Wrong Password
#1

Hi,

until the last time the players have a problem with their password!

During they play the password changes to "01"

I cant find anything.

I made Debug texted where is a list what for a password i have during the game, login and logout.

I know that the pw changes during the game! I searched everywhere for [pKey] but i cant find the mistake...

Has anyone a good idea how i can find this?

I use JunkBuster #8 but i turned it off but it wont work the pw bug is still here.
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#2

Hm, what file writing system are you using? (or MySQL?)
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#3

No i use the usual system with fwrite...
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#4

I think that problem have many people,and i have it too!
Have you chanching anything in scriptfiles under ini file??
_____________
If you need a maper pm me!
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#5

Nope i didnt change anything. I dont know why? Everything is okay but only the key changes... Do you have to same problem?

Do you have JunkBuster 8?

I updated JunkBuster at last time maybe this is the reaons... Or maybe 0.3c?!

I dont know
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#6

Anyone found a reason? Or who has the PW Bug? Have more players the same bug like me?
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#7

Show the code that saves your password, and If It does It while they play like in a timer, show that aswell.
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#8

Код:
public OnPlayerSave(playerid)
{
	if(IsPlayerConnected(playerid))
	{
		if(gPlayerLogged[playerid])
		{
			new string3[128];
			new playername3[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername3, sizeof(playername3));
			format(string3, sizeof(string3), "Users/%s.ini", playername3);
			new File: hFile = fopen(string3, io_write);
			if (hFile)
			{
				new var[64];
				format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
				format(textnews9, sizeof(textnews9), "%s Key: %s",playername3,PlayerInfo[playerid][pKey]);
				Spielerlog(textnews9);
//				SendClientMessage(playerid, COLOR_RED, textnews);
//				PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
				format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
				format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
				format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
				format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
				format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
				format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
				format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
				format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
				format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
				format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
				format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
				format(var, 32, "Bombe=%d\n",PlayerInfo[playerid][pbombe]);fwrite(hFile, var);
				format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
				format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
				format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
//				format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
				format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
				format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
                format(var, 32, "SafeMats=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
				format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
				format(var, 32, "SafeKOGas=%d\n",PlayerInfo[playerid][pBoxkogas]);fwrite(hFile, var);
				format(var, 32, "SafeBombe=%d\n",PlayerInfo[playerid][pBoxbombe]);fwrite(hFile, var);
				format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
				format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
				format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
				format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
				format(var, 32, "Waffen=%d\n",PlayerInfo[playerid][pWaffen]);fwrite(hFile, var);
				format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
				format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
				format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
				format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
				format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
				format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
				format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
				format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
				format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
				format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
