zcmd help
#1

I have some errors and i dont know how to do it
you see this is my 1st time in zcmd







Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <zcmd>
#include <sscanf>

#define i playerid

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
COMMAND:help(playerid, params[])
{
SendClientMessage(playerid, 0xFFFFFFF,"This is your text!");
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

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#2

dont put it inside oncommand text put it outside all callbacks

like so
pawn Код:
public OnPlayerText(playerid, text[])
{
return 1;
}

COMMAND:help(playerid, params[])
{
SendClientMessage(playerid, 0xFFFFFFF,"This is your text!");
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
Reply
#3

I guess if he type /help he will get
Код:
This playerids your text!
because of this:
pawn Код:
#define i playerid
Also he would get compiling errors/warnings because those callbacks with the letter 'i' will also be replaced...
pawn Код:
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)//Original
public OnPlayerInteriorChange(playerid, newplayeridnterplayeridorplayeridd, oldplayeridnterplayeridorplayeridd)
Reply
#4

Quote:
Originally Posted by leong124
Посмотреть сообщение
I guess if he type /help he will get
Код:
This playerids your text!
because of this:
pawn Код:
#define i playerid
Also he would get compiling errors/warnings because those callbacks with the letter 'i' will also be replaced...
pawn Код:
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)//Original
public OnPlayerInteriorChange(playerid, newplayeridnterplayeridorplayeridd, oldplayeridnterplayeridorplayeridd)
Lol

ZCMD help not interiors LOL

Dont put ZCMD Commands in callback OnPlayerCommandText, put it out of all callbacks like noobanatior explained to you
Reply
#5

Next time use pawn tags. Well, ZCMD is quite better than strcmp or DCMD.
Usage:
pawn Код:
//This shouldn't be under ANY callbacks.
COMMAND:myfirstzcmd(playerid) {
SendClientMessage(playerid,0xFFFFFF,"HEY. FIRST ZCMD COMMAND. MUHAAHA");
return 1;
}
//These commands should return a value. those 2 values (playerid,params[]) can be removed, if you don't need then at all. playerid = the player's ID who has performed this cmd, params[] = whats after the cmd like /lol [this is here] - params[] can be stored in variables by using sscanf()
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