Which StReAmEr ???
#1

Hey guys i am little bit confused about the streamers around here........hmm first i used Incognito's streamer but got bugged on compilation-
Код:
G:\vyom\My Pen Drive\GTA San Andreas\my new stunt server(upgraded)\pawno\include\streamer.inc(449) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Warning.
Can anyone help in fixing or can any one suggest me a good streamer that would be helpful too....
Please Read This-
I am working on a Map project which is A Delux Admin Island .............so i need a good streamer if helped .......your name will be on the releasing thread in credits sections
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#2

Can anyone help me please ??
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#3

Read the error... you are missing an entry on line 449.
Post line 449 if you cannot fix it..
Reply
#4

Quote:
Originally Posted by ViperSniper
Посмотреть сообщение
Read the error... you are missing an entry on line 449.
Post line 449 if you cannot fix it..
Omg thanks alot for the reply-

This is what i got -
Код:
/*
    SA-MP Streamer Plugin v2.5.2
    Copyright © 2010 Incognito

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#if defined _streamer_included
	#endinput
#endif
#define _streamer_included

#include <a_samp>

// Definitions

#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)

// Enumerator

enum
{
	E_STREAMER_ATTACHED_PLAYER,
	E_STREAMER_ATTACHED_VEHICLE,
	E_STREAMER_COLOR,
	E_STREAMER_DISTANCE,
	E_STREAMER_DRAW_DISTANCE,
	E_STREAMER_EXTRA_ID,
	E_STREAMER_INTERIOR_ID,
	E_STREAMER_MAX_X,
	E_STREAMER_MAX_Y,
	E_STREAMER_MAX_Z,
	E_STREAMER_MIN_X,
	E_STREAMER_MIN_Y,
	E_STREAMER_MIN_Z,
	E_STREAMER_MODEL_ID,
	E_STREAMER_MOVE_SPEED,
	E_STREAMER_MOVE_X,
	E_STREAMER_MOVE_Y,
	E_STREAMER_MOVE_Z,
	E_STREAMER_NEXT_X,
	E_STREAMER_NEXT_Y,
	E_STREAMER_NEXT_Z,
	E_STREAMER_PLAYER_ID,
	E_STREAMER_R_X,
	E_STREAMER_R_Y,
	E_STREAMER_R_Z,
	E_STREAMER_SIZE,
	E_STREAMER_STYLE,
	E_STREAMER_TEST_LOS,
	E_STREAMER_TYPE,
	E_STREAMER_WORLD_ID,
	E_STREAMER_X,
	E_STREAMER_Y,
	E_STREAMER_Z
}

// Natives (Settings)

native Streamer_TickRate(rate);
native Streamer_MaxItems(type, items);
native Streamer_VisibleItems(type, items);
native Streamer_CellDistance(Float:distance);
native Streamer_CellSize(Float:size);

// Natives (Updates)

native Streamer_Update(playerid);
native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z);

// Natives (Data Manipulation)

native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
native Streamer_GetIntData(type, {Text3D,_}:id, data);
native Streamer_SetIntData(type, {Text3D,_}:id, data, value);
native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);
native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);
native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);
native Streamer_GetUpperBound(type);

// Natives (Miscellaneous)

native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
native Streamer_DestroyAllVisibleItems(playerid, type);
native Streamer_CountVisibleItems(playerid, type);

// Natives (Objects)

native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 200.0);
native DestroyDynamicObject(objectid);
native IsValidDynamicObject(objectid);
native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed);
native StopDynamicObject(objectid);
native DestroyAllDynamicObjects();
native CountDynamicObjects();

// Natives (Pickups)

native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicPickup(pickupid);
native IsValidDynamicPickup(pickupid);
native DestroyAllDynamicPickups();
native CountDynamicPickups();

// Natives (Checkpoints)

native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicCP(checkpointid);
native IsValidDynamicCP(checkpointid);
native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicCPs(playerid, toggle);
native IsPlayerInDynamicCP(playerid, checkpointid);
native DestroyAllDynamicCPs();
native CountDynamicCPs();

// Natives (Race Checkpoints)

native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicRaceCP(checkpointid);
native IsValidDynamicRaceCP(checkpointid);
native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
native IsPlayerInDynamicRaceCP(playerid, checkpointid);
native DestroyAllDynamicRaceCPs();
native CountDynamicRaceCPs();

// Natives (Map Icons)

native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicMapIcon(iconid);
native IsValidDynamicMapIcon(iconid);
native DestroyAllDynamicMapIcons();
native CountDynamicMapIcons();

// Natives (3D Text Labels)

native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamic3DTextLabel(Text3D:id);
native IsValidDynamic3DTextLabel(Text3D:id);
native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
native DestroyAllDynamic3DTextLabels();
native CountDynamic3DTextLabels();

