[HELP] /v park
#1

Hey all, i m having a problem on GM LARP, i have changed the car system. to carid for:
pawn Код:
//Top
new carroalugavel[5];

//End
public IsAAlugavelCar(carid)
{
    for(new i = 0; i < sizeof(carroalugavel); i++)
    {
        if(carid == carroalugavel[i])   return 1;
    }
    return 0;
}
And now when i type /v park, the owned car disappears. how to resolve?
(sorry my bad english)
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#2

Show your /v park command code.
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#3

pawn Код:
else if(strcmp(x_nr,"park",true) == 0)
            {
                if(IsAnOwnableCar(idcar))
                {
                new Float:x,Float:y,Float:z;
                new Float:a;
                new carid;
                new getcarid;
                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }

                else { return 1; }
                getcarid = GetPlayerVehicleID(playerid);
                GetPlayerName(playerid, playername, sizeof(playername));
                GetVehiclePos(carid, x, y, z);
                //GetPlayerFacingAngle(playerid, a);
                GetVehicleZAngle(carid, a);
                if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
                {
                    if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
                    {
                        SendClientMessage(playerid, COLOR_GREY, "Vocк nгo tem um carro.");
                        return 1;
                    }
                    if(getcarid == carid)
                    {
                        CarInfo[carid][cLocationx] = x;
                        CarInfo[carid][cLocationy] = y;
                        CarInfo[carid][cLocationz] = z;
                        CarInfo[carid][cAngle] = a;
                        format(string, sizeof(string), "~n~ Voce estacionou o veiculo aqui. ~n~");
                        GameTextForPlayer(playerid, "Voce estacionou o veiculo nesta posicao, ele dara spawn aqui.", 10000, 3);
                        OnPropUpdate();
                        OnPlayerUpdate(playerid);
                        DestroyVehicle(carid);
                        CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx]+1.0,CarInfo[carid][cLocationy]+1.0,CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
                        TogglePlayerControllable(playerid, 1);
                        return 1;
                        }
                    }
                }
            }
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