[AYUDA] SE ME CIERRA EL SERVER D:
#1

Hola, mi problema es que hace 2 minutos todo andaba perfecto, agregue al gm un pay day nuevo y un synctime nuevo y me tiraba errores, lo solucione y ahora cuando abro el server me dice:

Код:
Loaded log file: "server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3c, ©2005-2010 SA-MP Team

[19:06:05] 
[19:06:05] Server Plugins
[19:06:05] --------------
[19:06:05]  Loading plugin: streamer
[19:06:05] 

*** Streamer Plugin v2.5.2 by Incognito loaded ***

[19:06:05]   Loaded.
[19:06:05]  Loaded 1 plugins.

[19:06:05] 
[19:06:05] Filter Scripts
[19:06:05] ---------------
[19:06:05]   Loading filter script 'gl_actions.amx'...
[19:06:05]   Loading filter script 'gl_mapicon.amx'...
[19:06:05]   Loading filter script 'animaciones.amx'...
[19:06:05]   Loaded 3 filter scripts.

[19:06:05] [SCRIPT]: Loaded Cars
Y se cierra solo automaticamente(antes c quedaba un ratito en loaded cars y dsps ponia loaded house, y otras cosas y se prendia el server, pero ahora c cierra solo D: y el pawno no me tira ningun error al compilarlo) Ayudenme porfavor estoy desesperado, tarde 1 mes en traducir la mitad del gm y no puedo tirar todo asi nomas para empezar de nuevo, ayuda!
Reply
#2

Muestra el cуdigo que pusiste nuevo, el SyncTime y PayDay. O sinу prueba de quitar lo que pusiste y haber si el problema es el PayDay o SyncTime, o otra cosa.
Reply
#3

PAYDAY:

Quote:

public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
new bank = PlayerInfo[i][pAccount];
SendClientMessage(i, COLOR_LIGHTRED, "No has pagado tu deuda, a la carcel!");
GameTextForPlayer(i, "~r~Arrestado!", 2000, 1);
SafeSetPlayerInterior(i, 6);
SafeSetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
SafeGivePlayerMoney(i, 1);
WantedPoints[i] = 0;
PlayerInfo[i][pAccount] = (bank + DebtMoney[i]);
DebtMoney[i] = 0;
PlayerInfo[i][pJailTime] = 240;
TextDrawShowForPlayer(i, Textdraw1[i]);
format(string, sizeof(string), "Estas arrestado por %d segundos. Fianza: No hay", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 9999)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 9999;
SendClientMessage(i, COLOR_WHITE, "Has sido desalojado.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 5;
if(PlayerInfo[i][pRegularRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
account += checks;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_GREEN, "|___ Cuenta Bancaria ___|");
format(string, sizeof(string), " Cheque de Pago: $%d Impuestos: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 9999 || PlayerInfo[i][pPbiskey] != 9999)
{
format(string, sizeof(string), " Impuestos Electricidad: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Balance: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Tasa de Intereses: 0.%d por ciento",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Intereses Obtenidos $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " Nuevo Balance: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Renta: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Chequea el pago en tu cuenta");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pRegularRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* No has jugado lo suficiente para obtener el PayDay.");
}
}
}
}
SaveAccounts();
new rand = random(2500); rand += 1245;
Jackpot += rand;
SaveStuff();
SaveAnticheat();
format(string, sizeof(string), "Noticias Loteria: Nuestro numero ganador fue aumentado a $%d.", Jackpot);
OOCOff(COLOR_WHITE, string);
return 1;
}

SYNCTIME:


Quote:

public SyncTime()
{
new string[128];
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
{
format(string, sizeof(string), "SERVER: La hora es %d:00",tmphour);
BroadCast(COLOR_WHITE,string);
ghour = tmphour;
if (realtime)
{
SetWorldTime(tmphour);
}
format(string, sizeof(string), "~y~Tiempo de loteria!! ~n~~w~Escoje tu numero ~n~~p~/lotto 1-80 ~g~($100) ~n~~r~Premio: ~g~$%d", Jackpot);
if(TD3D == 1)
{
KillTimer(HideTD4Timer);
TextDrawHideForAll(TD3);
TextDrawSetString(TD3, string);
TextDrawShowForAll(TD3);
HideTD4Timer = SetTimer("HideTD4", 8500, false);
}
else
{
TextDrawSetString(TD3, string);
TextDrawShowForAll(TD3);
TD3D = 1;
HideTD4Timer = SetTimer("HideTD4", 8500, false);
}
SetTimer("StartLotto",20000,false);
}
}

Reply
#4

Uff, que pereza da mirar eso sin espacios xD. [*pawn]

Haz una cosa, coloca el PayDay y el SyncTime original y pruebas.

O no, prueba antes buscando el SetTimer("SyncTime" y lo comentas, asн no se procesarб. Y mira aver si te abre.
Reply
#5

Nada man es lo mismo
Reply
#6

Usa [pawn] y [ /pawn] NO [code] y [ /code]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)