// Natives (Areas)

native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
native DestroyDynamicArea(areaid);
native IsValidDynamicArea(areaid);
native TogglePlayerDynamicArea(playerid, areaid, toggle);
native TogglePlayerAllDynamicAreas(playerid, toggle);
native IsPlayerInDynamicArea(playerid, areaid);
native AttachDynamicAreaToPlayer(areaid, playerid);
native AttachDynamicAreaToVehicle(areaid, vehicleid);
native DestroyAllDynamicAreas();
native CountDynamicAreas();

// Natives (Internals)

native Streamer_AddPlayer(playerid);
native Streamer_RemovePlayer(playerid);
native Streamer_VerifyPickup(playerid, pickupid);
native Streamer_VerifyCheckpoint(playerid, type, status);
native Streamer_RegisterInterface();

// Callbacks

forward OnDynamicObjectMoved(objectid);
forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
forward OnPlayerEnterDynamicCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);
forward OnPlayerEnterDynamicArea(playerid, areaid);
forward OnPlayerLeaveDynamicArea(playerid, areaid);

// Callback Hook Section

static bool:Streamer_g_OPC = false;
static bool:Streamer_g_OPDC = false;
static bool:Streamer_g_OPPP = false;
static bool:Streamer_g_OPEC = false;
static bool:Streamer_g_OPLC = false;
static bool:Streamer_g_OPERC = false;
static bool:Streamer_g_OPLRC = false;
static bool:Streamer_g_RI = false;

public OnFilterScriptInit()
{
	if (!Streamer_g_RI)
	{
		Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1;
		Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1;
		Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1;
		Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1;
		Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1;
		Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1;
		Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1;
		Streamer_g_RI = true;
		Streamer_RegisterInterface();
	}
	if (funcidx("Streamer_OnFilterScriptInit") != -1)
	{
		return CallLocalFunction("Streamer_OnFilterScriptInit", "");
	}
	return 1;
}

#if defined _ALS_OnFilterScriptInit
	#undef OnFilterScriptInit
#else
	#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit Streamer_OnFilterScriptInit

forward Streamer_OnFilterScriptInit();

public OnGameModeInit()
{
	if (!Streamer_g_RI)
	{
		Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1;
		Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1;
		Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1;
		Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1;
		Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1;
		Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1;
		Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1;
		Streamer_g_RI = true;
		Streamer_RegisterInterface();
	}
	if (funcidx("Streamer_OnGameModeInit") != -1)
	{
		return CallLocalFunction("Streamer_OnGameModeInit", "");
	}
	return 1;
}

#if defined _ALS_OnGameModeInit
	#undef OnGameModeInit
#else
	#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Streamer_OnGameModeInit

forward Streamer_OnGameModeInit();

public OnPlayerConnect(playerid)
{
	if (!IsPlayerNPC(playerid))
	{
		Streamer_AddPlayer(playerid);
	}
	if (Streamer_g_OPC)
	{
		return CallLocalFunction("Streamer_OnPlayerConnect", "d", playerid);
	}
	return 1;
}

#if defined _ALS_OnPlayerConnect
	#undef OnPlayerConnect
#else
	#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect Streamer_OnPlayerConnect

forward Streamer_OnPlayerConnect(playerid);

public OnPlayerDisconnect(playerid, reason)
{
	if (!IsPlayerNPC(playerid))
	{
		Streamer_RemovePlayer(playerid);
	}
	if (Streamer_g_OPDC)
	{
		return CallLocalFunction("Streamer_OnPlayerDisconnect", "dd", playerid, reason);
	}
	return 1;
}

#if defined _ALS_OnPlayerDisconnect
	#undef OnPlayerDisconnect
#else
	#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect Streamer_OnPlayerDisconnect

forward Streamer_OnPlayerDisconnect(playerid, reason);

public OnPlayerPickUpPickup(playerid, pickupid)
{
	if (!IsPlayerNPC(playerid))
	{
		Streamer_VerifyPickup(playerid, pickupid);
	}
	if (Streamer_g_OPPP)
	{
		return CallLocalFunction("Streamer_OnPlayerPickUpPickup", "dd", playerid, pickupid);
	}
	return 1;
}

#if defined _ALS_OnPlayerPickUpPickup
	#undef OnPlayerPickUpPickup
#else
	#define _ALS_OnPlayerPickUpPickup
#endif
#define OnPlayerPickUpPickup Streamer_OnPlayerPickUpPickup

forward Streamer_OnPlayerPickUpPickup(playerid, pickupid);

public OnPlayerEnterCheckpoint(playerid)
{
	if (!IsPlayerNPC(playerid))
	{
		Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_CP, 0);
	}
	if (Streamer_g_OPEC)
	{
		return CallLocalFunction("Streamer_OnPlayerEnterCP", "d", playerid);
	}
	return 1;
}

