Problema /v park ( un pic de ajutor va rog )
#1

Salut!
Am si eu comanda /v park si am o problema cu parchez masina undeva ii dau /v park si daca inchid serverul si il pornesc nu imi mai apare masina unde am parcato ,ii dau /v find1 si imi arata un checkpoint pe un camp si nu e nici masina acolo dau /v list si apare 0 la toate alea model, culoare, lock, etc.
M-ai jos v-am pus comanda ma puteti ajuta sa imi spune de ce se intampla asa?
Code:
			else if(strcmp(x_nr,"park",true) == 0)
			{
			    new Float:x,Float:y,Float:z;
				new Float:a;
				new carid;
				new getcarid;
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
				else { return 1; }
				getcarid = GetPlayerVehicleID(playerid);
				GetPlayerName(playerid, playername, sizeof(playername));
				GetVehiclePos(carid, x, y, z);
				//GetPlayerFacingAngle(playerid, a);
				GetVehicleZAngle(carid, a);
				if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
				{
			   		if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
					{
						SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
						return 1;
					}
					if(getcarid == carid)
					{
						CarInfo[carid][cLocationx] = x;
						CarInfo[carid][cLocationy] = y;
						CarInfo[carid][cLocationz] = z;
						CarInfo[carid][cAngle] = a;
						format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
						GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
						OnPropUpdate();
						OnPlayerUpdateEx(playerid);
						DestroyVehicle(carid);
						CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
						SetVehicleNumberPlate(carid,CarInfo[carid][cLicense]);
						TogglePlayerControllable(playerid, 1);
						return 1;
   					}
				}
			}
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