[Map] Maddogs Mansion TDM Interior
#1

Here is a TDM interior i mapped , enjoy!






pawn Code:
CreateObject(3015, 1283.4685058594, -783.25317382813, 1088.9375, 0, 0, 0);
CreateObject(18257, 1268.6064453125, -777.88317871094, 1090.90625, 0, 0, 0);
CreateObject(1685, 1280.4525146484, -782.69390869141, 1089.6875, 0, 0, 0);
CreateObject(1685, 1283.951171875, -787.72045898438, 1089.6875, 0, 0, 0);
CreateObject(1685, 1280.6843261719, -794.84375, 1089.6875, 0, 0, 0);
CreateObject(1685, 1283.6586914063, -802.11389160156, 1089.6875, 0, 0, 0);
CreateObject(1685, 1280.6539306641, -810.66033935547, 1089.6875, 0, 0, 0);
CreateObject(1685, 1283.9046630859, -816.2861328125, 1089.6875, 0, 0, 0);
CreateObject(944, 1282.9704589844, -832.66619873047, 1089.822265625, 0, 0, 0);
CreateObject(3013, 1282.4670410156, -833.52166748047, 1089.0847167969, 0, 0, 0);
CreateObject(18257, 1279.267578125, -836.28381347656, 1084.6328125, 0, 0, 270);
CreateObject(964, 1270.8817138672, -830.07318115234, 1084.6328125, 0, 0, 0);
CreateObject(964, 1270.9008789063, -830.06182861328, 1085.5985107422, 0, 0, 0);
CreateObject(964, 1270.8041992188, -828.09484863281, 1084.6328125, 0, 0, 0);
CreateObject(964, 1270.8045654297, -828.09490966797, 1085.5985107422, 0, 0, 0);
CreateObject(964, 1270.9875488281, -830.00482177734, 1086.5642089844, 0, 0, 0);
CreateObject(964, 1270.9973144531, -828.74108886719, 1086.5642089844, 0, 0, 0);
CreateObject(964, 1270.9912109375, -827.59020996094, 1086.5642089844, 0, 0, 0);
CreateObject(2974, 1288.6882324219, -832.89422607422, 1084.6328125, 0, 0, 0);
CreateObject(2912, 1262.5721435547, -831.54174804688, 1083.0148925781, 0, 0, 0);
CreateObject(2912, 1262.5548095703, -831.54541015625, 1083.71484375, 0, 0, 0);
CreateObject(930, 1262.7761230469, -832.22424316406, 1083.4907226563, 0, 0, 0);
CreateObject(1685, 1263.0493164063, -835.00860595703, 1083.7648925781, 0, 0, 0);
CreateObject(1685, 1263.0401611328, -838.27423095703, 1083.7578125, 0, 0, 0);
CreateObject(1685, 1281.0793457031, -822.1123046875, 1089.6875, 0, 0, 0);
CreateObject(2991, 1254.3442382813, -828.16259765625, 1083.6354980469, 0, 0, 0);
CreateObject(2991, 1235.5437011719, -833.06286621094, 1083.6354980469, 0, 0, 90);
CreateObject(2975, 1239.3370361328, -826.60205078125, 1082.15625, 0, 0, 0);
CreateObject(2975, 1249.0526123047, -831.75555419922, 1083.0148925781, 0, 0, 0);
CreateObject(2975, 1251.1234130859, -835.57684326172, 1083.0078125, 0, 0, 0);
CreateObject(2975, 1248.3004150391, -838.54870605469, 1083.0078125, 0, 0, 0);
CreateObject(925, 1229.7275390625, -836.10113525391, 1084.0697021484, 0, 0, 0);
CreateObject(925, 1235.4520263672, -838.2861328125, 1084.0697021484, 0, 0, 0);
CreateObject(1431, 1227.451171875, -830.45275878906, 1083.5554199219, 0, 0, 0);
CreateObject(1431, 1227.4953613281, -826.00225830078, 1083.5554199219, 0, 0, 0);
CreateObject(1685, 1229.1007080078, -815.25439453125, 1083.7578125, 0, 0, 0);
CreateObject(1685, 1229.1105957031, -817.37756347656, 1083.7578125, 0, 0, 0);
CreateObject(930, 1240.0802001953, -811.35986328125, 1083.4836425781, 0, 0, 90);
CreateObject(930, 1240.2679443359, -813.39324951172, 1083.4836425781, 0, 0, 0);
