[Map] LS/SF Army Base.
#1

Hey, here is my first Army Base i mapped. I recommend for the cities LS or SF and maybe Red County.

Remember To Comment!!!!

Exact Location:







pawn Код:
CreateObject(3749, -1211.2635498047, -1066.4284667969, 133.12403869629, 0, 0, 0);
CreateObject(987, -1201.2421875, -1066.3028564453, 127.94700622559, 0, 0, 5);
CreateObject(987, -1189.4873046875, -1065.287109375, 128.21875, 0, 0, 5);
CreateObject(987, -1177.6896972656, -1064.2585449219, 128.21875, 0, 0, 5);
CreateObject(987, -1165.7341308594, -1063.2009277344, 128.21875, 0, 0, 5);
CreateObject(987, -1154.1378173828, -1062.2946777344, 128.21875, 0, 0, 5);
CreateObject(987, -1142.2889404297, -1061.2111816406, 128.21875, 0, 0, 5);
CreateObject(8171, -1074.5849609375, -1018.9274291992, 128.21875, 0, 0, 90);
CreateObject(3491, -1036.3739013672, -970.076171875, 136.76406860352, 0, 0, 0);
CreateObject(3491, -1105.6334228516, -970.33245849609, 136.76406860352, 0, 0, 0);
CreateObject(17008, -1021.9805908203, -1047.5767822266, 134.33346557617, 0, 0, 90);
CreateObject(3776, -1174.2934570313, -958.7919921875, 137.26756286621, 0, 0, 0);
CreateObject(3776, -1174.8258056641, -988.10125732422, 137.27438354492, 0, 0, 0);
CreateObject(987, -1130.6663818359, -1060.4167480469, 128.21875, 0, 0, 0);
CreateObject(987, -1118.6704101563, -1060.4279785156, 128.21875, 0, 0, 0);
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CreateObject(987, -1071.4267578125, -1060.2585449219, 128.21192932129, 0, 0, 0);
CreateObject(987, -1059.8079833984, -1060.1071777344, 128.21192932129, 0, 0, 0);
CreateObject(987, -1048.3160400391, -1059.8734130859, 128.21192932129, 0, 0, 0);
CreateObject(987, -1043.3962402344, -1059.5922851563, 128.21192932129, 0, 0, 0);
CreateObject(987, -1022.1446533203, -1059.6787109375, 128.2427520752, 0, 0, 0);
CreateObject(987, -1010.1105957031, -1059.6280517578, 128.21875, 0, 0, 0);
CreateObject(987, -998.01007080078, -1059.7310791016, 128.21875, 0, 0, 90);
CreateObject(987, -997.99841308594, -1048.0623779297, 128.21875, 0, 0, 90);
CreateObject(987, -997.97442626953, -1036.0480957031, 128.21260070801, 0, 0, 90);
CreateObject(987, -998.0224609375, -1024.0925292969, 128.21875, 0, 0, 90);
CreateObject(987, -997.92590332031, -1012.1099243164, 128.21875, 0, 0, 90);
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CreateObject(987, -1003.7700195313, -941.43841552734, 128.21875, 0, 0, 90);
CreateObject(987, -1003.7994384766, -929.60339355469, 128.21875, 0, 0, 90);
CreateObject(987, -1003.8408203125, -923.13946533203, 128.21875, 0, 0, 90);
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CreateObject(987, -1063.5782470703, -911.67065429688, 128.21192932129, 0, 0, 180);
CreateObject(987, -1075.4919433594, -911.66583251953, 128.21875, 0, 0, 180);
CreateObject(987, -1087.3056640625, -911.79876708984, 128.21875, 0, 0, 180);
CreateObject(987, -1099.26953125, -911.85034179688, 128.21875, 0, 0, 180);
CreateObject(987, -1111.189453125, -911.85998535156, 128.21875, 0, 0, 180);
CreateObject(987, -1123.0311279297, -912.01690673828, 128.21875, 0, 0, 180);
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CreateObject(987, -1170.2740478516, -912.31378173828, 128.21875, 0, 0, 180);
CreateObject(987, -1182.2598876953, -912.28051757813, 128.21875, 0, 0, 180);
CreateObject(987, -1194.1574707031, -912.30944824219, 128.11163330078, 0, 0, 180);
CreateObject(987, -1206.1434326172, -912.3623046875, 128.11302185059, 0, 0, 180);
