Guns not showing on player body
#1

I'm useing a god father edit for my scripts and I'm trying to use the armed body FS but for some reason only the night stick will show on the players back nothing else, why?
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#2

Can we see your code ?
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#3

pawn Код:
static
    armedbody_pTick[MAX_PLAYERS];
onplayerupdate:
pawn Код:
if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter
        new
            weaponid[13],weaponammo[13],pArmedWeapon;
        pArmedWeapon = GetPlayerWeapon(playerid);
        GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
        GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
        GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
        GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
        GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
        if(weaponid[1] && weaponammo[1] > 0){
            if(pArmedWeapon != weaponid[1]){
            if(!IsPlayerAttachedObjectSlotUsed(playerid,0))
            {
                    SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,0))
            {
                    RemovePlayerAttachedObject(playerid,0);
                }
            }
        }
        else    if(IsPlayerAttachedObjectSlotUsed(playerid,0))
        {
            RemovePlayerAttachedObject(playerid,0);
        }
        if(weaponid[2] && weaponammo[2] > 0){
            if(pArmedWeapon != weaponid[2]){
                if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){
                    SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
                    RemovePlayerAttachedObject(playerid,1);
                }
            }
        }
        else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
            RemovePlayerAttachedObject(playerid,1);
        }
        if(weaponid[4] && weaponammo[4] > 0){
            if(pArmedWeapon != weaponid[4]){
                if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){
                    SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
                    RemovePlayerAttachedObject(playerid,2);
                }
            }
        }
        else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
            RemovePlayerAttachedObject(playerid,2);
        }
        if(weaponid[5] && weaponammo[5] > 0){
            if(pArmedWeapon != weaponid[5]){
                if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){
                    SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
                    RemovePlayerAttachedObject(playerid,3);
                }
            }
        }
        else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
            RemovePlayerAttachedObject(playerid,3);
        }
        if(weaponid[7] && weaponammo[7] > 0){
            if(pArmedWeapon != weaponid[7]){
                if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){
                    SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
                    RemovePlayerAttachedObject(playerid,4);
                }
            }
        }
        else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
            RemovePlayerAttachedObject(playerid,4);
        }
        armedbody_pTick[playerid] = GetTickCount();
    }
pawn Код:
stock GetWeaponModel(weaponid)
{
    switch(weaponid)
    {
        case 1:
            return 331;

        case 2..8:
            return weaponid+331;

        case 9:
            return 341;

        case 10..15:
            return weaponid+311;

        case 16..18:
            return weaponid+326;

        case 22..29:
            return weaponid+324;

        case 30,31:
            return weaponid+325;

        case 32:
            return 372;

        case 33..45:
            return weaponid+324;

        case 46:
            return 371;
    }
    return 0;
}
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#4

you can have just 5 objects per player, only objects from index 0 to 4 will can be showed
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