CreateObject(1431, 1232.015625, -812.86987304688, 1083.5554199219, 0, 0, 90);
CreateObject(1431, 1228.6192626953, -808.72845458984, 1083.5554199219, 0, 0, 0);
CreateObject(2567, 1249.3779296875, -811.3125, 1084.9354248047, 0, 0, 0);
CreateObject(942, 1271.5297851563, -798.40734863281, 1085.4510498047, 0, 0, 0);
CreateObject(935, 1260.9449462891, -802.34149169922, 1083.5710449219, 0, 0, 0);
CreateObject(935, 1261.9300537109, -802.35845947266, 1083.5710449219, 0, 0, 0);
CreateObject(935, 1262.9259033203, -802.33630371094, 1083.5710449219, 0, 0, 0);
CreateObject(935, 1263.9537353516, -802.25360107422, 1083.5710449219, 0, 0, 0);
CreateObject(1431, 1258.5804443359, -804.14392089844, 1083.5554199219, 0, 0, 90);
CreateObject(1431, 1281.3435058594, -800.90148925781, 1083.5554199219, 0, 0, 0);
CreateObject(1431, 1283.4188232422, -800.81677246094, 1083.5554199219, 0, 0, 0);
CreateObject(1685, 1284.7239990234, -798.10766601563, 1083.7578125, 0, 0, 0);
CreateObject(1685, 1283.6350097656, -792.51336669922, 1083.7578125, 0, 0, 0);
CreateObject(1685, 1267.0187988281, -793.64581298828, 1083.7578125, 0, 0, 0);
CreateObject(925, 1274.7543945313, -786.8017578125, 1084.0767822266, 0, 0, 0);
CreateObject(944, 1270.1082763672, -789.45581054688, 1083.892578125, 0, 0, 90);
CreateObject(935, 1275.0075683594, -790.5966796875, 1083.5710449219, 0, 0, 0);
CreateObject(935, 1274.9952392578, -789.80413818359, 1083.5710449219, 0, 0, 0);
CreateObject(935, 1253.4654541016, -791.03802490234, 1083.5710449219, 0, 0, 0);
CreateObject(935, 1254.0161132813, -790.20257568359, 1083.5710449219, 0, 0, 0);
CreateObject(1337, 1254.1267089844, -789.33032226563, 1083.6569824219, 0, 0, 0);
CreateObject(1299, 1250.0831298828, -787.16754150391, 1083.4636230469, 0, 0, 0);
CreateObject(1299, 1242.6888427734, -780.49841308594, 1083.470703125, 0, 0, 0);
CreateObject(1299, 1240.1783447266, -763.10949707031, 1083.4650878906, 0, 0, 0);
CreateObject(12957, 1235.8734130859, -763.90338134766, 1083.8853759766, 0, 0, 245);
CreateObject(1227, 1250.9050292969, -772.07415771484, 1083.8594970703, 0, 0, 0);
CreateObject(1224, 1248.5551757813, -767.53466796875, 1083.6291503906, 0, 0, 0);
CreateObject(1224, 1261.8525390625, -779.00042724609, 1083.6226806641, 0, 0, 0);
CreateObject(1224, 1266.3231201172, -778.13940429688, 1083.6226806641, 0, 0, 0);
CreateObject(3594, 1289.2827148438, -773.94354248047, 1083.6390380859, 0, 0, 0);
CreateObject(1440, 1283.6583251953, -783.63342285156, 1083.5269775391, 0, 0, 0);
CreateObject(2744, 1284.6867675781, -782.10870361328, 1085.0920410156, 0, 0, 270);
CreateObject(932, 1299.5815429688, -782.56298828125, 1083.0078125, 0, 0, 0);
CreateObject(932, 1298.8043212891, -782.55981445313, 1083.0078125, 0, 0, 0);
CreateObject(910, 1299.0833740234, -780.38854980469, 1084.2769775391, 0, 0, 90);
Interior World: 5
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#2

Nice job !!!
I'll use that.
Reply
#3

Nice :P
Reply
#4

Do you guys know whats the ID of the part-interior-object of the Richman Mansion ''Bedrooms''. In the very end of the mansion, where is the kitchen etc..
Reply
#5

Nah sorry man
Reply
#6

the best 10/10
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