ShowNameTags
#1

I have added this feature, but when player enteres the interior and then exit, his name is visible for everyone.
My code:

pawn Код:
if(strcmp(cmd, "/maskon", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pMask] == 0)
            {
                 SendClientMessage(playerid, COLOR_GRAD1, "** You don't have a mask");
                 return 1;
            }
            if(PlayerInfo[playerid][pLevel] < 5)
            {
                SendClientMessage(playerid, COLOR_GRAD1, "** You are not able to use it.");
                return 1;
            }
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    ShowPlayerNameTagForPlayer(i, playerid, 0);
                }
            }
            PlayerInfo[playerid][pMaskuse] = 1;
            SendClientMessage(playerid, COLOR_WHITE, "** You have put your mask on [/maskoff to put it away].");
            format(string, sizeof(string), "* %s puts a mask on.", sendername);
            ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
            new y, m, d;
            new h,mi,s;
            getdate(y,m,d);
            gettime(h,mi,s);
            format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /maskon",d,m,y,h,mi,s,sendername);
            CommandLog(string);
        }
        return 1;
    }

    if(strcmp(cmd, "/maskoff", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pMask] == 0)
            {
                SendClientMessage(playerid, COLOR_GRAD1, "   You don't have a mask");
                return 1;
            }
            if(PlayerInfo[playerid][pLevel] < 5)
            {
                SendClientMessage(playerid, COLOR_GRAD1, "   You are not able to use it.");
                return 1;
            }
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    ShowPlayerNameTagForPlayer(i, playerid, 1);
                }
            }
            PlayerInfo[playerid][pMaskuse] = 0;
            SendClientMessage(playerid, COLOR_WHITE, "You have put your mask off [/maskon to put it on].");
            format(string, sizeof(string), "* %s puts a mask away.", sendername);
            ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
            new y, m, d;
            new h,mi,s;
            getdate(y,m,d);
            gettime(h,mi,s);
            format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /maskoff",d,m,y,h,mi,s,sendername);
            CommandLog(string);
        }
        return 1;
    }
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#2

somone, please?
Reply
#3

What do you mean, do you have a /enter or /exit command?
Reply
#4

yes i have
Reply
#5

Can you show me the exit command?
Reply
#6

pawn Код:
if(strcmp(cmd, "/exit", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(HouseEntered[playerid] != 9999)
            {
                new i = HouseEntered[playerid];

                if (IsPlayerInRangeOfPoint(playerid, 3,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
                {
                    SafeSetPlayerInterior(playerid,0);
                    SafeSetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
                    SetPlayerVirtualWorld(playerid,0);
                    PlayerInfo[playerid][pVirWorld] = 0;
                    HouseEntered[playerid] = 9999;
                    if(HouseInfo[i][hHel] == 1)
                    {
                        new Float:tempheal;
                        GetPlayerHealth(playerid,tempheal);
                        if(tempheal < 100.0)
                        {
                            SetPlayerHealth(playerid,100.0);
                        }
                    }
                    return 1;
                }
            }
            if(BizzEntered[playerid] != 9999)
            {
                new i = BizzEntered[playerid];

                if (IsPlayerInRangeOfPoint(playerid, 3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
                {
                    SafeSetPlayerInterior(playerid,0);
                    SetPlayerVirtualWorld(playerid, 0);
                    OnPlayerExitFood(playerid);
                    SafeSetPlayerPos(playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]);
                    SetPlayerVirtualWorld(playerid, 0);
                    BizzEntered[playerid] = 9999;
                }
            }
            new carid = GetPlayerVehicleID(playerid);
            if (IsABus(carid))
            {
                if(IsPlayerNPC(playerid)) return 1;
                TogglePlayerControllable(playerid, 1);
                SafeRemovePlayerFromVehicle(playerid);
                if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
            }
            if (IsASweeper(carid))
            {
                TogglePlayerControllable(playerid, 1);
                SafeRemovePlayerFromVehicle(playerid);
            }
            if(IsAHarvest(carid))
            {
                if (carid != 0)
                {
                    SetVehicleToRespawn(carid);
                }
                if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
                {
                    FarmerPickup[playerid][0]--;
                }
                TogglePlayerControllable(playerid, 1);
                SafeRemovePlayerFromVehicle(playerid);
                FarmerVar[playerid] = 0;
                DisablePlayerCheckpoint(playerid);

