what the problem with this?
#1

the fs compile without any problem
but the problem
when i type /gang
and i click to create gang
then nothing happen and
when i click to change gang nothing happen too
plz help
Reply
#2

why no one answer to my questions
Reply
#3

As in FS topic..
Reply
#4

I think nobody will be able to help you unless you post code?
Reply
#5

here the code

Код:
																																		/*


Script Creator - Crime Life New Scripter Laars
Script Released Date - 03/24/2011 [MM/DD/YYYY]
Script Version - 0.5 [BETA]
Script Lines - 910
Next Script Released Date - 04/02/2011 [MM/DD/YYYY]
Next Script Version - 1.0 [STABLE]
Website - http://crimelife.10001mb.com/nl679737156...8509911Q.1: Can I Upload it on other site?

Ans: Yes you can. But you have to take our permission first

--

Q.2: Can I Copy/paste the code in my gamemode?

Ans: Ofcourse, you can

--

Q.3: Where were you guys these days?

Ans: We were scripting, so we were busy to share script

--

Q.4: Do you guys need admins in server?

Ans: Ofcourse we do. Please post your application in forum in the STAFF section

--

Q.5: Will you released more scripts?

Ans: Yes we will do, if we have time.

--





																																				*/




// FILTERSCRIPT //

#define fs



//============ INCLUDES ===========//


#include <a_samp>
#include <dini>


//================================//




//========== DIALOGID DEFINITIONS ==========//



#define DIALOGID_GANGCREATE          100
#define DIALOGID_GANGCREATE1         101
#define DIALOGID_GANGCREATE2         102
#define DIALOGID_GANGCREATE3         103
#define DIALOGID_GANGCREATE4         104
#define DIALOGID_GANGCREATE5         105
#define DIALOGID_STATS               106
#define DIALOGID_SKINCHANGE          107
#define DIALOGID_WEAPONCHANGE        108



//=========================================//







//======= CONFIGS =======//




#define MAX_GANGS 100 // Change it to your own
#define GANG_CHASH 25000 // Change it to your own



//======================//





//======= COLORS =======//

					
#define COLOR_ORANGE2 						0xFF8000FF
#define COLOR_DBLUE2 						0x2641FEAA
#define COLOR_RED 							0xAA333300
#define COLOR_LIGHTRED 						0xFF634700
#define COLOR_DARKRED 						0x9A000000
#define COLOR_BLUE 							0x0000FF00
#define COLOR_LIGHTBLUE 					0x33CCFF00
#define COLOR_DARKBLUE 						0x00009A00
#define COLOR_WHITE 						0xFFFFFF00
#define COLOR_GREEN 						0x33AA3300
#define COLOR_LIGHTGREEN 					0x9ACD3200
#define COLOR_DARKGREEN 					0x40008000
#define COLOR_YELLOW 						0xFFFF0000
#define COLOR_YELLOW2 						0xF5DEB300
#define COLOR_GREY 							0xAFAFAF00
#define COLOR_BROWN 						0x99330000
#define COLOR_ORANGE 						0xFF993300
#define COLOR_MAGENTA 						0xFF00FF00
#define COLOR_PURPLE 						0xC2A2DA00
#define COLOR_DBLUE 						0x8D8DFF00
#define COLOR_LAWENFORCE 					0x8D8DFF00
#define COLOR_LAWENFORCERADAR 				0x8D8DFFAA
#define COLOR_DARKPURPLE 					0xD900D300
#define COLOR_BLACK 						0x02020200
#define COLOR_CYAN 							0x99FFFF00
#define COLOR_TAN 							0xFFFFCC00
#define COLOR_PINK 							0xFF66FF00
#define COLOR_KHAKI 						0x99990000
#define COLOR_LIME 							0x99FF0000
#define COLOR_TURQ 							0x00A3C000
#define COLOR_SYSTEM 						0xEFEFF700
#define COLOR_GRAD1 						0xB4B5B700
#define COLOR_GRAD2 						0xBFC0C200
#define COLOR_GRAD3 						0xCBCCCE00
#define COLOR_GRAD4 						0xD8D8D800
#define COLOR_GRAD5 						0xE3E3E300
#define COLOR_GRAD6 						0xF0F0F0FF
#define COLOR_FADE1 						0xE6E6E600
#define COLOR_FADE2 						0xC8C8C800
#define COLOR_FADE3 						0xAAAAAA00
#define COLOR_FADE4 						0x8C8C8C00
#define COLOR_FADE5 						0x6E6E6E00
#define GELB 								0xFF828200
#define ROT 								0xFF0000FF
#define GREEN 								0x00CC00FF
#define WHITE 								0xFFFFFFFF


