[Map] Enclosed area (Corners) Simple Map.
#1

I created this map for a HQ in one of the orgs on my RPserver. It is simple so I decided to release it.
This map is located in Terria Robada. I don't know the exact location of the map but it is near Dearest Airport (Abandoned Airstrip) and Area 69 or 51 not sure xD.

When you go close to the entrance (The green line) the gate will open. When you are away from it. Gate will close.











pawn Код:
new TGateH,TGateStateH[20];

public OnGameModeInit()
{
    CreateObject(986,-539.84960938,2546.28417969,54.19199371,0.00000000,0.00000000,1.24694824); //object(gate_autol) (12)
    CreateObject(986,-531.86035156,2546.44726562,54.19199371,0.00000000,0.00000000,0.24169922); //object(gate_autol) (13)
    CreateObject(986,-523.97534180,2546.46093750,54.19199371,0.00000000,0.00000000,359.99694824); //object(gate_autol) (14)
    CreateObject(986,-515.97656250,2546.48413086,54.19199371,0.00000000,0.00000000,359.99450684); //object(gate_autol) (15)
    CreateObject(986,-515.97656250,2546.48339844,54.19199371,0.00000000,0.00000000,359.98352051); //object(gate_autol) (16)
    CreateObject(986,-543.71191406,2550.24023438,54.19199371,0.00000000,0.00000000,88.74206543); //object(gate_autol) (12)
    CreateObject(986,-510.49609375,2546.51855469,54.19199371,0.00000000,0.00000000,359.98352051); //object(gate_autol) (16)
    CreateObject(986,-543.47314453,2558.19555664,54.19199371,0.00000000,0.00000000,87.49206543); //object(gate_autol) (12)
    CreateObject(986,-543.38110352,2561.01953125,54.19199371,0.00000000,0.00000000,87.48962402); //object(gate_autol) (12)
    CreateObject(986,-547.14257812,2565.14453125,54.19199371,0.00000000,0.00000000,177.73681641); //object(gate_autol) (12)
    CreateObject(986,-555.13891602,2565.45458984,54.19199371,0.00000000,0.00000000,177.73681641); //object(gate_autol) (12)
    CreateObject(986,-563.12127686,2565.76049805,54.19199371,0.00000000,0.00000000,177.73681641); //object(gate_autol) (12)
    CreateObject(986,-571.06970215,2566.09814453,54.19199371,0.00000000,0.00000000,177.73681641); //object(gate_autol) (12)
    CreateObject(986,-579.02032471,2566.40991211,54.19199371,0.00000000,0.00000000,177.73681641); //object(gate_autol) (12)
    CreateObject(986,-584.89941406,2566.62304688,54.19199371,0.00000000,0.00000000,177.73681641); //object(gate_autol) (12)
    CreateObject(986,-584.89941406,2566.62304688,54.19199371,0.00000000,0.00000000,177.73132324); //object(gate_autol) (12)
    CreateObject(986,-506.41958618,2550.43994141,54.19199371,0.00000000,0.00000000,268.48352051); //object(gate_autol) (16)
    CreateObject(986,-506.18395996,2558.29931641,54.19199371,0.00000000,0.00000000,268.47839355); //object(gate_autol) (16)
    CreateObject(986,-506.01306152,2566.25048828,54.19199371,0.00000000,0.00000000,268.47839355); //object(gate_autol) (16)
    CreateObject(986,-505.82565308,2574.21435547,54.19199371,0.00000000,0.00000000,268.47839355); //object(gate_autol) (16)
    CreateObject(986,-505.62976074,2582.17578125,54.19199371,0.00000000,0.00000000,268.47839355); //object(gate_autol) (16)
    CreateObject(986,-505.55709839,2584.77783203,54.19199371,0.00000000,0.00000000,268.47839355); //object(gate_autol) (16)
    CreateObject(986,-505.57360840,2601.19726562,54.19199371,0.00000000,0.00000000,268.97839355); //object(gate_autol) (16)
    CreateObject(986,-505.43591309,2609.13208008,54.19199371,0.00000000,0.00000000,268.97827148); //object(gate_autol) (16)
