how to hide texts on IRC Channel?
#1

hello everybody, well i have a little trouble with the IRC Channel, I have a private teamchat on the gamemode but when i am at irc, it shows me the messages that came from that private chat, and i DONT want it to show me that i just want the players to read the common texts not the private chats, some one can help me fixing that? plz
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#2

thats a problem in ur GM and not in your irc channel. please show onplayertext
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#3

it is the battlegrounds 7.0b aad gamemode here is the onplayertext:

pawn Код:
public OnPlayerText(playerid, text[])
{
    //FunctionLog("OnPlayerText");
    if(Variables[playerid][Muted]) {SendClientMessage(playerid,Colors[2],"You're muted."); return 0;}//muted by admin script
    if(Variables[playerid][LoggedIn] == false && Variables[playerid][Registered] == true)
    {
        SendClientMessage(playerid,Colors[2],"Please login before chatting.");
        return 0;
    }
    if(text[0] == '@' && Variables[playerid][Registered] == true && Variables[playerid][Level] > 0)//normal admin chat
    {
        new string[128];
        format(string,sizeof(string),"Admin %s: %s",RealName[playerid],text[1]);
        foreach(Player,i)
        {
            if(Variables[i][Registered] == true && Variables[i][Level] > 0)
            {
                 SendClientMessage(i,Colors[4],string);
            }
        }
        return 0;
    }
    else if(text[0] == '$' && Variables[playerid][Level] >= 6)//high level admin chat
    {
        new string[128];
        format(string,sizeof(string),"[G-Admin] %s: %s",RealName[playerid],text[1]);
        foreach(Player,i)
        {
            if(Variables[i][Level] >= 6)
            {
                 SendClientMessage(i,Colors[1],string);
            }
        }
        return 0;
    }
   
    if(SlideSho == true)return 0;
    if(AFK[playerid] == true)
    {
        SendClientMessage(playerid,MainColors[2],"You must type /BACK before doing anything!");//player is afk
        return 0;
    }
    if(NoText[playerid] == true && !IsPlayerAdmin(playerid))//spam filter for non-admins
    {
        new string[64];
        format(string,sizeof(string),"Sorry, you can only use text once every %d second(s)",TextTime);
        SendClientMessage(playerid,MainColors[2],string);
        return 0;
    }
    else
    {
        NoText[playerid] = true;
        SetTimerEx("AllowText",TextTime*1000,0,"i",playerid);
    }
    if(PlayerWorld[playerid] != -1 && Playing[playerid] == false)//player is in a special world
    {
        if(text[0] == ' ')
        {
            if(IDnames == true)
            {
                new string[24],name[24];
                GetPlayerName(playerid,name,sizeof(name));
                TempName[playerid] = name;
                format(string,sizeof(string),"[%d]%s",playerid,NickName[playerid]);
                SetPlayerName(playerid,string);
                SetTimerEx("ResetPlayerName",1,0,"i",playerid);
                SendPlayerMessage2All(playerid,text);
                return 0;
            }
            new name[24];
            GetPlayerName(playerid,name,sizeof(name));
            TempName[playerid] = name;
            SetPlayerName(playerid,NickName[playerid]);
            SetTimerEx("ResetPlayerName",1,0,"i",playerid);
            SendPlayerMessage2All(playerid,text);
            return 0;
        }
        else
        {
            SendClientMessageToWorld(playerid,PlayerWorld[playerid],text);
        }
        return 0;
    }
    else if(RoundMuting == true && Current != -1 && text[0] != ' ' && gTeam[playerid] >= 0 && gTeam[playerid] < ACTIVE_TEAMS)//normal chat in rounds is muted (space = global chat)
    {
        Team_SendClientMessage(playerid,gTeam[playerid],text[0]);
        return 0;
    }
    else if(text[0] == '!')//team message
    {
        Team_SendClientMessage(playerid,gTeam[playerid],text[1]);
        return 0;
    }
    if(IDnames == true)
    {
        if(Current != -1 && Playing[playerid] == true && NoNameMode == true)
        {
            new string[24];
            TempName[playerid] = NoNames[playerid];
            format(string,sizeof(string),"[%d]%s",playerid,NickName[playerid]);
            SetPlayerName(playerid,string);
            SetTimerEx("ResetPlayerName",1,0,"i",playerid);
            SendPlayerMessage2All(playerid,text);
            return 0;
        }
        else
        {
            new string[24],name[24];
            GetPlayerName(playerid,name,sizeof(name));
            TempName[playerid] = name;
            format(string,sizeof(string),"[%d]%s",playerid,NickName[playerid]);
            SetPlayerName(playerid,string);
            SetTimerEx("ResetPlayerName",1,0,"i",playerid);
            SendPlayerMessage2All(playerid,text);
            return 0;
        }
    }
    else
    {
        new name[24];
        GetPlayerName(playerid,name,sizeof(name));
        TempName[playerid] = name;
        SetPlayerName(playerid,NickName[playerid]);
        SetTimerEx("ResetPlayerName",1,0,"i",playerid);
        SendPlayerMessage2All(playerid,text);
        return 0;
    }
    //return 1;
}
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