//====================//




//=========== INTEGERS =============//


enum gInfo
{
	Name[128],
	ID,
	Float:Spawn_X,
	Float:Spawn_Y,
	Float:Spawn_Z,
	Float:Spawn_A,
	Spawn_Interior,
	Spawn_VirtualWorld,
	Gang_Cash,
	Gang_Skin,
	Gang_Weapon,
	Gang_Kills,
	Gang_Deaths,
	Gang_Rank1[32],
	Gang_Rank2[32],
	Gang_Rank3[32],
	Gang_Rank4[32],
	Gang_Rank5[32],
	Gang_Rank6[32],
	Gang_House,
}

new GangInfo[MAX_GANGS][gInfo];

enum pInfo
{
 gang_member,
 gang_leader,
 gang_rank
}
new fileZ[256];
new assign[MAX_PLAYERS];
new PlayerInfo[MAX_PLAYERS][pInfo];

//==================================//






//=========== FORWARDS ===========//


forward OnGangLogin(playerid);
forward LoadData();


//===============================//













//============= FUNCTION'S AND CALLBACK'S =============//




public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Advance Dynamic Dialog Gang System by Crime Life Team");
	print("--------------------------------------\n");
    LoadData();
	return 1;
}

public OnFilterScriptExit()
{
    print("\n--------------------------------------");
	print(" Advance Dynamic Dialog Gang System by Crime Life Team");
	print("--------------------------------------\n");
	return 1;
}

public LoadData()
{
    for(new count = 20;count<MAX_GANGS;count++)
    {
		new Load[256];
		format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
		if(dini_Exists(fileZ))
		{
			Load = dini_Get(fileZ,"Name");
			strmid(GangInfo[count][Name],Load,0,256,256);
			Load = dini_Get(fileZ,"ID");
			GangInfo[count][ID] = strval(Load);
			Load = dini_Get(fileZ,"Spawn_X");
			GangInfo[count][Spawn_X] = strval(Load);
			Load = dini_Get(fileZ,"Spawn_Y");
			GangInfo[count][Spawn_Y] = strval(Load);
			Load = dini_Get(fileZ,"Spawn_Z");
			GangInfo[count][Spawn_Z] = strval(Load);
			Load = dini_Get(fileZ,"Spawn_A");
			GangInfo[count][Spawn_A] = strval(Load);
			Load = dini_Get(fileZ,"Spawn_Interior");
			GangInfo[count][Spawn_Interior] = strval(Load);
			Load = dini_Get(fileZ,"Spawn_VirtualWorld");
			GangInfo[count][Spawn_VirtualWorld] = strval(Load);
			Load = dini_Get(fileZ,"Gang_Cash");
			GangInfo[count][Gang_Cash] = strval(Load);
			Load = dini_Get(fileZ,"Gang_Skin");
			GangInfo[count][Gang_Skin] = strval(Load);
			Load = dini_Get(fileZ,"Gang_Weapon");
			GangInfo[count][Gang_Weapon] = strval(Load);
			Load = dini_Get(fileZ,"Gang_Kills");
			GangInfo[count][Gang_Kills] = strval(Load);
			Load = dini_Get(fileZ,"Gang_Deaths");
			GangInfo[count][Gang_Deaths] = strval(Load);
			format(fileZ, sizeof(fileZ),"Gang : ID = %d | Name = %s Loaded.",count,GangInfo[count][Name]);
			printf("%s", fileZ);
		}
	}
}


