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What is better:
One 100ms timer with a foreach Loop?
OR
A 100ms timer for every player?
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Option 1) One 100ms timer with a foreach Loop
I can't provide any valid evidence towards why option 1 would be the best option, but I've tried to run 30+ timers before and the gamemode just completely lagged out, the functions just contained MoveObject(). Whereas I usually have regular repeating timers with foreach in for player-based timing.
100ms is a bit hectic though, why not 500+ MS?
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Thanks. 500 ms for a clock speedometer is bad.