[Map] BigEar map for drift.
#1

I'm gonna share my first map, check this out.
http://i55.tinypic.com/2eectop.png
http://i53.tinypic.com/34ov8r8.png
http://i51.tinypic.com/68qzas.png
http://i52.tinypic.com/2ajaxp1.png
http://i51.tinypic.com/k3vlf6.png
http://i55.tinypic.com/20rmv77.png
http://i51.tinypic.com/vrxa0z.png


pawn Код:
CreateObject(16061, -287.16, 1458.24, 73.17,   0.00, 0.00, 0.00);
CreateObject(16061, -307.99, 1444.69, 72.00,   0.00, 0.00, 0.00);
CreateObject(1597, -318.35, 1510.88, 77.11,   0.00, 0.00, 270.38);
CreateObject(1597, -328.40, 1510.79, 77.12,   0.00, 0.00, 270.27);
CreateObject(3524, -308.98, 1503.71, 76.99,   0.00, 0.00, 164.06);
CreateObject(3524, -295.48, 1504.68, 76.99,   0.00, 0.00, 210.09);
CreateObject(3749, -431.35, 1444.08, 38.32,   0.00, 0.00, 120.19);
CreateObject(16061, -323.73, 1437.64, 64.77,   0.00, 0.00, 27.05);
CreateObject(16061, -346.49, 1416.44, 60.05,   0.00, 0.00, 27.05);
CreateObject(16061, -390.11, 1376.87, 39.96,   0.00, 0.00, 25.20);
CreateObject(16061, -361.04, 1326.55, 43.17,   0.00, 0.00, 34.21);
CreateObject(3853, -345.85, 1370.61, 59.00,   0.00, 0.00, 217.11);
CreateObject(3853, -356.44, 1388.82, 59.00,   0.00, 0.00, 217.11);
CreateObject(3853, -335.53, 1349.39, 56.98,   0.00, 0.00, 217.11);
CreateObject(3948, -331.67, 1333.12, 59.11,   0.00, 0.00, 279.82);
CreateObject(700, -429.62, 1454.04, 33.60,   0.00, 0.00, 0.00);
CreateObject(700, -426.09, 1455.85, 33.60,   0.00, 0.00, 0.00);
CreateObject(700, -422.65, 1457.34, 33.60,   0.00, 0.00, 0.00);
CreateObject(700, -418.58, 1456.61, 33.60,   0.00, 0.00, 0.00);
CreateObject(700, -428.26, 1456.36, 33.60,   0.00, 0.00, 0.00);
CreateObject(1262, -302.03, 1503.29, 82.59,   0.00, 0.00, 6.00);
CreateObject(1262, -302.48, 1503.26, 82.59,   0.00, 0.00, 6.00);
CreateObject(16089, -302.16, 1502.28, 75.13,   0.00, 0.00, 272.54);
CreateObject(1262, -302.95, 1503.22, 82.59,   0.00, 0.00, 6.00);
CreateObject(1262, -303.35, 1503.15, 82.59,   0.00, 0.00, 6.00);
CreateObject(1262, -301.63, 1503.37, 82.59,   0.00, 0.00, 6.00);
CreateObject(669, -416.17, 1433.41, 35.59,   0.00, 0.00, 0.00);
CreateObject(669, -413.10, 1427.06, 36.47,   0.00, 0.00, 0.00);
CreateObject(669, -411.18, 1422.44, 36.80,   0.00, 0.00, 0.00);
CreateObject(1262, -308.29, 1502.96, 78.69,   0.00, 0.00, 2.56);
CreateObject(1262, -308.74, 1502.88, 78.69,   0.00, 0.00, 2.56);
CreateObject(1262, -296.03, 1503.48, 78.91,   0.00, 0.00, 9.89);
CreateObject(1262, -295.61, 1503.41, 78.92,   0.00, 0.00, 358.86);
CreateObject(5409, -274.02, 1543.61, 78.86,   0.00, 0.00, 134.22);
CreateObject(1676, -296.11, 1553.94, 75.88,   0.00, 0.00, 42.26);
CreateObject(1676, -294.00, 1555.86, 75.88,   0.00, 0.00, 42.26);
CreateObject(1676, -290.84, 1559.04, 75.88,   0.00, 0.00, 42.26);
CreateObject(1676, -288.65, 1561.15, 75.88,   0.00, 0.00, 42.26);
CreateObject(1775, -312.35, 1307.40, 53.84,   0.00, 0.00, 176.17);
CreateObject(1267, -327.69, 1328.34, 67.65,   0.00, 0.00, 306.26);
