pawn Код:
if(strcmp(cmd, "/comprarlocal", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
if(PlayerInfo[playerid][pPbiskey] != 255)
{
SendClientMessage(playerid, COLOR_WHITE, " Ya tienes un negocio en tu propiedad, escriba /venderlocal para venderlo.");
return 1;
}
if(BizzInfo[idx][bOwned]==1)
{
SendClientMessage(playerid, COLOR_GREY, "No puedes comprar este Negocio, Ya tiene dueсo.");
return 1;
}
for(new b = 0; b < sizeof(SBizzInfo); b++)
{
if(PlayerToPoint(2.0, playerid, SBizzInfo[b][sbEntranceX], SBizzInfo[b][sbEntranceY], SBizzInfo[b][sbEntranceZ]) && SBizzInfo[b][sbOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < SBizzInfo[b][sbLevelNeeded])
{
format(string, sizeof(string), "Nesesitas ser Nivel %d Para comprar esta propiedad",SBizzInfo[b][sbLevelNeeded]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) > SBizzInfo[b][sbBuyPrice])
{
PlayerInfo[playerid][pPbiskey] = b+100;
SBizzInfo[b][sbOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(SBizzInfo[b][sbOwner], sendername, 0, strlen(sendername), 255);
SafeGivePlayerMoney(playerid,-SBizzInfo[b][sbBuyPrice]);
PlayerPlayMusic(playerid);
SendClientMessage(playerid, COLOR_WHITE, "Felicitaciones por su nueva compra.");
SendClientMessage(playerid, COLOR_WHITE, "esciba /ayuda para ver los comandos de negocios");
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "No tienes suficiente dinero");
return 1;
}
}
}
for(new b = 0; b < sizeof(BizzInfo); b++)
{
if(PlayerToPoint(2.0, playerid, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ]) && BizzInfo[b][bOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < BizzInfo[b][bLevelNeeded])
{
format(string, sizeof(string), "Debes ser Nivel %d para comprar esta propiedad",BizzInfo[b][bLevelNeeded]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) > BizzInfo[b][bBuyPrice])
{
PlayerInfo[playerid][pPbiskey] = b;
BizzInfo[b][bOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(BizzInfo[b][bOwner], sendername, 0, strlen(sendername), 255);
SafeGivePlayerMoney(playerid,-BizzInfo[b][bBuyPrice]);
PlayerPlayMusic(playerid);
SetPlayerInterior(playerid,BizzInfo[b][bInterior]);
PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
SetPlayerPos(playerid,BizzInfo[b][bExitX],BizzInfo[b][bExitY],BizzInfo[b][bExitZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Hacercate a la puerta y escribe /salir para salir", 5000, 3);
PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
PlayerInfo[playerid][pLocal] = b ;
SendClientMessage(playerid, COLOR_WHITE, "Felicitaciones por su nueva compra.");
SendClientMessage(playerid, COLOR_WHITE, "Escriba /ayuda para ver los comandos de negocios.");
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "No tienes suficiente dinero");
return 1;
}
}
}
}
return 1;
}