20.05.2011, 19:23
i want the Trailer 435 When Attached to truck 515 to give the trucker trailer capasity 100
and when the trailer 591 is attached to truck 515 to give the trucker trailer capasity 50
before i changed the vehicles it would read the carid
now i have it so it reads the vehicle model id
this is before i allso changed the type of vehicle used for trucking
this is vehicle before i changed it
and this is now
If Some One Could Help Me i Would Be Very Happy I Will Not Be Responding To this Till I am Off Work
and when the trailer 591 is attached to truck 515 to give the trucker trailer capasity 50
Код:
if(IsATruck(newcar)) { if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17) { format(string, sizeof(string), "Products: %d/%d", PlayerHaul[newcar][pLoad],PlayerHaul[newcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); SendClientMessage(playerid, COLOR_WHITE, "INFO: You can deliver Products to Businesses."); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"You don't have keys of this vehicle."); } }
Код:
enum pHaul { pCapasity, pLoad, }; new PlayerHaul[113][pHaul];
Код:
PlayerHaul[108][pCapasity] = 100; PlayerHaul[109][pCapasity] = 100; PlayerHaul[110][pCapasity] = 50; PlayerHaul[111][pCapasity] = 50;
Код:
if(strcmp(cmd, "/buyprods", true) == 0) { if(IsPlayerConnected(playerid)) { new tmpcar = GetPlayerVehicleID(playerid); new compcost = 20; if(IsPlayerInRangeOfPoint(playerid, 5, -45.69187,-224.1864,6.515688)) { if(IsATruck(tmpcar) && IsTrailerAttachedToVehicle(tmpcar)) //Modded { if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity]) { new amount; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /buyprods [amount]"); return 1; } amount = strval(tmp); if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, " Can't buy less then 1 Product or more then 500!"); return 1; } new check= PlayerHaul[tmpcar][pLoad] + amount; if(check > PlayerHaul[tmpcar][pCapasity]) { format(string, sizeof(string), " You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } new cost = amount*compcost; if(GetPlayerMoney(playerid) >= cost) { PlayerHaul[tmpcar][pLoad] += amount; format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); GivePlayerCash(playerid,-cost); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } else { format(string, sizeof(string), "You cant afford %d Products at $%d!", amount,cost); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } } else { format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } } else { SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not have a trailer to deliver Products."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place."); return 1; } } return 1; } if(strcmp(cmd, "/sellprods", true) == 0) { new cashmade; new tmpcar; if(IsPlayerConnected(playerid)) { tmpcar = GetPlayerVehicleID(playerid); if(!IsATruck(tmpcar) && !IsTrailerAttachedToVehicle(tmpcar)) //Modded { GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1); return 1; } if(PlayerHaul[tmpcar][pLoad] == 0) { GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } for(new i = 0; i < sizeof(BizzInfo); i++) { if (IsPlayerInRangeOfPoint(playerid, 10,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--) { if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts]) { GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill]) { GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } PlayerHaul[tmpcar][pLoad]--; BizzInfo[i][bProducts]++; cashmade = cashmade+BizzInfo[i][bPriceProd]; //ConsumingMoney[playerid] = 1; GivePlayerCash(playerid,BizzInfo[i][bPriceProd]); BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd]; if(PlayerHaul[tmpcar][pLoad] == 0) { GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } } OnPropUpdate(); return 1; } } }
now i have it so it reads the vehicle model id
this is before i allso changed the type of vehicle used for trucking
Код:
AddStaticVehicleEx(456,2508.9116,-2111.7759,13.7206,0,-1,-1, 30000); // Component Truck Yankee 108 AddStaticVehicleEx(456,2484.5356,-2111.7759,13.7196,0,-1,-1,30000); // Component Truck Yankee 109 AddStaticVehicleEx(440,2529.0413,-2085.3999,13.6651,90,-1,-1,30000); // Component Truck Rumpo 110 AddStaticVehicleEx(440,2528.9482,-2092.6104,13.6631,90,-1,-1,30000); // Component Truck Rumpo 111
Код:
public IsATruck(carid) { if(carid >= 201 && carid <= 220) { return 1; } return 0; }
Код:
stock IsATruck(vehicleid) // By Rick { switch(GetVehicleModel(vehicleid)) { case 515: return 1; } return 0; }