CreateObject(987, -1218.2083740234, -912.19653320313, 128.12078857422, 0, 0, 180);
CreateObject(9241, -1179.4748535156, -930.36895751953, 130.27764892578, 0, 0, 180);
CreateObject(1774, -1070.6794433594, -914.08227539063, 129.02781677246, 0, 0, 0);
CreateObject(1774, -1068.9207763672, -914.02819824219, 129.02781677246, 0, 0, 0);
CreateObject(1774, -1064.8880615234, -914.02062988281, 129.02781677246, 0, 0, 0);
CreateObject(1774, -1062.3359375, -914.34875488281, 130.58094787598, 0, 0, 0);
CreateObject(1774, -1060.7056884766, -913.92572021484, 129.02099609375, 0, 0, 0);
CreateObject(1774, -1059.0239257813, -913.89312744141, 129.02099609375, 0, 0, 0);
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CreateObject(1774, -1054.9797363281, -914.0068359375, 129.02099609375, 0, 0, 0);
CreateObject(1774, -1050.9869384766, -914.05194091797, 129.02099609375, 0, 0, 0);
CreateObject(1774, -1049.8975830078, -914.05383300781, 129.02099609375, 0, 0, 0);
CreateObject(1774, -1048.7724609375, -914.05377197266, 129.02099609375, 0, 0, 0);
CreateObject(18257, -1064.3596191406, -932.80688476563, 128.21875, 0, 0, 0);
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CreateObject(2991, -1073.8122558594, -927.24835205078, 128.84648132324, 0, 0, 45);
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CreateObject(1236, -1044.1164550781, -920.25933837891, 128.88146972656, 0, 0, 0);
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CreateObject(3279, -1116.90625, -916.29193115234, 128.21875, 0, 0, 0);
CreateObject(3279, -1210.0183105469, -916.00463867188, 128.00810241699, 0, 0, 0);
CreateObject(3279, -1193.2762451172, -1060.4195556641, 128.21875, 0, 0, 0);
CreateObject(3279, -1066.7595214844, -1055.5096435547, 128.21875, 0, 0, 0);
CreateObject(2892, -1091.9404296875, -917.39398193359, 128.21875, 0, 0, 0);
CreateObject(2892, -1093.8811035156, -936.66412353516, 128.21875, 0, 0, 0);
CreateObject(2929, -1108.0452880859, -941.40356445313, 130.01078796387, 0, 0, 0);
CreateObject(2985, -1108.1571044922, -937.28436279297, 128.21875, 0, 0, 270);
CreateObject(2977, -1109.8139648438, -937.49926757813, 128.21875, 0, 0, 0);
CreateObject(3789, -1112.3603515625, -937.62432861328, 128.55842590332, 0, 0, 0);
CreateObject(3790, -1112.3941650391, -937.61755371094, 129.04479980469, 0, 0, 0);
CreateObject(360, -1069.6104736328, -933.642578125, 131.15145874023, 0, 0, 0);
CreateObject(947, -1032.8748779297, -940.8291015625, 130.42167663574, 0, 0, 0);
CreateObject(947, -1032.7863769531, -912.89593505859, 130.42167663574, 0, 0, 180);
CreateObject(3277, -1048.388671875, -1051.1694335938, 128.21192932129, 0, 0, 0);
CreateObject(3267, -1047.80078125, -1051.1652832031, 128.71192932129, 0, 0, 180);
Reply
#2

Man , i just need to say something :

I was going to do something like this , but THIS IS FUCKING AWESOME!
Reply
#3

Nice work
Reply
#4

amazing, i will use it
Reply
#5

Thanks guys
Reply
#6

Looks damn good, but in the 2nd to last pic, those crates etc. seem to be placed at complete random.
Reply
#7

There not supposed to be like that :P its mean't to be like a old firing range.
Reply
#8

very nice , man , i was an army base there , but now idk if i should release it
Reply
#9

Rename topic with: Farming army!
Reply
#10

lol , i will try to make it better than this xD
Reply
#11

Sure post me the link when its done
Reply
#12

Nice work man keep it uP!!!!!!
Reply
#13

Verry nice! 10/10
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