public OnPlayerConnect(playerid)
{
    format(fileZ, sizeof(fileZ), "Gangs/Players/%s.ini",Names(playerid));
	if(dini_Exists(fileZ)){OnGangLogin(playerid);}
	else{
	new File: hFile = fopen(fileZ, io_write);
	if (hFile)
	{
			new var[32];
			format(var, 32, "gang_member=%d\n", PlayerInfo[playerid][gang_member]);fwrite(hFile, var);
			format(var, 32, "gang_leader=%d\n",PlayerInfo[playerid][gang_leader]);fwrite(hFile, var);
			format(var, 32, "gang_rank=%d\n",PlayerInfo[playerid][gang_rank]);fwrite(hFile, var);
	}
	fclose(hFile);
	OnGangLogin(playerid);
	}
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    format(fileZ, sizeof(fileZ), "Gangs/Players/%s.ini", Names(playerid));
	new File: hFile = fopen(fileZ, io_write);
	if (hFile)
	{
		new var[32];
		format(var, 32, "gang_member=%d\n", PlayerInfo[playerid][gang_member]);fwrite(hFile, var);
		format(var, 32, "gang_leader=%d\n",PlayerInfo[playerid][gang_leader]);fwrite(hFile, var);
		format(var, 32, "gang_rank=%d\n",PlayerInfo[playerid][gang_rank]);fwrite(hFile, var);
	}
	fclose(hFile);
	return 1;
}

public OnPlayerSpawn(playerid)
{
    for(new count = 20;count<MAX_GANGS;count++)
	{
		format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
 		if(dini_Exists(fileZ))
	 	{
			if(PlayerInfo[playerid][gang_member] == GangInfo[count][ID])
			{
 				GivePlayerWeapon(playerid, GangInfo[count][Gang_Weapon], 999999);
				SetPlayerInterior(playerid,GangInfo[count][Spawn_Interior]);
				SetPlayerVirtualWorld(playerid,GangInfo[count][Spawn_VirtualWorld]);
				SetPlayerPos(playerid,GangInfo[count][Spawn_X],GangInfo[count][Spawn_Y],GangInfo[count][Spawn_Z]);
				SetPlayerSkin(playerid, GangInfo[count][Gang_Skin]);
			}
		}
		break;
	}
	return 1;
}

public OnGangLogin(playerid)
{
	if(IsPlayerNPC(playerid)) return 1;
	format(fileZ, sizeof(fileZ), "Gangs/Players/%s.ini", Names(playerid));
	new File: UserFile = fopen(fileZ, io_read);
	if ( UserFile )
	{
			    new key[ 256 ] , val[ 256 ];
			    new Data[ 256 ];
			    while ( fread( UserFile , Data , sizeof( Data ) ) )
				{
					key = ini_GetKey( Data );
					if( strcmp( key , "gang_member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gang_member] = strval( val ); }
			    	if( strcmp( key , "gang_leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gang_leader] = strval( val ); }
			    	if( strcmp( key , "gang_rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gang_rank] = strval( val ); }
			 	}
        		fclose(UserFile);
	}
	return 1;
}



public OnPlayerDeath(playerid, killerid, reason)
{
    GangInfo[killerid][Gang_Kills] ++;
	GangInfo[playerid][Gang_Deaths] ++;
	return 1;
}



public OnPlayerText(playerid, text[])
{
	if(IsPlayerConnected(playerid))
	{
		if(text[0] == '!')
	    {
	  		SendClientMessage(playerid, 0xAA0000AA, "You are sending a gang message");
	  		new name[24], string[128];
	  		GetPlayerName(playerid, name, 24);
	  		format(string, sizeof(string), "[Team Chat]%s: %s", name, text[1]);
	    	printf("%s", string);

	  		for(new i = 0; i < MAX_PLAYERS; i++)
	    	{
	    		if(IsPlayerConnected(i))
	    		{
	    			if(PlayerInfo[i][gang_member] || PlayerInfo[i][gang_leader] == PlayerInfo[playerid][gang_member] || PlayerInfo[playerid][gang_leader])
	    			SendClientMessage(i, GetPlayerColor(playerid), string);
	        	}
	    	}
	    	return 0;
		}