    CreateObject(986,-505.29675293,2617.07910156,54.19199371,0.00000000,0.00000000,268.97827148); //object(gate_autol) (16)
    CreateObject(986,-505.15960693,2625.07397461,54.19199371,0.00000000,0.00000000,268.97827148); //object(gate_autol) (16)
    CreateObject(986,-505.01498413,2633.02197266,54.19199371,0.00000000,0.00000000,268.97827148); //object(gate_autol) (16)
    CreateObject(986,-504.93429565,2636.31958008,54.19199371,0.00000000,0.00000000,268.97827148); //object(gate_autol) (16)
    CreateObject(986,-508.91421509,2640.25585938,54.19199371,0.00000000,0.00000000,359.98352051); //object(gate_autol) (16)
    CreateObject(986,-516.93469238,2640.24560547,54.19199371,0.00000000,0.00000000,359.98352051); //object(gate_autol) (16)
    CreateObject(986,-524.93060303,2640.23559570,54.19199371,0.00000000,0.00000000,359.98352051); //object(gate_autol) (16)
    CreateObject(986,-532.90142822,2640.22973633,54.19199371,0.00000000,0.00000000,359.98352051); //object(gate_autol) (16)
    CreateObject(986,-537.68225098,2640.25317383,54.19199371,0.00000000,0.00000000,359.98352051); //object(gate_autol) (16)
    CreateObject(986,-542.08660889,2625.55737305,54.19199371,0.00000000,0.00000000,88.74206543); //object(gate_autol) (12)
    CreateObject(986,-541.89843750,2633.56030273,54.19199371,0.00000000,0.00000000,88.74206543); //object(gate_autol) (12)
    CreateObject(986,-541.83874512,2636.35424805,54.19199371,0.00000000,0.00000000,88.74206543); //object(gate_autol) (12)
    CreateObject(986,-546.09210205,2621.58276367,54.19199371,0.00000000,0.00000000,179.48681641); //object(gate_autol) (12)
    CreateObject(986,-554.07098389,2621.65966797,54.19199371,0.00000000,0.00000000,179.48364258); //object(gate_autol) (12)
    CreateObject(986,-562.04370117,2621.69116211,54.19199371,0.00000000,0.00000000,179.48364258); //object(gate_autol) (12)
    CreateObject(986,-570.02087402,2621.74047852,54.19199371,0.00000000,0.00000000,179.48364258); //object(gate_autol) (12)
    CreateObject(986,-572.42053223,2621.73730469,54.19199371,0.00000000,0.00000000,179.48364258); //object(gate_autol) (12)
    CreateObject(986,-580.32159424,2620.90576172,54.19199371,0.00000000,0.00000000,192.98364258); //object(gate_autol) (12)
    CreateObject(986,-589.51959229,2570.73779297,54.19199371,0.00000000,0.00000000,279.48132324); //object(gate_autol) (12)
    CreateObject(986,-581.24017334,2620.67236328,54.19199371,0.00000000,0.00000000,192.98034668); //object(gate_autol) (12)
    CreateObject(986,-585.92730713,2615.77270508,54.19199371,0.00000000,0.00000000,78.98034668); //object(gate_autol) (12)
    TGateH = CreateObject(971, -505.5048828125, 2593.0556640625, 55.983978271484, 0, 0, 270);//close
    return 1;
}
forward Gate(playerid);
public Gate(playerid)
{
    TGateStateH[playerid] = 0;
    for(new i;i<MAX_PLAYERS;i++)
    {
        if(!IsPlayerConnected(i)) continue;
        if(IsPlayerInRangeOfPoint(i,25.0,-505.5048828125, 2593.0556640625, 55.983978271484))TGateStateH[playerid] = 1;
    }
    if(TGateStateH[playerid])MoveObject(TGateH, -505.65878295898, 2601.5754394531, 55.89282989502,5.0);
    else MoveObject(TGateH, -505.5048828125, 2593.0556640625, 55.983978271484,3.0);
}
Pastebin.

This map is simple so please do not spam about how it is. We all know it is simple .
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#2

Good Work!
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#3

Nice keep it Up Dude
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