[Map] Aquatic BAR
#1

Aquatic Bar

Bom Pessoal eu fis um mapa eu acho que ficou legalzinho ele й em cima da aqua tem uma escada que desce mesas um barzinho o umas serquinha pro carinha nao cai

SS:





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Creditos: EU

pawn Код:
CreateObject(4100,-301.76669312,1511.04003906,76.07202911,0.00000000,0.00000000,320.00000000); //object(meshfence1_lan) (1)
CreateObject(622,-279.05114746,1473.56982422,65.72673798,0.00000000,0.00000000,109.99816895); //object(veg_palm03) (5)
CreateObject(622,-279.35345459,1483.47802734,65.72673798,0.00000000,0.00000000,109.99511719); //object(veg_palm03) (6)
CreateObject(622,-280.44799805,1497.36376953,65.72673798,0.00000000,0.00000000,109.99511719); //object(veg_palm03) (7)
CreateObject(16442,-307.64877319,1444.16015625,74.66503143,0.00000000,0.00000000,0.00000000); //object(desn2_stripsigs1) (1)
CreateObject(1215,-301.41296387,1421.54809570,72.00479889,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(975,-301.50173950,1412.36254883,68.37113190,0.00000000,270.00000000,271.99996948); //object(columbiangate) (1)
CreateObject(975,-301.60494995,1409.23449707,68.37113190,0.00000000,270.00000000,265.99905396); //object(columbiangate) (2)
CreateObject(975,-302.11035156,1406.27636719,68.37113190,0.00000000,270.00000000,253.99291992); //object(columbiangate) (3)
CreateObject(975,-303.61331177,1403.56726074,68.37113190,0.00000000,270.00000000,227.99198914); //object(columbiangate) (4)
CreateObject(975,-306.17483521,1401.95520020,68.37113190,0.00000000,270.00000000,199.98785400); //object(columbiangate) (5)
CreateObject(975,-309.20526123,1401.62817383,68.37113190,0.00000000,270.00000000,173.98376465); //object(columbiangate) (6)
CreateObject(975,-311.82260132,1402.95312500,68.37113190,0.00000000,270.00000000,133.97912598); //object(columbiangate) (7)
CreateObject(975,-288.61395264,1408.44140625,71.37113190,0.00000000,182.00000000,273.97949219); //object(columbiangate) (8)
CreateObject(975,-289.24487305,1405.87451172,71.37113190,0.00000000,181.99952698,263.97705078); //object(columbiangate) (9)
CreateObject(975,-291.08990479,1399.03454590,71.04611206,0.00000000,181.99952698,237.97399902); //object(columbiangate) (10)
CreateObject(975,-296.82128906,1392.46191406,71.09611511,0.00000000,179.99951172,219.96939087); //object(columbiangate) (11)
CreateObject(975,-304.48706055,1388.74304199,71.09611511,0.00000000,179.99450684,191.96826172); //object(columbiangate) (12)
CreateObject(975,-313.12176514,1388.91198730,71.09611511,0.00000000,179.99450684,165.96411133); //object(columbiangate) (13)
CreateObject(975,-317.16461182,1391.63085938,71.09611511,0.00000000,179.99450684,139.95950317); //object(columbiangate) (14)
CreateObject(11544,2399.84179688,-2291.94311523,4.01125336,0.00000000,0.00000000,44.00000000); //object(des_ntfrescape2) (1)
CreateObject(9131,2405.57031250,-2298.82397461,1.19999945,0.00000000,0.00000000,46.00000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,2406.08959961,-2298.28222656,1.19999945,0.00000000,0.00000000,45.99975586); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,2406.60986328,-2297.74096680,1.19999945,0.00000000,0.00000000,45.99975586); //object(shbbyhswall13_lvs) (3)
CreateObject(3378,2414.26196289,-2304.84814453,1.17499959,0.00000000,0.00000000,46.00000000); //object(ce_beerpile01) (1)
CreateObject(3378,2416.98193359,-2302.03344727,-0.60000062,0.00000000,90.00000000,45.99984741); //object(ce_beerpile01) (2)
CreateObject(3378,2415.79150391,-2303.28833008,1.19999957,0.00000000,0.00000000,45.99975586); //object(ce_beerpile01) (3)
CreateObject(3378,2422.81567383,-2310.02905273,-8.94000435,88.00000000,180.00000000,225.99975586); //object(ce_beerpile01) (4)
