12.03.2011, 17:50
Alright, I found a nice fuel system, but the textdraw is way to big.
How would I make it so that it is smaller, so its not in the way
Its really big, but I would like it small, big enough so you can read it, but small enough so its not in the way.
Also is there a way I can create a command that a player could use like /togvehinfo and it will turn all the textdraws off, or on.
How would I make it so that it is smaller, so its not in the way
Код:
for(new i=0;i<MAX_PLAYERS;i++) { //setting up all textdraws td_fuel[i] = TextDrawCreate(476,355,"Fuel:"); td_vhealth[i] = TextDrawCreate(478,376,"Health:"); td_vspeed[i] = TextDrawCreate(478,397,"Speed:"); td_box[i] = TextDrawCreate(478.000000,328.000000,"Vehicle Stats: ~n~~n~~n~~n~"); TextDrawUseBox(td_box[i],1); TextDrawBoxColor(td_box[i],0x00000066); TextDrawTextSize(td_box[i],626.000000,21.000000); TextDrawAlignment(td_fuel[i],0); TextDrawAlignment(td_vhealth[i],0); TextDrawAlignment(td_vspeed[i],0); TextDrawAlignment(td_box[i],0); TextDrawBackgroundColor(td_fuel[i],0x000000ff); TextDrawBackgroundColor(td_vhealth[i],0x000000ff); TextDrawBackgroundColor(td_vspeed[i],0x000000ff); TextDrawBackgroundColor(td_box[i],0x000000cc); TextDrawFont(td_fuel[i],1); TextDrawLetterSize(td_fuel[i],0.2,2.699999); TextDrawFont(td_vhealth[i],1); TextDrawLetterSize(td_vhealth[i],0.2,2.699999); TextDrawFont(td_vspeed[i],1); TextDrawLetterSize(td_vspeed[i],0.2,2.699999); TextDrawFont(td_box[i],0); TextDrawLetterSize(td_box[i],0.699999,1.899999); TextDrawColor(td_fuel[i],0xffffffff); TextDrawColor(td_vhealth[i],0xffffffff); TextDrawColor(td_vspeed[i],0xffffffff); TextDrawColor(td_box[i],0xffffffff); TextDrawSetOutline(td_fuel[i],1); TextDrawSetOutline(td_vhealth[i],1); TextDrawSetOutline(td_vspeed[i],1); TextDrawSetOutline(td_box[i],1); TextDrawSetProportional(td_fuel[i],1); TextDrawSetProportional(td_vhealth[i],1); TextDrawSetProportional(td_vspeed[i],1); TextDrawSetProportional(td_box[i],1); TextDrawSetShadow(td_fuel[i],1); TextDrawSetShadow(td_vhealth[i],1); TextDrawSetShadow(td_vspeed[i],1); TextDrawSetShadow(td_box[i],10);
Also is there a way I can create a command that a player could use like /togvehinfo and it will turn all the textdraws off, or on.