05.04.2011, 06:49
Hello!
Sorry for a long topic, i just want to make stuffs clear (hope i did).
Need help with this, because i cant get it to work.
everything needed for the user file works just fine, player gets "Jail=1" in the file when use the jail cmd.
Jail code seams also work fine (thanks to Calg00ne for point out the critical flaws)
Now when a player spawns, the script is checking if a player is a leader or in a team 1-3 and gives him the right
coords and skin,weps etc..
This code also work just fine!
Now, if a player has "jail=1" in userfile, he should spawn in jail every time he joining the server, until he gets unjailed.
Here is the stuffs i need in "OnPlayerSpawn" if a jailed player spawns.
The code for a team member looks like this when he spawns "OnPlayerSpawn"
But if he is jailed? how to check that? and let him spawn there and not at hes regular spawn?
Sorry for a long topic, i just want to make stuffs clear (hope i did).
Need help with this, because i cant get it to work.
everything needed for the user file works just fine, player gets "Jail=1" in the file when use the jail cmd.
Jail code seams also work fine (thanks to Calg00ne for point out the critical flaws)
pawn Код:
COMMAND:jail(playerid, params[])
{
new id;
if(sscanf(params,"u", id))return SendClientMessage(playerid, 0x33CCFFAA, "Usage: /jail [id]");
if(IsPlayerConnected(id))
if(Jail[id] == 1) return SendClientMessage(playerid,red,"This user is already in jail!");
if(PlayerInfo[playerid][Admin] >= 1)
{
GetPlayerName(playerid, Name, sizeof(Name));
format(String, sizeof(String), "%s has jailed you",Name);
SendClientMessage(id,green, String);
Jail[id] = 1;
ResetPlayerWeapons(id);
SetPlayerPos(id, 412.99816894531,2543.0656738281,26.244613647461);
SetPlayerColor(id,COLOR_BLUE);
format(String, sizeof(String), "You have jailed %s",Name);
SendClientMessage(playerid,green, String);
}
return 1;
}
coords and skin,weps etc..
This code also work just fine!
pawn Код:
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
GivePlayerWeapon(playerid,36,60); //HS Rocket Launcher **
GivePlayerWeapon(playerid,30,200); //AK-47
SetPlayerTeam(playerid, 0);
SetPlayerColor(playerid, COLOR_RED);
FSave[playerid] = SetTimerEx("Save",1000,true,"i",playerid);//This creates a timer when the player spawns and it saves the file ever 1 second.
if(Member[playerid] == 1)
{
SetPlayerColor(playerid,COLOR_GREY);
SetPlayerTeam(playerid, 1);
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
GivePlayerWeapon(playerid,36,60); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27,100); //Combat Shotgun
GivePlayerWeapon(playerid,30,200); //AK-47
SendClientMessage(playerid,COLOR_GREY,"Combat Team: Airwolves.");
}
if(Member[playerid] == 2)
{
SetPlayerColor(playerid,COLOR_DBLUE);
SetPlayerTeam(playerid, 2);
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
GivePlayerWeapon(playerid,36,60); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27,100); //Combat Shotgun
GivePlayerWeapon(playerid,30,200); //AK-47
SendClientMessage(playerid,COLOR_DBLUE,"Combat Team: Bluefoxes.");
}
if(Member[playerid] == 3)
{
SetPlayerColor(playerid,COLOR_YELLOW);
SetPlayerTeam(playerid, 3);
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
GivePlayerWeapon(playerid,36,60); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27,100); //Combat Shotgun
GivePlayerWeapon(playerid,30,200); //AK-47
SendClientMessage(playerid,COLOR_YELLOW,"Combat Team: Thunderbirds.");
}
if(Leader[playerid] == 1)
{
SetPlayerColor(playerid,COLOR_GREY);
SetPlayerTeam(playerid, 1);
SetPlayerSkin(playerid, 61);
SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
GivePlayerWeapon(playerid,36, 75); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27, 100); //Combat Shotgun
GivePlayerWeapon(playerid, 38, 100); //Minigun
GivePlayerWeapon(playerid, 30, 350); //AK-47
/*SendClientMessage(playerid,COLOR_GREY,"Combat Team: Airwolves.");*/
}
if(Leader[playerid] == 2)
{
SetPlayerColor(playerid,COLOR_DBLUE);
SetPlayerTeam(playerid, 2);
SetPlayerSkin(playerid, 61);
SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
GivePlayerWeapon(playerid,36, 75); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27, 100); //Combat Shotgun
GivePlayerWeapon(playerid, 38, 100); //Minigun
GivePlayerWeapon(playerid, 30, 350); //AK-47
/*SendClientMessage(playerid,COLOR_DBLUE,"Combat Team: Bluefoxes.");*/
}
if(Leader[playerid] == 3)
{
SetPlayerColor(playerid,COLOR_YELLOW);
SetPlayerTeam(playerid, 3);
SetPlayerSkin(playerid, 61);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
GivePlayerWeapon(playerid,36, 75); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27, 100); //Combat Shotgun
GivePlayerWeapon(playerid, 38, 100); //Minigun
GivePlayerWeapon(playerid, 30, 350); //AK-47
/*SendClientMessage(playerid,COLOR_YELLOW,"Combat Team: Thunderbirds.");*/
}
return 1;
}
Here is the stuffs i need in "OnPlayerSpawn" if a jailed player spawns.
pawn Код:
if(Jail[id] == 1) //if player is jailed or not
SetPlayerColor(playerid,COLOR_GREEN);
SetPlayerPos(playerid, 412.99816894531,2543.0656738281,26.244613647461);
SendClientMessage(playerid,COLOR_GREEN,"Welcome Back In Jail!.");
pawn Код:
if(Member[playerid] == 1)
{
SetPlayerColor(playerid,COLOR_GREY);
SetPlayerTeam(playerid, 1);
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
GivePlayerWeapon(playerid,36,60); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27,100); //Combat Shotgun
GivePlayerWeapon(playerid,30,200); //AK-47
SendClientMessage(playerid,COLOR_GREY,"Combat Team: Airwolves.");
}