#if defined _ALS_OnPlayerEnterCheckpoint
	#undef OnPlayerEnterCheckpoint
#else
	#define _ALS_OnPlayerEnterCheckpoint
#endif
#define OnPlayerEnterCheckpoint Streamer_OnPlayerEnterCP

forward Streamer_OnPlayerEnterCP(playerid);

public OnPlayerLeaveCheckpoint(playerid)
{
	if (!IsPlayerNPC(playerid))
	{
		Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_CP, 1);
	}
	if (Streamer_g_OPLC)
	{
		return CallLocalFunction("Streamer_OnPlayerLeaveCP", "d", playerid);
	}
	return 1;
}

#if defined _ALS_OnPlayerLeaveCheckpoint
	#undef OnPlayerLeaveCheckpoint
#else
	#define _ALS_OnPlayerLeaveCheckpoint
#endif
#define OnPlayerLeaveCheckpoint Streamer_OnPlayerLeaveCP

forward Streamer_OnPlayerLeaveCP(playerid);

public OnPlayerEnterRaceCheckpoint(playerid)
{
	if (!IsPlayerNPC(playerid))
	{
		Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_RACE_CP, 0);
	}
	if (Streamer_g_OPERC)
	{
		return CallLocalFunction("Streamer_OnPlayerEnterRaceCP", "d", playerid);
	}
	return 1;
}

#if defined _ALS_OnPlayerEnterRaceCP
	#undef OnPlayerEnterRaceCheckpoint
#else
	#define _ALS_OnPlayerEnterRaceCP
#endif
#define OnPlayerEnterRaceCheckpoint Streamer_OnPlayerEnterRaceCP

forward Streamer_OnPlayerEnterRaceCP(playerid);

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	if (!IsPlayerNPC(playerid))
	{
		Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_RACE_CP, 1);
	}
	if (Streamer_g_OPLRC)
	{
		return CallLocalFunction("Streamer_OnPlayerLeaveRaceCP", "d", playerid);
	}
	return 1;
}

#if defined _ALS_OnPlayerLeaveRaceCP
	#undef OnPlayerLeaveRaceCheckpoint
#else
	#define _ALS_OnPlayerLeaveRaceCP
#endif
#define OnPlayerLeaveRaceCheckpoint Streamer_OnPlayerLeaveRaceCP

forward Streamer_OnPlayerLeaveRaceCP(playerid);

// PAWN Invoke Section

forward Streamer_PublicFunction();

public Streamer_PublicFunction()
{
	new Float:value;
	CreatePickup(0, 0, 0.0, 0.0, 0.0, 0);
	CreatePlayer3DTextLabel(0, "", 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0);
	CreatePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
	DeletePlayer3DTextLabel(0, PlayerText3D:0);
	DestroyPickup(0);
	DestroyPlayerObject(0, 0);
	DisablePlayerCheckpoint(0);
	DisablePlayerRaceCheckpoint(0);
	GetPlayerInterior(0);
	GetPlayerPos(0, value, value, value);
	GetPlayerState(0);
	GetPlayerVirtualWorld(0);
	GetVehiclePos(0, value, value, value);
	MovePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0);
	RemovePlayerMapIcon(0, 0);
	SetPlayerCheckpoint(0, 0.0, 0.0, 0.0, 0.0);
	SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0, 0, 0);
	SetPlayerObjectPos(0, 0, 0.0, 0.0, 0.0);
	SetPlayerObjectRot(0, 0, 0.0, 0.0, 0.0);
	SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
	StopPlayerObject(0, 0);
	UpdatePlayer3DTextLabelText(0, PlayerText3D:0, 0, "");
	return 1;
}
Please help..............

and big bag of wishessss for your SA-MP server .......
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#5

Post line 449 please, not the whole thing XD
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#6

Quote:
Originally Posted by ViperSniper
Посмотреть сообщение
Post line 449 please, not the whole thing XD
omg lol sorry here -
Код:
 
SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0, 0, 0);
HELP HELP HELP HELP
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#7

I know what's the problem, you are using incognito, it requires to add virtual world
So yeah, add ,0
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#8

Quote:
Originally Posted by Deskoft
Посмотреть сообщение
I know what's the problem, you are using incognito, it requires to add virtual world
So yeah, add ,0
Where to add 0 ??

Please help me dude!!!

and yes sorry for that post .......i was little bit angry and frustrated
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#9

In the CreateDynamicObject of your streamer.
Add a ,0.
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#10

Quote:
Originally Posted by Deskoft
Посмотреть сообщение
In the CreateDynamicObject of your streamer.
Add a ,0.
did not got it how?

Where i have to add 0 exactly?
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