10.03.2011, 15:22
my old .pwn gm got deleted by mistake without any backup and now i tried to DeAMX it and i got a shit load of bullshit..
its useless cause now i need to sit for hours and try to remember all the variables and functions i wrote for this gm..
yep.. so its possible but its going to take some time..
is there any other way to de-script the gm faster?
its useless cause now i need to sit for hours and try to remember all the variables and functions i wrote for this gm..
Код:
if(!strcmp(cmdtext + 4, "pm", true, 2) && ((!(cmdtext + 12) && function6A34(playerid, glob5D9C)) || (cmdtext + 12 == 32 && function6A34(playerid, cmdtext + 16)))) { return 1; } if(!strcmp(cmdtext + 4, "switchteam", true, 10) && ((!(cmdtext + 44) && function6810(playerid, 24012)) || (cmdtext + 44 == 32 && function6810(playerid, cmdtext + 48)))) { return 1; } if(!strcmp(cmdtext + 4, "pms", true, 3) && ((!(cmdtext + 16) && function6924(playerid, 24032)) || (cmdtext + 16 == 32 && function6924(playerid, cmdtext + 20)))) { return 1; }
pawn Код:
function6A34(playerid, arg1)
{
new var0[256], var1[256], var2 = 0;
var0 = function8(arg1, var2);
var1 = function8(arg1, var2);
if(!strlen(arg1))
{
return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /pm [id] [message]");
}
if(!strlen(var1))
{
return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /pm [id] [message]");
}
new var3 = 0, var4[54], var5[54], var6[124];
var3 = strval(var0);
if(IsPlayerConnected(var3) && 65535 != var3)
{
if(playerid != var3)
{
if(!glob1F40[var3])
{
GetPlayerName(var3, var4, 54);
GetPlayerName(playerid, var5, 54);
format(var6, 124, "PM To %s (%d): %s", var4, var3, arg1 + 8);
SendClientMessage(playerid, 0xFFFF22AA, var6);
format(var6, 124, "PM From %s (%d): %s", var5, playerid, arg1 + 8);
SendClientMessage(var3, 0xFFFF22AA, var6);
PlayerPlaySound(var3, 1085, 0.0, 0.0, 0.0);
printf("[pm] PM From %s (%i) To %s (%i): %s", var5, playerid, var4, var3, arg1 + 8);
}
}
}
}
is there any other way to de-script the gm faster?