#1

Hello
How could i script something like this:
Player Connects,picks his Skin,then before spawning a Dialog Shows,then by the Option he choses,he spawns.
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#2

You could do something like this

pawn Код:
public OnPlayerConnect
{
       ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Army skin \n Cop skin", "Ok", "Cancel");
       return 1;
}
then for the dialog responce
pawn Код:
if(dialogid == 1)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    SendClientMessage(playerid, 0xFFFFFFAA, "You have switched to a army skin.");
                        ShowPlayerDialog(playerid, DIALOG_STYLE_LIST, 2, "Spawn 1 \n Spawn 2");
                    SetPlayerSkin(playerid, 287);
                }
                case 1:
                {
                    SendClientMessage(playerid, 0xFFFFFFAA, "You have switched to a cop skin.");
                        ShowPlayerDialog(playerid, DIALOG_STYLE_LIST, 2, "Spawn 1 \n Spawn 2");
                        SetPlayerSkin(playerid, 277);
                }
            }
        }
        return 1;
    }
        if(dialogid == 2)
        {
              if(responce)
              {
                     switch(listitem)
                     {
                            case 0:
                            {
                                    SetPlayerPos(playerid, 192, 1944, 1313);
                                    SendClientMessage(playerid, color, "Youve spawned at sf AP");
                             }
                             case 1:
                             {
                                    SetPlayerPos(playerid, 134,245,2435);
                                    SendClientMessage(playerid, color, "Youve spawned at Ls AP");
                              }
                      }
              }
              return 1;
          }
        return 1;
}
Sorry for the bad indentations ;P
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#3

no,not like that,i said
after he picks his Skin,without spawning the menu shows.
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