	}
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256];
    new tmp[256];
    new idx;
    cmd = strtok(cmdtext, idx);


	if (strcmp(cmd, "/gang", true) ==0 )
	{
	    new showstring[256];
		format(showstring,sizeof(showstring),"Gang Create\nGang Change");
		ShowPlayerDialog(playerid, DIALOGID_GANGCREATE, DIALOG_STYLE_LIST, "Gang-Display",showstring, "ACCEPT", "EXIT");
		return 1;
	}
	
	if (strcmp(cmd, "/ganghelp", true) ==0 )
	{
	    SendClientMessage(playerid, COLOR_RED, "Type in ! for gang chat.");
     	SendClientMessage(playerid, COLOR_RED, "COMMANDS:");
     	SendClientMessage(playerid, COLOR_RED, "------------");
   	 	SendClientMessage(playerid, COLOR_RED, "/gang | /ganghelp | /gangs | /invite | /gkick |");
      	SendClientMessage(playerid, COLOR_RED, "/promote | /denote | /gstats | /credits |");
		return 1;
	}
	
	if (strcmp(cmd, "/credits", true) ==0 )
	{
	    
     	SendClientMessage(playerid, COLOR_RED, "CREDITS:");
     	SendClientMessage(playerid, COLOR_RED, "---------");
   	 	SendClientMessage(playerid, COLOR_RED, "WackoX          || For Fixing /gangs");
      	SendClientMessage(playerid, COLOR_RED, "DarCoBlue       || For making dini");
      	SendClientMessage(playerid, COLOR_RED, "Crime Life Team || For making the half script");
      	SendClientMessage(playerid, COLOR_RED, "DogZone         || For the idea and some script help");
		return 1;
	}

	if(!strcmp(cmd, "/gangs", true))
	{
	    new str5[128];
	    SendClientMessage(playerid, COLOR_RED, "Available Gangs:");
	    for(new count; count <MAX_GANGS; count++)
	    {
	        if(GangInfo[count][ID] || GangInfo[count][Name])
	        {
	            format(str5, sizeof(str5), "%s", GangInfo[count][Name]);
	            SendClientMessage(playerid, COLOR_RED, str5);
	        }
	    }
	    return 1;
	}

	if (strcmp(cmd, "/invite", true) ==0 )
	{
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp))return SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /invite [PartofName/ID]");
		new inviteid = strval(tmp);
		if(inviteid == playerid)return SendClientMessage(playerid, COLOR_RED, "You cannot invite yourself");
		else if(PlayerInfo[playerid][gang_member] != 0 || PlayerInfo[playerid][gang_leader] != 0)SendClientMessage(playerid, COLOR_GRAD1, "Player is already in other gang.");
		else{
		for(new count = 20;count<MAX_GANGS;count++){
		format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
		if(dini_Exists(fileZ)){
		if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID]){
		PlayerInfo[playerid][gang_member] = PlayerInfo[playerid][gang_member];
		format(fileZ,sizeof(fileZ)," %s(%d) invited you to his Gang: %s(%d) ",Names(playerid),playerid,GangInfo[count][Name],GangInfo[count][ID]);
		SendClientMessage(playerid, COLOR_RED, fileZ);
		SendClientMessage(playerid, COLOR_RED, "You invited a Player to your Gang");}}}}
		return 1;
	}

