22.05.2011, 15:30
Hi,
I recently had an idea for a big economy system for RP servers (even if i dont play any RPs myself ). I would like to hear if something like that already exists on some servers - I guess it does - and if people would like it.
Then I might create an include for it, and release it, when I got some spare time.
So here it is:
My idea is, to kick the simple money-producing businesses, and to use a resource and product system instead. Businesses do not just make money out of nothing, but they create specific products (that can be sold) out of specific resources (that can be bought, e.g. from other businesses). Like in complex economy-simulators, the resources of one business would be the product of another one, and this product would be needed by another business, and so on, and at the end you produce cars, weapons, etc out of several products. This way a server can build up a huge and complex economy. Truckers would take care of the transportation of the products/resources, so they got a way more important job, than just driving useless virtual stuff around.
To make it more clear, Ill give you a simple example economy:
1. Level: (basic resources)
Sawmill produces wood out of nothing
Oilfields produce raw oil out of nothing
Mines create coal, or iron ore out of nothing
2. Level: (advanced resources)
A steel refinery creates steel out of iron ore and coal.
Plastic factory creates plastic out of raw oil and wood (green plastic )
A chemical factory creates chemicals out of raw oil, wood and coal
3. Level: (specific resources)
Weaponpart manufacturers create weapon parts out of steel and wood
Carpart manufacturers create car parts out of steel, wood and plastic
Fuel refineries create fuel out of raw oilm coal and chemicals
Electronic manufacturers create electronic parts out of steel, plastic and chemicals
4. Level (products)
Weapon factories create weapons out of weapon parts
Car factories create cars out of car parts, plastic and electronic parts
Carpenters create furniture out of wood, steel and plastic
And this is just a simple example. There would be no limits, you could use as many resources and levels as you like. What I would like about that idea is, that normal RPs economies are lame. Buy a business and get money. And this is RP or even Reallife? This way you would have to manage your business. Take care for finding cheap offers for your needed resources, and for selling your products for a good price, so you make some profit. Trucking companies would be way more important, as I mentioned before, if they do not deliver all the resources, the whole economy wont work, so you could also use NPC truckers to evade this. NPC businesses would also be possible, incase there arenet enough players to keep everything going. Later you could simply buy up the NPC businesses.
If you want to make it even more complex you could also add energy costs to it, power stations would be other businesses that can be bought, and they set the energy costs.
All in all, the economy would become much more interesting this way. Cars and weapons do not appear out of nothing, and people really have to work for their money. It would make the "reallife" servers much more "real".
So, what do you think? Would you like to play on a server with a economy like this?
Edit: failed to add a poll to this, ill ask a moderator.
I recently had an idea for a big economy system for RP servers (even if i dont play any RPs myself ). I would like to hear if something like that already exists on some servers - I guess it does - and if people would like it.
Then I might create an include for it, and release it, when I got some spare time.
So here it is:
My idea is, to kick the simple money-producing businesses, and to use a resource and product system instead. Businesses do not just make money out of nothing, but they create specific products (that can be sold) out of specific resources (that can be bought, e.g. from other businesses). Like in complex economy-simulators, the resources of one business would be the product of another one, and this product would be needed by another business, and so on, and at the end you produce cars, weapons, etc out of several products. This way a server can build up a huge and complex economy. Truckers would take care of the transportation of the products/resources, so they got a way more important job, than just driving useless virtual stuff around.
To make it more clear, Ill give you a simple example economy:
1. Level: (basic resources)
Sawmill produces wood out of nothing
Oilfields produce raw oil out of nothing
Mines create coal, or iron ore out of nothing
2. Level: (advanced resources)
A steel refinery creates steel out of iron ore and coal.
Plastic factory creates plastic out of raw oil and wood (green plastic )
A chemical factory creates chemicals out of raw oil, wood and coal
3. Level: (specific resources)
Weaponpart manufacturers create weapon parts out of steel and wood
Carpart manufacturers create car parts out of steel, wood and plastic
Fuel refineries create fuel out of raw oilm coal and chemicals
Electronic manufacturers create electronic parts out of steel, plastic and chemicals
4. Level (products)
Weapon factories create weapons out of weapon parts
Car factories create cars out of car parts, plastic and electronic parts
Carpenters create furniture out of wood, steel and plastic
And this is just a simple example. There would be no limits, you could use as many resources and levels as you like. What I would like about that idea is, that normal RPs economies are lame. Buy a business and get money. And this is RP or even Reallife? This way you would have to manage your business. Take care for finding cheap offers for your needed resources, and for selling your products for a good price, so you make some profit. Trucking companies would be way more important, as I mentioned before, if they do not deliver all the resources, the whole economy wont work, so you could also use NPC truckers to evade this. NPC businesses would also be possible, incase there arenet enough players to keep everything going. Later you could simply buy up the NPC businesses.
If you want to make it even more complex you could also add energy costs to it, power stations would be other businesses that can be bought, and they set the energy costs.
All in all, the economy would become much more interesting this way. Cars and weapons do not appear out of nothing, and people really have to work for their money. It would make the "reallife" servers much more "real".
So, what do you think? Would you like to play on a server with a economy like this?
Edit: failed to add a poll to this, ill ask a moderator.