CreateObject(1597, -338.56, 1510.98, 77.12,   0.00, 0.00, 270.27);
CreateObject(978, -288.70, 1410.98, 72.25,   0.00, -2.00, 89.00);
CreateObject(978, -290.08, 1402.17, 72.21,   0.00, 2.00, 71.00);
CreateObject(978, -294.88, 1394.75, 72.45,   0.00, 0.00, 45.67);
CreateObject(978, -302.21, 1389.82, 72.35,   0.00, 0.00, 21.11);
CreateObject(978, -319.21, 1392.66, 71.72,   0.00, -4.00, 320.00);
CreateObject(978, -311.09, 1388.89, 72.13,   0.00, -3.00, 350.45);
CreateObject(978, -324.92, 1399.77, 71.43,   0.00, 0.00, 297.21);
CreateObject(979, -348.50, 1467.69, 63.98,   0.00, 3.00, 145.71);
CreateObject(16061, -320.80, 1431.28, 64.77,   0.00, 0.00, 27.05);
CreateObject(979, -342.29, 1461.03, 64.72,   0.00, 6.00, 120.11);
CreateObject(979, -356.99, 1470.90, 63.58,   0.00, 3.00, 171.85);
CreateObject(979, -366.06, 1470.84, 63.27,   0.00, 3.00, 186.73);
CreateObject(979, -374.36, 1467.84, 62.75,   0.00, 4.00, 212.00);
CreateObject(979, -381.26, 1461.78, 61.96,   0.00, 6.00, 231.00);
CreateObject(979, -385.75, 1454.23, 61.25,   0.00, 3.00, 248.00);
CreateObject(979, -386.26, 1446.02, 61.25,   0.00, -3.00, 285.00);
CreateObject(979, -382.86, 1437.74, 61.25,   0.00, 3.00, 299.00);
CreateObject(978, -342.17, 1313.24, 51.46,   0.00, -3.00, 327.00);
CreateObject(978, -348.90, 1319.12, 50.95,   0.00, -3.00, 310.72);
CreateObject(16644, -300.80, 1503.06, 74.60,   0.00, 0.00, 4.31);
CreateObject(982, -282.62, 1520.64, 75.00,   0.00, 0.00, 312.95);
CreateObject(982, -268.59, 1533.77, 75.00,   0.00, 0.00, 312.95);
CreateObject(982, -268.10, 1552.03, 74.99,   0.00, 0.00, 44.28);
CreateObject(982, -286.15, 1570.33, 74.99,   0.00, 0.00, 44.93);
CreateObject(982, -294.08, 1578.26, 74.99,   0.00, 0.00, 44.93);
CreateObject(982, -312.17, 1578.35, 75.00,   0.00, 0.00, 315.30);
CreateObject(982, -312.33, 1560.10, 74.92,   0.00, 0.00, 44.18);
CreateObject(996, -320.97, 1506.56, 75.00,   0.00, 0.00, 0.00);
CreateObject(996, -329.23, 1506.61, 75.00,   0.00, 0.00, 0.00);
CreateObject(996, -337.48, 1506.58, 75.00,   0.00, 0.00, 0.00);
CreateObject(996, -345.78, 1506.61, 75.00,   0.00, 0.00, 0.00);
CreateObject(3853, -296.35, 1496.65, 78.54,   0.00, 0.00, 2.97);
CreateObject(3853, -307.09, 1496.18, 78.37,   0.00, 0.00, 182.79);
CreateObject(3948, -360.13, 1523.19, 81.38,   0.00, 0.00, 320.37);
CreateObject(3948, -325.58, 1502.63, 81.30,   0.00, 0.00, 0.00);
CreateObject(16061, -334.77, 1475.86, 70.75,   0.00, 0.00, 16.41);
CreateObject(16061, -270.55, 1520.89, 72.87,   0.00, 0.00, 317.63);
CreateObject(3948, -282.68, 1406.06, 81.05,   0.00, 0.00, 32.28);
CreateObject(3948, -294.11, 1389.27, 80.43,   0.00, 0.00, 0.00);
CreateObject(3948, -319.97, 1387.84, 77.48,   0.00, 0.00, 291.52);
CreateObject(3948, -382.57, 1465.75, 71.69,   0.00, 0.00, 16.49);
CreateObject(3948, -370.56, 1474.00, 70.83,   0.00, 0.00, 0.00);
CreateObject(3948, -352.87, 1474.72, 71.29,   0.00, 0.00, 343.48);
cars
pawn Код:
