28.04.2011, 18:59
Help me :
It uses the 0.3c engine system. It displayes "you are not in a car" if you are not in a car and typing /engine. But when you go in a car and type /engine, it doesnt do anything. :S
It uses the 0.3c engine system. It displayes "you are not in a car" if you are not in a car and typing /engine. But when you go in a car and type /engine, it doesnt do anything. :S
pawn Код:
//Look =======
if(strcmp(cmd, "/engine", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_GREY," You are not even inside a vehicle !");
return 1;
}
if (IsNotAEngineCar(idcar))
{
SendClientMessage(playerid,COLOR_GREY," This vehicle doesn't even have an Engine !");
return 1;
}
if(idcar >= 135 && idcar <= 155)
{
if(HireCar[playerid] != idcar)
{
return 1;
}
}
if(idcar >= 1 && idcar <= 9 || idcar >= 194 && idcar <= 196 || idcar >= 203 && idcar <= 205)
{
if(HireCar[playerid] != idcar)
{
return 1;
}
}
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pCarkey] == VehicleOwned[idcar]) { }
else if(PlayerInfo[playerid][pCarkey2] == VehicleOwned[idcar]) { }
else if(PlayerInfo[playerid][pCarkey3] == VehicleOwned[idcar]) { }
else { return 1; }
}
if(ReduceTime[playerid] > 0)
{
format(string, sizeof(string), " You need to wait %d seconds to type this command.", ReduceTime[playerid]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
new engine ,lights, alarm, doors, bonnet, boot, objective;
new vehicleid = GetPlayerVehicleID(playerid);
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
if (engine == 0)
{
format(string, sizeof(string), "* %s spins the %s's key into the ignition and turns on the engine.", sendername, VehicleName[GetVehicleModel(idcar)-400]);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
new RandomStart;
RandomStart = random(4);
switch(RandomStart)
{
case 0,1,2:
{
if(VehAsk[playerid] == 1)
{
VehAsk[playerid] = 0;
TogglePlayerControllable(playerid,true);
}
SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
format(string, sizeof(string), "* %s engine starts (( %s ))", VehicleName[GetVehicleModel(idcar)-400], sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
case 3:
{
format(string, sizeof(string), "* %s engine does not start (( %s ))", VehicleName[GetVehicleModel(idcar)-400], sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ReduceTime[playerid] = 3;
}
}
}
else if (engine == 1)
{
SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
format(string, sizeof(string), "* %s spins the %s's key into the ignition and turns the engine off.", sendername, VehicleName[GetVehicleModel(idcar)-400]);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
VehAsk[playerid] = 1;
}
}
return 1;
}