20.05.2011, 18:36
pessoal tem um bug aqui que num estou conseguindo resolver vou explicar
quando o lider convida uma pessoa e ela e expulsa pelo lider ou ela mesmo se demiti esta tudo normal
mais quando o o adm tira o lider de alguem, o cara nгo pode ser mais convidado por nenheuma org
alguem pode ajudar ??
aqui ta os codigos
isso deve ser mole pra vcs que sгo profissionais
quando o lider convida uma pessoa e ela e expulsa pelo lider ou ela mesmo se demiti esta tudo normal
mais quando o o adm tira o lider de alguem, o cara nгo pode ser mais convidado por nenheuma org
alguem pode ajudar ??
aqui ta os codigos
Quote:
if(strcmp(cmd, "/convidar", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USO: /convidar [playerid/Parte-do-Nick]"); return 1; } new para1; new ftext[20]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1 && PlayerInfo[para1][pMember] == 0) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255) { if(PlayerInfo[playerid][pLeader] == 1) { ftext = "Polнcia Militar"; } else if(PlayerInfo[playerid][pLeader] == 2) { ftext = "Polнcia Federal"; } else if(PlayerInfo[playerid][pLeader] == 3) { ftext = "Forзas Armadas"; } else if(PlayerInfo[playerid][pLeader] == 4) { ftext = "Emergкncias."; } else if(PlayerInfo[playerid][pLeader] == 5) { ftext = "Front Yard Ballas"; } else if(PlayerInfo[playerid][pLeader] == 6) { ftext = "TCP Street"; } else if(PlayerInfo[playerid][pLeader] == 7) { ftext = "Polнtico"; } else if(PlayerInfo[playerid][pLeader] == { ftext = "Hitman"; } else if(PlayerInfo[playerid][pLeader] == 9) { ftext = "Repуrter"; } else if(PlayerInfo[playerid][pLeader] == 10) { ftext = "Lowrider"; } else if(PlayerInfo[playerid][pLeader] == 11) { ftext = "San Fierro Riffa"; } else if(PlayerInfo[playerid][pLeader] == 12) { ftext = "Los Santos Vagos"; } else if(PlayerInfo[playerid][pLeader] == 13) { ftext = "LosAdmins"; } else if(PlayerInfo[playerid][pLeader] == 14) { ftext = "Policia Rodoviaria"; } else if(PlayerInfo[playerid][pLeader] == 15) { ftext = "Varrio Los Aztecas"; } else if(PlayerInfo[playerid][pLeader] == 16) { ftext = "Triads"; } else if(PlayerInfo[playerid][pLeader] == 17) { ftext = "Mafia Yakuza"; } else if(PlayerInfo[playerid][pLeader] == 1 { ftext = "Rebeldes"; } else if(PlayerInfo[playerid][pLeader] == 19) { ftext = "Comando Vermelho"; } else if(PlayerInfo[playerid][pLeader] == 20) { ftext = "Pcc"; } else if(PlayerInfo[playerid][pLeader] == 21) { ftext = "Bope"; } else if(PlayerInfo[playerid][pLeader] == 22) { ftext = "Al-Qaeda"; } else if(PlayerInfo[playerid][pLeader] == 23) { ftext = "Milicia"; } else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); printf("|ADMIN|: %s convidou %s para entrar no grupo dos: '%s'", sendername, giveplayer, ftext); format(string, sizeof(string), "Vocк recebeu um convite para entrar na profissгo '%s' (digite /aceitar convite) para aceitar.", ftext, sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Vocк convidou %s para sua profissгo '%s'.", giveplayer,ftext); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); Invite[para1] = 1; InviteOffer[para1] = playerid; InviteJob[para1] = PlayerInfo[playerid][pLeader]; } else { SendClientMessage(playerid, COLOR_GREY, " O jogador nгo pode se tornar essa profissгo."); return 1; } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб autorizado a ultilizar este comando !"); } } return 1; } |
Quote:
