[Question]Is this correct indent?
#1

Can i ask, because im confused at indenting

Is this correct?
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,pName,sizeof(pName));
    if(killerid == INVALID_PLAYER_ID)
    {
        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
        printf("%s was killed (%s)",pName,reason);
    }
    else
    {
        if(gTeam[killerid] != gTeam[playerid])
        {
            SendDeathMessage(killerid,playerid,reason);
            SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
            GivePlayerMoney(killerid, 10000);
            printf("%s was killed by %s (%s)",pName,killerid,reason);
        }
        else
        {
             SendDeathMessage(killerid,playerid,reason);
             printf("%s was killed by a team mate",pName);
        }
    }
    return 1;
}
Thanks.
Reply
#2

When i Do My Codeing I Do It like this For The Indenting

Код:
         public OnPlayerDeath(playerid, killerid, reason)
{    
         new pName[MAX_PLAYER_NAME];
         GetPlayerName(playerid,pName,sizeof(pName));
         if(killerid == INVALID_PLAYER_ID)
{       
         SendMessage(INVALID_PLAYER_ID,playerid,reason);
         printf("%s was killed (%s)",pName,reason);
}
         else    
{        
         if(gTeam[killerid] != gTeam[playerid])
{        SendDeathMessage(killerid,playerid,reason);
         SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
         GivePlayerMoney(killerid, 10000);
         printf("%s was killed by %s (%s)",pName,killerid,reason);
}        
         else        
{             
         SendDeathMessage(killerid,playerid,reason);
         printf("%s was killed by a team mate",pName);
         return 1;
}
But Other Than That It Looks Good
Reply
#3

Quote:
Originally Posted by Bmxerlmao5288
Посмотреть сообщение
When i Do My Codeing I Do It like this For The Indenting

Код:
         public OnPlayerDeath(playerid, killerid, reason)
{    
         new pName[MAX_PLAYER_NAME];
         GetPlayerName(playerid,pName,sizeof(pName));
         if(killerid == INVALID_PLAYER_ID)
{       
         SendMessage(INVALID_PLAYER_ID,playerid,reason);
         printf("%s was killed (%s)",pName,reason);
}
         else    
{        
         if(gTeam[killerid] != gTeam[playerid])
{        SendDeathMessage(killerid,playerid,reason);
         SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
         GivePlayerMoney(killerid, 10000);
         printf("%s was killed by %s (%s)",pName,killerid,reason);
}        
         else        
{             
         SendDeathMessage(killerid,playerid,reason);
         printf("%s was killed by a team mate",pName);
         return 1;
}
But Other Than That It Looks Good
I use to code like that too when i start pawn coding

btw, thanks
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)