CreateObject(3378,2421.39648438,-2311.47705078,-8.94000435,87.99499512,179.99450684,225.99975586); //object(ce_beerpile01) (5)
CreateObject(3378,2411.70947266,-2307.52465820,-0.57500035,0.00000000,268.00000000,45.99978638); //object(ce_beerpile01) (6)
CreateObject(3378,2412.80273438,-2306.34301758,1.19999957,0.00000000,0.00000000,45.99975586); //object(ce_beerpile01) (8)
CreateObject(3378,2419.87939453,-2313.03955078,-8.94000435,87.99499512,179.99450684,225.99975586); //object(ce_beerpile01) (9)
CreateObject(3049,2402.81347656,-2300.48974609,1.87302446,0.00000000,0.00000000,135.99996948); //object(des_quarrygate) (1)
CreateObject(3049,2405.32641602,-2302.92333984,1.87302446,0.00000000,0.00000000,135.99975586); //object(des_quarrygate) (2)
CreateObject(3049,2408.40307617,-2305.89038086,1.87302446,0.00000000,0.00000000,135.99975586); //object(des_quarrygate) (3)
CreateObject(3049,2411.60620117,-2308.97705078,1.87302446,0.00000000,0.00000000,135.99975586); //object(des_quarrygate) (4)
CreateObject(3049,2414.70312500,-2311.96875000,1.87302446,0.00000000,0.00000000,135.99975586); //object(des_quarrygate) (5)
CreateObject(3049,2415.80615234,-2313.02490234,1.87302446,0.00000000,0.00000000,135.99975586); //object(des_quarrygate) (6)
CreateObject(3524,2399.65917969,-2293.45532227,3.69784021,0.00000000,0.00000000,205.99996948); //object(skullpillar01_lvs) (1)
CreateObject(3524,2401.24853516,-2291.84326172,3.69784021,0.00000000,0.00000000,255.99914551); //object(skullpillar01_lvs) (2)
CreateObject(1432,2409.10034180,-2303.50805664,2.38089013,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
CreateObject(1432,2412.40942383,-2298.85473633,2.38089013,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)
CreateObject(1432,2413.81469727,-2303.55932617,2.38089013,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (3)
CreateObject(1432,2414.31958008,-2308.22705078,2.38089013,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (4)
CreateObject(1432,2416.97851562,-2302.50659180,2.38089013,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (5)
CreateObject(1432,2418.93041992,-2305.70654297,2.38089013,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (6)
CreateObject(16151,2420.74438477,-2312.30444336,2.38089013,0.00000000,0.00000000,316.00000000); //object(ufo_bar) (1)
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#2

Quote:
Originally Posted by Power_GamerX
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Nao Aceito Comentarios: Xingamentos ou Palavreado.

Comentarios, Criticas e Sugestoes para o proximo mapa Sao Bem Vindos
Ou doidгo caso nгo saiba Criticar significa que tenk ter Palavreado e Xingamentos lel
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#3

Cara nao to conseguindo ampliar a img, se voce puder colocar ela em outro lugar seria otimo (:

Parabens ai pelo trabalho...
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#4

?? lol ?? nao intendi

@edit vlw ai
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#5

PO, parabйns ficou legal!
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#6

Criativo...Bom trabalho ^^
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#7

vlw ai galera ja to criando outra versao do mapa
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#8

Bem simples ne...

Mais fico bacana.

Tenta aumentar um pouco botar um bar.
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#9

lol como assim botar um bar eu ja botei bar ja estou trabalhando na ultima versao do mapa Olhe as SS antes de comentar
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#10

Eu vi a ss ta meio pequeno falei pra aumentar.

Botar um bar maior no fundo.

Um carpete.

Mais caderas.

Uma entrada com vidros emvolta.

Bota vidro cobrindo :>D

E por ai vai

8/10
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