01.05.2011, 21:37
Im trying to make a simple GPS dialog, and this is the ENTIRE filterscript.
WHen i do /gps, it shows the locations and locate and buttons, but when i double click on one of them, it goes to my old dialog i made, which was my rpgmenu shown here
Like... when i double click on the first one (LSPD) it goes to the first Message box on my rpgguide, im sorry if this is an obvious fix, but i am a newbie at pawn.
Please dont troll in the comments or im going to have to rape you in the mouth intil ur dick falls off,
thanks,
darealz
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
#define GPS 1
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Simple Gps System Loaded");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#endif
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/gps", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, GPS, DIALOG_STYLE_LIST, "GPS","Los Santos Police Department\nAll Saints Hospital\nGas Station\nBank\nBinco\nGym\nCity Hall\nTen Green Bottles\nJefferson Motel","Locate","Close");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == GPS)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have set a checkpoint at the LSPD.");
SetPlayerCheckpoint(playerid, 1546.3517,-1675.6573,13.5621, 3.0);
}
if(listitem == 1)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have set a checkpoint at All Saints Hospital.");
SetPlayerCheckpoint(playerid, 1185.5948,-1322.9104,13.5715, 3.0);
}
if(listitem == 2)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have set a checkpoint at the Gas Station.");
SetPlayerCheckpoint(playerid, 1941.3828,-1760.5978,13.3828, 3.0);
}
if(listitem == 3)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have set a checkpoint at the Bank.");
SetPlayerCheckpoint(playerid, 1462.6707,-1022.0826,23.8281, 3.0);
}
if(listitem == 4)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have set a checkpoint at Binco.");
SetPlayerCheckpoint(playerid, 2245.0559,-1662.0505,15.4690, 3.0);
}
if(listitem == 5)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have set a checkpoint at the Gym.");
SetPlayerCheckpoint(playerid, 2227.4465,-1722.9207,13.5539, 3.0);
}
if(listitem == 6)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have set a checkpoint at the City Hall.");
SetPlayerCheckpoint(playerid, 1481.0353,-1745.7384,13.8007, 3.0);
}
if(listitem == 7)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have set a checkpoint at Ten Green Bottles (bar)");
SetPlayerCheckpoint(playerid, 2309.7632,-1649.3855,14.4330, 3.0);
}
if(listitem == 8)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have set a checkpoint at the Jefferson Motel");
SetPlayerCheckpoint(playerid, 2220.1082,-1143.4906,25.3721, 3.0);
}
}
}
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Like... when i double click on the first one (LSPD) it goes to the first Message box on my rpgguide, im sorry if this is an obvious fix, but i am a newbie at pawn.
Please dont troll in the comments or im going to have to rape you in the mouth intil ur dick falls off,
thanks,
darealz