePlayerAttachedObject(playerid, 5);
                    Fmsg("%s opens the back of the truck and puts a traffic cone inside", sendername);
                    SLM(playerid, string, 15, COLOR_PURPLE, COLOR_PURPLE);
                    return 1;
                }
            }
        }
    }
    return 1;
}
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#2

Anyone able to please assist me with my problem?
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#3

if(oldcar == 413) .... Is 413 the model ID of the car?
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#4

Quote:
Originally Posted by Tommy_Mandaz
View Post
I am trying to make it when the person types /cone it attaches the traffic cone object to their hand, but why is this not working? Thanks. And for the gLastCar, when the person exits the vehicle it sets that vehicle's ID to their gLastCar. Thanks!
pawn Code:
CMD:cone(playerid, params[])
{
    new string[128], sendername[MAX_PLAYER_NAME];
    new oldcar = gLastCar[playerid];
    if(gPlayerInfo[playerid][pFaction] == 1)
    {
        if(oldcar == 413)
        {
            if(!IsPlayerInAnyVehicle(playerid))
            {
                if(ItemHolding[playerid] == 0)
                {
                    new Float:tx,Float:ty,Float:tz;
                    GetVehiclePos(oldcar, tx, ty, tz);
                    if(IsPlayerInRangeOfPoint(playerid, 10, tx, ty, tz))
                    {
                        ItemHolding[playerid] = 1;
                        SetPlayerAttachedObject(playerid,5,1210,6,0.271233, 0.078992, 0.041259, 0.349204, 260.329711, 358.628845,0.0,1);
                        Fmsg("%s opens the back of the truck and takes out a traffic cone", sendername);
                        SLM(playerid, string, 15, COLOR_PURPLE, COLOR_PURPLE);
                        return 1;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_RED, "You are not near the truck!");
                    }
                }
                else
                {
                    RemovePlayerAttachedObject(playerid, 5);
                    Fmsg("%s opens the back of the truck and puts a traffic cone inside", sendername);
                    SLM(playerid, string, 15, COLOR_PURPLE, COLOR_PURPLE);
                    return 1;
                }
            }
        }
    }
    return 1;
}
Quote:

if(oldcar == 413)
{
Change to this ======> if(model == 413)
{

^ if u mean old car is car model
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#5

But why do I put model? Is there a specific reason for it or something?
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#6

Quote:
Originally Posted by Tommy_Mandaz
View Post
But why do I put model? Is there a specific reason for it or something?
u put model coz when player enter that vehicle model player will attach with that object

and if u want all vehicle model just delete
[pawno]if(model == 413)
{[/pawno]

as i remeber ^
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