CreateVehicle(562, -326.9688, 1514.9192, 74.8882, 0.0000, -1, -1, 100);
CreateVehicle(562, -317.8913, 1515.0891, 75.2973, 0.0000, -1, -1, 100);
CreateVehicle(562, -314.9817, 1514.9957, 74.9882, 0.0000, -1, -1, 100);
CreateVehicle(560, -324.1653, 1515.1279, 75.0547, 0.0000, -1, -1, 100);
CreateVehicle(560, -320.9347, 1515.1234, 75.0547, 0.0000, -1, -1, 100);
CreateVehicle(559, -330.4763, 1514.9497, 74.8040, 0.0000, -1, -1, 100);
CreateVehicle(559, -333.3509, 1514.8724, 74.8040, 0.0000, -1, -1, 100);
CreateVehicle(559, -336.4885, 1514.7881, 74.8040, 0.0000, -1, -1, 100);
CreateVehicle(560, -339.7066, 1515.0881, 75.0547, 0.0000, -1, -1, 100);
CreateVehicle(560, -342.9176, 1514.9760, 75.0547, 0.0000, -1, -1, 100);
CreateVehicle(559, -346.1803, 1514.6511, 74.8040, 0.0000, -1, -1, 100);
CreateVehicle(562, -305.3187, 1582.1732, 75.4241, 313.7335, -1, -1, 100);
CreateVehicle(562, -300.2993, 1577.0314, 75.4241, 313.7335, -1, -1, 100);
CreateVehicle(562, -295.3842, 1572.1373, 75.4241, 313.7335, -1, -1, 100);
CreateVehicle(559, -302.8163, 1579.7377, 74.3782, 315.5197, -1, -1, 100);
CreateVehicle(561, -297.6028, 1574.6423, 74.7214, 315.7208, -1, -1, 100);
CreateVehicle(541, -269.6978, 1537.2070, 75.0000, 133.7191, -1, -1, 100);
CreateVehicle(541, -298.5963, 1534.5497, 75.4947, 89.4013, -1, -1, 100);
CreateVehicle(496, -292.3432, 1534.7173, 75.0000, 91.0815, -1, -1, 100);
CreateVehicle(496, -305.3993, 1534.5223, 75.0000, 91.0815, -1, -1, 100);
CreateVehicle(589, -312.0721, 1534.6042, 75.0000, 90.8612, -1, -1, 100);
CreateVehicle(415, -351.7818, 1525.4517, 74.9553, 260.0299, -1, -1, 100);
CreateVehicle(415, -359.0493, 1526.8367, 74.9553, 260.0299, -1, -1, 100);
CreateVehicle(415, -352.3873, 1535.9873, 74.9553, 259.1116, -1, -1, 100);
CreateVehicle(411, -359.0856, 1537.3702, 75.0000, 258.5289, -1, -1, 100);
CreateVehicle(411, -367.2130, 1528.6417, 75.0000, 258.5289, -1, -1, 100);
CreateVehicle(411, -343.0361, 1537.2388, 75.0000, 178.0734, -1, -1, 100);
CreateVehicle(451, -291.0464, 1312.9591, 54.3065, 81.6916, -1, -1, 100);
CreateVehicle(582, -312.9991, 1314.6964, 53.7627, 348.9632, -1, -1, 100);
CreateVehicle(582, -310.9855, 1326.6573, 54.5482, 125.3890, -1, -1, 100);

Hope you like with my map , lol there are many trees
Comments please.

Updated: Cars and new objects
Reply
#2

6/10

Put more screen to see the curves...

The top of the moutain is a little simple. With some barriers(ID:97 behind the parking spot and some cars it would be great...
Reply
#3

Quote:
Originally Posted by Douglas_prt
Посмотреть сообщение
6/10

Put more screen to see the curves...

The top of the moutain is a little simple. With some barriers(ID:97 behind the parking spot and some cars it would be great...
Okay thanks, i will put the cars
Reply
#4

New updates: Cars + Objects on the top
Reply
#5

Cool map THX
Reply
#6

Thanks
Reply
#7

2 pics are working other pics aren't
Reply
#8

Nice
Reply


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