Bugged code
#1

it compiles fine but checkpoints dont show after you reach the first one
Quote:

SetNextPilotRoutePoint(playerid)
{
DisablePlayerCheckpoint(playerid);
switch(PilotRoute[playerid])
{
case 1:
{
switch(PilotRouteCP[playerid])
{
case 0:
{
SetPlayerCheckpoint(playerid, -1356.6219,-242.1327,14.8453, 4);
PilotRouteCP[playerid] = 1;
return 1;
}
case 1:
{
SetPlayerCheckpoint(playerid, 1732.8719,-2421.3752,14.2607, 4);
PilotRouteCP[playerid] = 2;
return 1;
}
case 2:
{
SetPlayerCheckpoint(playerid, 378.8157,2536.5854,17.2801, 4);
PilotRouteCP[playerid] = 3;
return 1;
}
case 3:
{
SetPlayerCheckpoint(playerid, 1477.1503,1463.4259,11.5332, 4);
PilotRouteCP[playerid] = 4;
return 1;
}
}
}
case 2:
{
switch(PilotRouteCP[playerid])
{
case 0:
{
SetPlayerCheckpoint(playerid, 378.8157,2536.5854,17.2801, 4);
PilotRouteCP[playerid] = 1;
return 1;
}
case 1:
{
SetPlayerCheckpoint(playerid, 1732.8719,-2421.3752,14.2607, 4);
PilotRouteCP[playerid] = 2;
return 1;
}
case 2:
{
SetPlayerCheckpoint(playerid, -1356.6219,-242.1327,14.8453, 4);
PilotRouteCP[playerid] = 3;
return 1;
}
case 3:
{
SetPlayerCheckpoint(playerid, 1477.1503,1463.4259,11.5332, 4);
PilotRouteCP[playerid] = 4;
return 1;
}
}
}
}
return 0;
}

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