if(strcmp(cmd, "/expulsar", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USO: /expulsar [playerid/Parte-do-Nick]"); return 1; } new para1; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1 && PlayerInfo[para1][pMember] == PlayerInfo[playerid][pLeader]) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (PlayerInfo[para1][pMember] > 0) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); printf("|ADMIN|: %s expulsou %s.", sendername, giveplayer); format(string, sizeof(string), "Vocк foi expulso de uma profissгo conforme a autoridade do lнder %s.", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 0; PlayerInfo[para1][pChar] = 23; new rand = random(sizeof(CIV)); SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = CIV[rand]; Hospital[playerid] = 0; SpawnPlayer(para1); format(string, sizeof(string), "Vocк expulsou %s da profissгo, atй que seja revogado, vocк terб essa autoridade.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб autorizado a usar este comando !"); } } return 1; } |
Quote:
if(strcmp(cmd, "/darlider", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USO: /darlider [playerid/Parte-do-Nick] [Number(1-17)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 23 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Nъmeros entre 1 e 23"); return 1; } new nome[24]; GetPlayerName(playerid, nome, sizeof nome); if(PlayerInfo[playerid][pAdmin] >= 4) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pLeader] = level; format(string, sizeof(string), "%s lhe deu o direito administraзгo profissional, digite /rg.", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "%s й o novo lнder administrativo profissional (%d).", giveplayer,level); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); if(level == 0) { PlayerInfo[para1][pChar] = 23; } else if(level == 1) { PlayerInfo[para1][pChar] = 265; gTeam[para1] = 2; } //Police Force else if(level == 2) { PlayerInfo[para1][pChar] = 286; gTeam[para1] = 2; } //PoliciaFederal/ATF else if(level == 3) { PlayerInfo[para1][pChar] = 287; gTeam[para1] = 2;} //National Guard else if(level == 4) { PlayerInfo[para1][pChar] = 70; gTeam[para1] = 4;} //Fire/Ambulance else if(level == 5) { PlayerInfo[para1][pChar] = 104; gTeam[para1] = 7;} //Ballas else if(level == 6) { PlayerInfo[para1][pChar] = 270; gTeam[para1] = 7;} //TCP else if(level == 7) { PlayerInfo[para1][pChar] = 147; gTeam[para1] = 8;} //prefeito else if(level == { PlayerInfo[para1][pChar] = 165; gTeam[para1] = 8;} //M.I. else if(level == 9) { PlayerInfo[para1][pChar] = 295; gTeam[para1] = 9;} //News Reporters else if(level == 10) { PlayerInfo[para1][pChar] = 47; gTeam[para1] = 47;} //ggc else if(level == 11) { PlayerInfo[para1][pChar] = 174; gTeam[para1] = 174;} //San Fierro else if(level == 12) { PlayerInfo[para1][pChar] = 108; gTeam[para1] = 7;} //Los Santos Vagos else if(level == 13) { PlayerInfo[para1][pChar] = 217; gTeam[para1] = 7;} //motoqueiros else if(level == 14) { PlayerInfo[para1][pChar] = 283; gTeam[para1] = 14;} //PR else if(level == 15) { PlayerInfo[para1][pChar] = 115; gTeam[para1] = 7; } //Aztecas else if(level == 16) { PlayerInfo[para1][pChar] = 118; gTeam[para1] = 16; } //Mafia else if(level == 17) { PlayerInfo[para1][pChar] = 294; gTeam[para1] = 16; } //PRF else if(level == 1 { PlayerInfo[para1][pChar] = 292; gTeam[para1] = 16; } //Rebeldes else if(level == 19) { PlayerInfo[para1][pChar] = 19; gTeam[para1] = 16; } //Pc else if(level == 20) { PlayerInfo[para1][pChar] = 293; gTeam[para1] = 16; } //Pc else if(level == 21) { PlayerInfo[para1][pChar] = 285; gTeam[para1] = 21; } //Bope else if(level == 22) { PlayerInfo[para1][pChar] = 290; gTeam[para1] = 