	if (strcmp(cmd, "/gkick", true) ==0 )
	{
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp))return SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /gkick [PartofName/ID]");
		new kickid = strval(tmp);
		if(kickid == playerid)return SendClientMessage(playerid, ROT, "You cannot kick yourself");
		else if(PlayerInfo[playerid][gang_member] != PlayerInfo[playerid][gang_leader])SendClientMessage(playerid, COLOR_GRAD1, "The person must be in your gang.");
		else if(PlayerInfo[playerid][gang_leader] ==  0)SendClientMessage(playerid, COLOR_GRAD1, "You are not the Leader.");
		else{
		for(new count = 20;count<MAX_GANGS;count++){
		format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
		if(dini_Exists(fileZ)){
		if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID]){
		PlayerInfo[playerid][gang_member] = 0;
		format(fileZ,sizeof(fileZ)," %s(%d) removed you from his Gang: %s(%d) ",Names(playerid),playerid,GangInfo[count][Name],GangInfo[count][ID]);
		SendClientMessage(playerid, COLOR_RED, fileZ);
		SendClientMessage(playerid, COLOR_RED, "You removed a Player from your Gang.");}}}}
		return 1;
	}

	if (strcmp(cmd, "/promote", true) ==0 )
	{
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp))return SendClientMessage(playerid, COLOR_GRAD1, "Use: /promote [playerid]");
		new promoteid = strval(tmp);
		if(promoteid == playerid)return SendClientMessage(playerid, ROT, "You cannot promote yourself");
		else if(PlayerInfo[playerid][gang_member] != PlayerInfo[playerid][gang_leader])SendClientMessage(playerid, COLOR_GRAD1, "Players must be in your gang");
		else if(PlayerInfo[playerid][gang_leader] ==  0)SendClientMessage(playerid, COLOR_GRAD1, "You are not the Leader.");
		else{
		for(new count = 20;count<MAX_GANGS;count++){
		format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
		if(dini_Exists(fileZ)){
		if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID]){
		if(PlayerInfo[playerid][gang_rank] == 6)return SendClientMessage(playerid, COLOR_RED, "Player already got highest Rank");
		PlayerInfo[playerid][gang_rank] += 1;
		if(PlayerInfo[playerid][gang_rank] == 1){format(fileZ,sizeof(fileZ)," %s(%d) put you to Rank %s(%d) ",Names(playerid),playerid,GangInfo[count][Gang_Rank1],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 2){format(fileZ,sizeof(fileZ)," %s(%d) put you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank2],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 3){format(fileZ,sizeof(fileZ)," %s(%d) put you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank3],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 4){format(fileZ,sizeof(fileZ)," %s(%d) put you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank4],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 5){format(fileZ,sizeof(fileZ)," %s(%d) put you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank5],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 6){format(fileZ,sizeof(fileZ)," %s(%d) put you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank6],PlayerInfo[playerid][gang_rank]);}
		SendClientMessage(playerid, COLOR_RED, fileZ);
		SendClientMessage(playerid, COLOR_RED, "You have Promote the player");}}}}
		return 1;
	}

	if (strcmp(cmd, "/denote", true) ==0 )
	{
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp))return SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /denote [playerid]");
		new denoteid = strval(tmp);
		if(denoteid == playerid)return SendClientMessage(playerid, ROT, "You cannot denote yourself");
		else if(PlayerInfo[playerid][gang_member] != PlayerInfo[playerid][gang_leader])SendClientMessage(playerid, COLOR_GRAD1, "Player must be in your Gang.");
		else if(PlayerInfo[playerid][gang_leader] ==  0)SendClientMessage(playerid, COLOR_GRAD1, "You are not Leader.");
		else{
		for(new count = 20;count<MAX_GANGS;count++){
		format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
		if(dini_Exists(fileZ)){
		if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID]){
		if(PlayerInfo[playerid][gang_rank] == 1)return SendClientMessage(playerid, ROT, "Player got lowest Rank.");
		PlayerInfo[playerid][gang_rank] -= 1;
		if(PlayerInfo[playerid][gang_rank] == 1){format(fileZ,sizeof(fileZ)," %s(%d) decreased you to Rank %s(%d) ",Names(playerid),playerid,GangInfo[count][Gang_Rank1],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 2){format(fileZ,sizeof(fileZ)," %s(%d) decreased you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank2],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 3){format(fileZ,sizeof(fileZ)," %s(%d) decreased you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank3],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 4){format(fileZ,sizeof(fileZ)," %s(%d) decreased you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank4],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 5){format(fileZ,sizeof(fileZ)," %s(%d) decreased you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank5],PlayerInfo[playerid][gang_rank]);}
        if(PlayerInfo[playerid][gang_rank] == 6){format(fileZ,sizeof(fileZ)," %s(%d) decreased you to Rank %s(%d)",Names(playerid),playerid,GangInfo[count][Gang_Rank6],PlayerInfo[playerid][gang_rank]);}
		SendClientMessage(playerid, ROT, fileZ);
		SendClientMessage(playerid, ROT, "You decreased a Player Rank.");}}}}
		return 1;
	}