	            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
				format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
				format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
				format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
				format(var, 32, "HackSkill=%d\n",PlayerInfo[playerid][pHackSkill]);fwrite(hFile, var);
				format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
				format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
				format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
				format(var, 32, "IstTot=%d\n",PlayerInfo[playerid][pTot]);fwrite(hFile, var);
/*				if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
				{
					PlayerInfo[playerid][pPos_x] = 1684.9;
					PlayerInfo[playerid][pPos_y] = -2244.5;
					PlayerInfo[playerid][pPos_z] = 13.5;
				}
				if(Spectate[playerid] != 255)
				{
					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
				}*/
				format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
				format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
				format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
				format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
				format(var, 32, "BikeLic=%d\n",PlayerInfo[playerid][pBikeLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
				format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
				format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
				format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
				format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
				format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
				format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
				format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
				format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
				format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
				format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
				format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
				format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
				format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
				format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
				format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
				format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
				format(var, 32, "Bolzen=%d\n",PlayerInfo[playerid][pbolzen]);fwrite(hFile, var);
				format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
				format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
				format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
				format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
				format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
				format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
				format(var, 32, "Versteckg=%d\n",PlayerInfo[playerid][pVersteckg]);fwrite(hFile, var);
				format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
				format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
				format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
				format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
				format(var, 32, "Hack=%d\n",PlayerInfo[playerid][phack]);fwrite(hFile, var);
				format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
				format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
				format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
                format(var, 64, "GesamtZeit=%d\n",PlayerInfo[playerid][pGesamtZeit]);fwrite(hFile, var);
                format(var, 64, "PaydayZeit=%d\n",PlayerInfo[playerid][pPaydayZeit]);fwrite(hFile, var);
//                format(var, 64, "LoginZeit=%d\n",PlayerInfo[playerid][pLoginZeit]);fwrite(hFile, var);
                format(var, 32, "SpawnChange=%d\n",PlayerInfo[playerid][pSpawnChange]);fwrite(hFile, var);
                format(var, 32, "Vkrank=%d\n",PlayerInfo[playerid][pVersicherungkrank]);fwrite(hFile, var);
                format(var, 32, "Vauto=%d\n",PlayerInfo[playerid][pVersicherungauto]);fwrite(hFile, var);
				format(var, 32, "SFLic=%d\n",PlayerInfo[playerid][pSFLic]);fwrite(hFile, var);
				format(var, 32, "BSLic=%d\n",PlayerInfo[playerid][pBSLic]);fwrite(hFile, var);
				format(var, 32, "Timeban=%d\n",PlayerInfo[playerid][pban]);fwrite(hFile, var);
				format(var, 32, "IP=%s\n",PlayerInfo[playerid][pIP]);fwrite(hFile, var);
				format(var, 32, "GWD=%d\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
				format(var, 32, "Strafe=%d\n",PlayerInfo[playerid][pStrafe]);fwrite(hFile, var);
				format(var, 32, "Durchsuchung=%d\n",PlayerInfo[playerid][pdurchsuchung]);fwrite(hFile, var);
				format(var, 32, "Jobzeit=%d\n",PlayerInfo[playerid][pJobZeit]);fwrite(hFile, var);
				format(var, 32, "Innenraum=%d\n", PlayerInfo[playerid][praum]); fwrite(hFile, var);
