[FilterScript] CyberPM v1.0
#1

Outdated shitty script, removed
Reply
#2

Nice job it's similar to Garsino one but good job
Reply
#3

Quote:
Originally Posted by Naruto_Emilio
View Post
Nice job it's similar to Garsino one but good job
Yeah it is similar but ehh he didnt have /rpm :P but i still scripted it from scratch
Reply
#4

Nice job, but I hope you know, that most servers already come with pm'ing in the Game Mode.
Reply
#5

Quote:
Originally Posted by lowrida018
View Post
Nice job, but I hope you know, that most servers already come with pm'ing in the Game Mode.
Yeah i know, i made this because i was bored, it only took me 10 min to make so it is a easy FS too.
Reply
#6

Bug On player sended message sender color to red green yellow not just 1 color
Understand!
Reply
#7

Quote:
Originally Posted by AlternativeDC
View Post
Bug On player sended message sender color to red green yellow not just 1 color
Understand!
Sorry man, i dont understand what you mean, You got a screen of the bug?
Reply
#8

Hello CyberGhost.

pawn Code:
for(new i = 0; i < MAX_PLAYERS; i++)
        {
            SetPVarInt(i, "LastPmFrom", -1);
            SetPVarInt(i, "ReadingPMs", 0);
            SetPVarInt(i, "PmStatus", 0);
        }
You using this loop then starting FilterScript and actualy effect 0% because as always if variable don't used value is 0 and if server loading with this fs your loop SetPVar for 0 players.

Good luck in future
Reply
#9

Quote:
Originally Posted by Raimis_R
View Post
Hello CyberGhost.

pawn Code:
for(new i = 0; i < MAX_PLAYERS; i++)
        {
            SetPVarInt(i, "LastPmFrom", -1);
            SetPVarInt(i, "ReadingPMs", 0);
            SetPVarInt(i, "PmStatus", 0);
        }
You using this loop then starting FilterScript and actualy effect 0% because as always if variable don't used value is 0 and if server loading with this fs your loop SetPVar for 0 players.

Good luck in future
I thinked on this way, Lets say a guy have 10 players on hes server then he go ingame and do "rcon loadfs CyberPM" and when he load the FS it "resets" the PVar for the 10 connected players. (So it don't get buggy for them)
And for the other players who connect after the FS is laded, The PVar "resets" OnPlayerConnect

Correct me if im wrong.

CyberGhost
Reply
#10

Quote:
Originally Posted by AlternativeDC
View Post
Bug On player sended message sender color to red green yellow not just 1 color
Understand!
... and how is three different colours a bug?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)