	if (strcmp(cmd, "/gstats", true) ==0 )
	{
	    new showstring[256];
	    new rstring[256];
	    new nmember = PlayerInfo[playerid][gang_member];
	    new nrank;
		for(new count = 20;count<MAX_GANGS;count++)
		{
			format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
			if(dini_Exists(fileZ)){
			if(nmember == GangInfo[count][ID]){
	  		if(nrank == 0){rstring = "N.A";}
			format(fileZ, sizeof(fileZ),"%s",GangInfo[count][Gang_Rank1]);
	  		if(nrank == 1){rstring = fileZ;}
			format(fileZ, sizeof(fileZ),"%s",GangInfo[count][Gang_Rank2]);
			if(nrank == 2){rstring = fileZ;}
			format(fileZ, sizeof(fileZ),"%s",GangInfo[count][Gang_Rank3]);
			if(nrank == 3){rstring = fileZ;}
			format(fileZ, sizeof(fileZ),"%s",GangInfo[count][Gang_Rank4]);
			if(nrank == 4){rstring = fileZ;}
			format(fileZ, sizeof(fileZ),"%s",GangInfo[count][Gang_Rank5]);
			if(nrank == 5){rstring = fileZ;}
			format(fileZ, sizeof(fileZ),"%s",GangInfo[count][Gang_Rank6]);
			if(nrank == 6){rstring = fileZ;}
			if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID]){rstring = "Leader";}
	    	format(showstring,sizeof(showstring),"Gang: %s\nGang_ID: %d\nGang_Rank: %s\nGang_checkout: %d",GangInfo[count][Name],GangInfo[count][ID],rstring,GangInfo[count][Gang_Cash]);
			ShowPlayerDialog(playerid, DIALOGID_STATS, DIALOG_STYLE_MSGBOX, "Stats-Display",showstring, "-OK-", "--");}}
		}
		return 1;
	}
 	return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == DIALOGID_GANGCREATE)
	{
	    if(response == 1)
	    {
		    if(listitem == 0) 
		    {
				format(fileZ, sizeof(fileZ), "Please choose a name for your gang.");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE3, DIALOG_STYLE_INPUT, "Create Gang", fileZ, "Create", "exit");
		    }
		    if(listitem == 1)
		    {
				format(fileZ, sizeof(fileZ), "Change Spawn\nChange Name\nChange Ranks\nChange Skin\nChange Weapon");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE2, DIALOG_STYLE_LIST, "Change Spawn\nChange Name\nChange Ranks", fileZ, "O.K.", "exit");
		    }
		}
	}
	if(dialogid == DIALOGID_GANGCREATE1)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ)){
				if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID]){
				dini_Set(fileZ,"Name",inputtext);
				format(fileZ, sizeof(fileZ), "New name of the gang : (ID:%d) %s",GangInfo[count][ID],inputtext);
				SendClientMessage(playerid,ROT,fileZ);
				break;}}
			}
		}
	}
	if(dialogid == DIALOGID_GANGCREATE2)
	{
	    if(response == 1)
	    {
		    if(listitem == 0) 
		    {
				for(new count = 20;count<MAX_GANGS;count++)
				{
					format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
					if(dini_Exists(fileZ))
					{
						if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID])
						{

