01.06.2011, 09:02
Tengo un problema... uso un GM de rpg... (World role play) al que he cambiado un par de cosas... el problema es que al apacar el vehiculo (/v estacionar), el vehiculo se cambia de modelo:/.... aver si me podeis ayudar:/
Gracias de antemano^^
pawn Код:
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "Necesitas Estar Logueado");
return 1;
}
new x_nr[64];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_GREEN, "Server: Utiliza: /V [Nombre]");
SendClientMessage(playerid, COLOR_WHITE, "Disponible: Comprar, Estacionar, Cerrar(2-3), Vender, VenderA, Color");
return 1;
}
pawn Код:
else if(strcmp(x_nr,"Estacionar",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:health;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
GetVehicleHealth(carid, health)
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999)
{
SendClientMessage(playerid, COLOR_GREY, "No Tienes un Coche.");
return 1;
}
if(health < 1000) return SendClientMessage(playerid, COLOR_GREY, "Tu vehнculo estб daсado!");
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ Estacionaste el Vehiculo En Esta Posicion. ~n~");
GameTextForPlayer(playerid, "Tu Coche se Mantendra en Este Lugar, Hasta Que Lo Parkees en Otro Lugar..", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
Gracias de antemano^^