            }
            if(IsADrugHarvest(carid))
            {

                if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37)
                {
                    DrugFarmerPickup[playerid][0]--;
                }
                TogglePlayerControllable(playerid, 1);
                SafeRemovePlayerFromVehicle(playerid);
                DrugFarmerVar[playerid] = 0;
                DisablePlayerCheckpoint(playerid);
            }
            if(IsASmuggleCar(carid))
            {
                TogglePlayerControllable(playerid, 1);
                SafeRemovePlayerFromVehicle(playerid);
                SmugglerWork[playerid] = 0;
                DisablePlayerCheckpoint(playerid);
            }
            if(Decoding[playerid] == 1)
            {
                Decoding[playerid] = 0;
                KillTimer(DecoderTimer);
                HideDecoder(playerid);
                SendClientMessage(playerid, COLOR_NICERED, "You left the car, decoder stopped!");
                decodecode = 0;
                Decoder = 0;
            }
            if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
            {
                TogglePlayerControllable(playerid, 1);
                SafeRemovePlayerFromVehicle(playerid);
            }
            if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                TogglePlayerControllable(playerid, 1);
                SafeRemovePlayerFromVehicle(playerid);
            }
            if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
            {
                TogglePlayerControllable(playerid, 1);
                SafeRemovePlayerFromVehicle(playerid);
            }
            else if (IsPlayerInRangeOfPoint(playerid, 3,387.7978,173.8582,1008.3828))
            {
                SafeSetPlayerInterior(playerid,0);
                SafeSetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
                PlayerInfo[playerid][pLocal] = 255;
            }
            else if (IsPlayerInRangeOfPoint(playerid, 6,-1404.5299,-259.0602,1043.6563))
            {
                SafeSetPlayerInterior(playerid,0);
                SafeSetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
            }
            else if (IsPlayerInRangeOfPoint(playerid, 8,-1443.0554,-581.1879,1055.0472))
            {
                SafeSetPlayerInterior(playerid,0);
                SafeSetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
            }
            else if (IsPlayerInRangeOfPoint(playerid, 8,-1464.7732,1557.5533,1052.5313))
            {
                SafeSetPlayerInterior(playerid,0);
                SafeSetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
            }
            else if(NoFuel[playerid] == 1)
            {
                TogglePlayerControllable(playerid, 1);
                SafeRemovePlayerFromVehicle(playerid);
                NoFuel[playerid] = 0;
            }
        }

        new y, m, d;
        new h,mi,s;
        getdate(y,m,d);
        gettime(h,mi,s);
        format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /exit",d,m,y,h,mi,s,sendername);
        CommandLog(string);
        return 1;
    }
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#7

so, what now?
Reply
#8

Try adding the ShowPlayerNameTagForPlayer(i, playerid, 1); to the /exit command?
Reply
#9

I'm a god ^^

remove:

pawn Код:
#include <morphinc>
Add:

pawn Код:
//In the end of your script
public OnPlayerStreamIn(playerid, forplayerid)
{
    if(PlayerInfo[playerid][pMaskuse] == 1)
    {
        ShowPlayerNameTagForPlayer(forplayerid, playerid, false);
    }
    return 1;
}

//On your gamemodeinit
ShowNameTags(1);
SetNameTagDrawDistance(15.0); // There you can set distance to player see nickname/health bar
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#10

Quote:
Originally Posted by StreetGT
Посмотреть сообщение
I'm a god ^^

remove:

pawn Код:
#include <morphinc>
Add:

pawn Код:
//In the end of your script
public OnPlayerStreamIn(playerid, forplayerid)
{
    if(PlayerInfo[playerid][pMaskuse] == 1)
    {
        ShowPlayerNameTagForPlayer(forplayerid, playerid, false);
    }
    return 1;
}

//On your gamemodeinit
ShowNameTags(1);
SetNameTagDrawDistance(15.0); // There you can set distance to player see nickname/health bar
o'rly? If you know how to remove morphinc does that make you god? What about people who could do beyond that? Or is it just your translator that is failing?
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