							//new Float:x,Float:y,Float:z;
							GetPlayerPos(playerid,GangInfo[count][Spawn_X],GangInfo[count][Spawn_Y],GangInfo[count][Spawn_Z]);
							dini_FloatSet(fileZ,"Spawn_X",GangInfo[count][Spawn_X]);
							dini_FloatSet(fileZ,"Spawn_Y",GangInfo[count][Spawn_Y]);
							dini_FloatSet(fileZ,"Spawn_Z",GangInfo[count][Spawn_Z]);
							dini_IntSet(fileZ,"Spawn_Interior",GetPlayerInterior(playerid));
							dini_IntSet(fileZ,"Spawn_VirtualWorld",GetPlayerVirtualWorld(playerid));
							format(fileZ, sizeof(fileZ), "The spawn point of %s has been set ",GangInfo[count][Name]);
							SendClientMessage(playerid,ROT,fileZ);

						}
					}
			    }
			}
		    if(listitem == 1) 
		    {
				format(fileZ, sizeof(fileZ), "Please Choose a name for your Gang.");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE1, DIALOG_STYLE_INPUT, "Gang Name", fileZ, "Change", "exit");
			}
		    if(listitem == 2) 
		    {
				format(fileZ, sizeof(fileZ), "Rank1\nRank2\nRank3\nRank4\nRank5");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE4, DIALOG_STYLE_LIST, "Change Rank", fileZ, "O.K.", "exit");
			}
   			if(listitem == 3)
		    {
				format(fileZ, sizeof(fileZ), "Type in the id of the skin");
				ShowPlayerDialog(playerid, DIALOGID_SKINCHANGE, DIALOG_STYLE_INPUT, "Change Skin", fileZ, "O.K.", "exit");
			}
			if(listitem == 4)
		    {
				format(fileZ, sizeof(fileZ), "Type in the id of the weapon");
				ShowPlayerDialog(playerid, DIALOGID_WEAPONCHANGE, DIALOG_STYLE_INPUT, "Change Weapon", fileZ, "O.K.", "exit");
			}
		}
	}
	
	if(dialogid == DIALOGID_SKINCHANGE)
	{
	    if(response == 1)
	    {
            for(new count = 20;count<MAX_GANGS;count++)
			{
				new str3[128];
				GangInfo[count][Gang_Skin] = strval(inputtext);
		        dini_IntSet(fileZ,"Skin",GangInfo[count][Gang_Skin]);
		        SetPlayerSkin(playerid, GangInfo[count][Gang_Skin]);
		        format(str3, sizeof(str3), "Your gang skin has been set to %d", GangInfo[count][Gang_Skin]);
			}
		}
	}

    if(dialogid == DIALOGID_WEAPONCHANGE)
	{
	    if(response == 1)
	    {
            for(new count = 20;count<MAX_GANGS;count++)
			{
				new str3[128];
				GangInfo[count][Gang_Weapon] = strval(inputtext);
		        dini_IntSet(fileZ,"Weapon",GangInfo[count][Gang_Weapon]);
		        GivePlayerWeapon(playerid, GangInfo[count][Gang_Weapon], 999999);
		        format(str3, sizeof(str3), "Your gang weapon has been set to %d", GangInfo[count][Gang_Weapon]);
			}
	    }
	}