				format(var, 32, "Event=%d\n", PlayerInfo[playerid][pevent]); fwrite(hFile, var);
				format(var, 32, "Eventname=%s\n",PlayerInfo[playerid][pEventName]);fwrite(hFile, var);
				format(var, 32, "NickLizens=%d\n", PlayerInfo[playerid][pneuername]); fwrite(hFile, var);
				format(var, 32, "NeuerNick=%s\n",PlayerInfo[playerid][pNeuerName]);fwrite(hFile, var);
				format(var, 32, "Klebeband=%d\n",PlayerInfo[playerid][pklebeband]);fwrite(hFile, var);
				format(var, 32, "Augenbinde=%d\n",PlayerInfo[playerid][paugenbinde]);fwrite(hFile, var);
				format(var, 32, "Gasflasche=%d\n",PlayerInfo[playerid][pgasflasche]);fwrite(hFile, var);
				format(var, 32, "KOGas=%d\n",PlayerInfo[playerid][pkogas]);fwrite(hFile, var);
				format(var, 32, "Gruppe=%d\n",PlayerInfo[playerid][pgruppe]);fwrite(hFile, var);
				format(var, 32, "GruppeLeader=%d\n",PlayerInfo[playerid][pgruppeleader]);fwrite(hFile, var);
				format(var, 32, "Gruppenname=%s\n", PlayerInfo[playerid][pgruppenname]); fwrite(hFile, var);
				format(var, 32, "Gruppeanzahl=%d\n",PlayerInfo[playerid][pgruppeanzahl]);fwrite(hFile, var);
				format(var, 32, "Carticket=%d\n",PlayerInfo[playerid][pcarticket]);fwrite(hFile, var);
				format(var, 32, "Frakticket=%d\n",PlayerInfo[playerid][pfrakticket]);fwrite(hFile, var);
				format(var, 32, "Premiere=%d\n",PlayerInfo[playerid][pPrem]);fwrite(hFile, var);
				format(var, 64, "ZuletztOnline=%s\n",LastTime[playerid]);fwrite(hFile, var);
				format(var, 32, "Gasmaske=%d\n",PlayerInfo[playerid][pgasmaske]);fwrite(hFile, var);
				format(var, 32, "Motorradhelm=%d\n",PlayerInfo[playerid][pmhelm]);fwrite(hFile, var);
				format(var, 32, "Nerven=%d\n",PlayerInfo[playerid][pnerven]);fwrite(hFile, var);
    			format(var, 32, "AH_Typ=%d\n", Carlist[playerid][Typ]); fwrite(hFile, var);
    			format(var, 64, "AH_X=%f\n", Carlist[playerid][pos_x]); fwrite(hFile, var);
				format(var, 64, "AH_Y=%f\n", Carlist[playerid][pos_y]); fwrite(hFile, var);
				format(var, 64, "AH_Z=%f\n", Carlist[playerid][pos_z]); fwrite(hFile, var);
				format(var, 64, "AH_Rot=%f\n", Carlist[playerid][z_angle]); fwrite(hFile, var);
				format(var, 32, "AH_Status=%d\n", Carlist[playerid][Status]); fwrite(hFile, var);
				format(var, 32, "AH_Lock=%d\n", Carlist[playerid][Lock]); fwrite(hFile, var);
				format(var, 32, "AH_Paintjob=%d\n", Carlist[playerid][Paintjob]); fwrite(hFile, var);
				format(var, 32, "AH_Farbe1=%d\n", Carlist[playerid][Farbe1]); fwrite(hFile, var);
				format(var, 32, "AH_Farbe2=%d\n", Carlist[playerid][Farbe2]); fwrite(hFile, var);
				format(var, 32, "AH_mod1=%d\n", Carlist[playerid][mod1]); fwrite(hFile, var);
				format(var, 32, "AH_mod2=%d\n", Carlist[playerid][mod2]); fwrite(hFile, var);
				format(var, 32, "AH_mod3=%d\n", Carlist[playerid][mod3]); fwrite(hFile, var);
				format(var, 32, "AH_mod4=%d\n", Carlist[playerid][mod4]); fwrite(hFile, var);
				format(var, 32, "AH_mod5=%d\n", Carlist[playerid][mod5]); fwrite(hFile, var);
				format(var, 32, "AH_mod6=%d\n", Carlist[playerid][mod6]); fwrite(hFile, var);
				format(var, 32, "AH_mod7=%d\n", Carlist[playerid][mod7]); fwrite(hFile, var);
				format(var, 32, "AH_mod8=%d\n", Carlist[playerid][mod8]); fwrite(hFile, var);
				format(var, 32, "AH_mod9=%d\n", Carlist[playerid][mod9]); fwrite(hFile, var);
				format(var, 32, "AH_mod10=%d\n", Carlist[playerid][mod10]); fwrite(hFile, var);
				format(var, 32, "AH_mod11=%d\n", Carlist[playerid][mod11]); fwrite(hFile, var);
				format(var, 32, "AH_mod12=%d\n", Carlist[playerid][mod12]); fwrite(hFile, var);
				format(var, 32, "AH_mod13=%d\n", Carlist[playerid][mod13]); fwrite(hFile, var);
				format(var, 32, "AH_mod14=%d\n", Carlist[playerid][mod14]); fwrite(hFile, var);
				format(var, 32, "AH_mod15=%d\n", Carlist[playerid][mod15]); fwrite(hFile, var);
				format(var, 32, "AH_mod16=%d\n", Carlist[playerid][mod16]); fwrite(hFile, var);
				format(var, 32, "AH_mod17=%d\n", Carlist[playerid][mod17]); fwrite(hFile, var);
				format(var, 32, "AH_autohaus1=%d\n", Carlist[playerid][autohaus1]); fwrite(hFile, var);
				format(var, 32, "AH_sprit=%d\n", Carlist[playerid][sprit]); fwrite(hFile, var);
				format(var, 32, "AH_leben=%d\n", Carlist[playerid][leben]); fwrite(hFile, var);
				format(var, 32, "AH_reparatur=%d\n", Carlist[playerid][reparaturzeit]); fwrite(hFile, var);
				format(var, 32, "AH_abgeschleppt=%d\n", Carlist[playerid][abgeschleppt]); fwrite(hFile, var);
				format(var, 32, "AH_tuningkit=%d\n", Carlist[playerid][tuning]); fwrite(hFile, var);
//				SendClientMessage(playerid, COLOR_RED, "Dein Account wurde gespeichert.");
				fclose(hFile);
			}
		}
	}
	return 1;
}
Here is my Savecode... Every 10 minutes this will be saved... And sometimes ONLY the pw changes to 01 the other things are okay
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