24.04.2011, 03:54
Linha:
pawn Код:
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
//No Final do GM/FS:
stock Float:GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
{
new Float:x, Float:y, Float:z;
x = x1-x2;
y = y1-y2;
z = z1-z2;
return floatsqroot(x*x+y*y+z*z);
}
Isto deve resolver o seu problema .
Coloque : pawn Код:
Espero ter ajudado . |
stock Float:GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
stock GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
{
new Float:x, Float:y, Float:z;
x = x1-x2;
y = y1-y2;
z = z1-z2;
return floatsqroot(x*x+y*y+z*z);
}
pawn Код:
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stock GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
C:\Documents and Settings\RodiauOUI\Desktop\server\gamemodes\BCL.pw n(65552) : warning 213: tag mismatch
pawn Код:
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