	
	if(dialogid == DIALOGID_GANGCREATE3)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ)){}
				else{
				dini_Create(fileZ);
				dini_Set(fileZ,"Name",inputtext);
				dini_IntSet(fileZ,"ID",count);
				dini_FloatSet(fileZ,"Spawn_X",-304.7875);
				dini_FloatSet(fileZ,"Spawn_Y",1298.8138);
				dini_FloatSet(fileZ,"Spawn_Z",53.4743);
				dini_FloatSet(fileZ,"Spawn_A",53.4743);
				dini_IntSet(fileZ,"Spawn_Interior",0);
				dini_IntSet(fileZ,"Spawn_VirtualWorld",0);
				dini_IntSet(fileZ,"Gang_Cash",Gang_Cash);
				dini_IntSet(fileZ,"Gang_Skin",GangInfo[count][Gang_Skin]);
				dini_IntSet(fileZ,"Gang_Weapon",GangInfo[count][Gang_Weapon]);
				dini_IntSet(fileZ,"Gang_Kills",GangInfo[count][Gang_Kills]);
				dini_IntSet(fileZ,"Gang_Deaths",GangInfo[count][Gang_Deaths]);
				dini_Set(fileZ,"Gang_Rank1","No Rank");
				dini_Set(fileZ,"Gang_Rank2","No Rank");
				dini_Set(fileZ,"Gang_Rank3","No Rank");
				dini_Set(fileZ,"Gang_Rank4","No Rank");
				dini_Set(fileZ,"Gang_Rank5","No Rank");
				dini_IntSet(fileZ,"Gang_House",-1);
				format(fileZ, sizeof(fileZ), "Player : %s(%d) Created the Gang : %s", Names(playerid),playerid,inputtext);
				SendClientMessageToAll(GELB,fileZ);
				format(fileZ, sizeof(fileZ), "Your Gang has been created. The id to invite People is %d",count);
				SendClientMessage(playerid,ROT,fileZ);
				PlayerInfo[playerid][gang_leader] = count;
				PlayerInfo[playerid][gang_member] = count;
				break;
				}
			}
		}
	}
	if(dialogid == DIALOGID_GANGCREATE4)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ))
				{
					if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID])
					{
					    if(listitem == 0) // Rank 1
					    {
					        assign[playerid] = 1;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 1.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 1 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 1) // Rank 2
					    {
					        assign[playerid] = 2;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 2.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 2 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 2) // Rank 3
					    {
					        assign[playerid] = 3;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 3.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 3 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 3) // Rank 4
					    {
					        assign[playerid] = 4;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 4.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 4 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 4) // Rank 5
					    {
					        assign[playerid] = 5;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Leader Rank 5.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 5 -name", fileZ, "Change", "exit");
					    }
					}
				}
			}
		}
	}
	if(dialogid == DIALOGID_GANGCREATE5)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ))
				{
					if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID])
					{
						if(assign[playerid] == 1)
						{
							dini_Set(fileZ,"Gang_Rank1",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 2)
						{
							dini_Set(fileZ,"Gang_Rank2",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 3)
						{
							dini_Set(fileZ,"Gang_Rank3",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 4)
						{
							dini_Set(fileZ,"Gang_Rank4",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 5)
						{
							dini_Set(fileZ,"Gang_Rank5",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
					}
				}
			}
		}
	}
	return 1;
}

//==================================================//







//======== STOCKS ========//




stock Names(playerid)
{
	new pname[MAX_PLAYER_NAME];
	GetPlayerName(playerid,pname,sizeof(pname));
	return pname;
}





stock ini_GetKey( line[] )
{
	new keyRes[256];
	keyRes[0] = 0;
    if ( strfind( line , "=" , true ) == -1 ) return keyRes;
    strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
    return keyRes;
}



stock ini_GetValue( line[] )
{
	new valRes[256];
	valRes[0]=0;
	if ( strfind( line , "=" , true ) == -1 ) return valRes;
	strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
	return valRes;
}



strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}

	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}


//------------------------------- END ----------------------------------------//
Reply
#6

i post the code
Reply
#7

sorry for repeat but i posted the code
Reply
#8

Read the forum rules. No sorry excuses, we're not blind, we can read you posted the code.
If you won't get an answer, then no one can help you.

What's the meaning of creating a gang? What is it supposed to do?
Reply
#9

ok..........
Reply
#10

Hm, make sure 2 dialogs don`t have the same ID, like defined here:
pawn Код:
#define DIALOGID_GANGCREATE          100
#define DIALOGID_GANGCREATE1         101
#define DIALOGID_GANGCREATE2         102
#define DIALOGID_GANGCREATE3         103
#define DIALOGID_GANGCREATE4         104
#define DIALOGID_GANGCREATE5         105
#define DIALOGID_STATS               106
#define DIALOGID_SKINCHANGE          107
#define DIALOGID_WEAPONCHANGE        108
Browse your gamemode and make sure there`s no other dialog with those id`s.
Reply
#11

ok thnx
Reply


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