22; } //Bope else if(level == 23) { PlayerInfo[para1][pChar] = 235; gTeam[para1] = 7; } //Bope PlayerInfo[para1][pMember] = level; PlayerInfo[para1][pRank] = 6; PlayerInfo[para1][pTeam] = gTeam[para1]; PlayerInfo[para1][pModel] = PlayerInfo[para1][pChar]; SetPlayerSkin(para1, PlayerInfo[para1][pChar]); } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Sem Autorizaзгo."); } } return 1; } if(strcmp(cmd, "/forceskin", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USO: /forceskin [playerid/Parte-do-Nick]"); return 1; } new para1; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pAdmin] >= 4) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(PlayerInfo[para1][pMember] < 1) { SendClientMessage(playerid, COLOR_GREY, " O jogador nгo tem uma profissгo !"); return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Vocк recebeu do Admin o direito Force Skin.", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Vocк deu а %s o direito do Force Skin", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); if(PlayerInfo[para1][pMember] == 1) { PlayerInfo[para1][pTeam] = 5; ChosenSkin[para1] = 59; } else if(PlayerInfo[para1][pMember] == 2) { PlayerInfo[para1][pTeam] = 6; ChosenSkin[para1] = 217; } //skin mudada else if(PlayerInfo[para1][pMember] == 3) { PlayerInfo[para1][pTeam] = 7; ChosenSkin[para1] = 98; } else if(PlayerInfo[para1][pMember] == 4) { PlayerInfo[para1][pTeam] = 8; ChosenSkin[para1] = 46; } else if(PlayerInfo[para1][pMember] == 5) { PlayerInfo[para1][pTeam] = 9; ChosenSkin[para1] = 174; } else if(PlayerInfo[para1][pMember] == 6) { PlayerInfo[para1][pTeam] = 6; ChosenSkin[para1] = 280; } else if(PlayerInfo[para1][pMember] == 7) { PlayerInfo[para1][pTeam] = 7; ChosenSkin[para1] = 164; } else if(PlayerInfo[para1][pMember] == { PlayerInfo[para1][pTeam] = 10; ChosenSkin[para1] = 186; } else if(PlayerInfo[para1][pMember] == 9) { PlayerInfo[para1][pTeam] = 9; ChosenSkin[para1] = 148; } else if(PlayerInfo[para1][pMember] == 10) { PlayerInfo[para1][pTeam] = 9; ChosenSkin[para1] = 250; } else if(PlayerInfo[para1][pMember] == 12) { PlayerInfo[para1][pTeam] = 12; ChosenSkin[para1] = 108; } else if(PlayerInfo[para1][pMember] == 13) { PlayerInfo[para1][pTeam] = 13; ChosenSkin[para1] = 254; } else if(PlayerInfo[para1][pMember] == 15) { PlayerInfo[para1][pTeam] = 5; ChosenSkin[para1] = 299; } else if(PlayerInfo[para1][pMember] == 16) { PlayerInfo[para1][pTeam] = 16; ChosenSkin[para1] = 117; } else if(PlayerInfo[para1][pMember] == 17) { PlayerInfo[para1][pTeam] = 17; ChosenSkin[para1] = 123; } else if(PlayerInfo[para1][pMember] == 1 { PlayerInfo[para1][pTeam] = 16; ChosenSkin[para1] = 292; } else if(PlayerInfo[para1][pMember] == 19) { PlayerInfo[para1][pTeam] = 16; ChosenSkin[para1] = 180; } else if(PlayerInfo[para1][pMember] == 20) { PlayerInfo[para1][pTeam] = 16; ChosenSkin[para1] = 293; } else { return 1; } SetPlayerInterior(para1,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]); SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(para1, 0); SelectChar[para1] = 255; SelectCharID[para1] = PlayerInfo[para1][pMember]; SelectCharPlace[para1] = 1; PlayerInfo[para1][pModel] = ChosenSkin[para1]; PlayerInfo[para1][pChar] = ChosenSkin[para1]; SendClientMessage(para1, COLOR_OOC, "Use 'proximo' para selecionar outro character."); SendClientMessage(para1, COLOR_OOC, "Se vocк achou o character desejado, digite 'confirma'."); } } } else { SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб autorizado a usar este comando."); } } return 1; } |