[FilterScript] Equip
#1

Decided to make a little script idea which served as the work of the police ... I think a good idea to make a pickup at a police station near the lockers with clothes, standing on a given outfit ...

Sreens:


Changelog:

1.0:
* Add Armour on body.
1.1:
* Add Armour in game;
* Add system relations object and armor.
2.0
* Add swat helmet;
* Add shield;
* Add rubber stick.
2.1:
* Add Taser.
2.2:
* Add /equipoff command.

2.3
* Fix some troubles with uneqip.

pawn Код:
/*
*   Created:    02.02.11
*   Author:     OKStyle
*   Description:    Armour 2.3
*/

#include <a_samp>
#define COLOR_INTERFACE_BODY 0xFDE39DAA
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/equip", true, 6) == 0)
    {
        if(GetPVarInt(playerid, "Equipped") != 0) return SendClientMessage(playerid, COLOR_INTERFACE_BODY, "You are already equipped!");
        if(GetPlayerSkin(playerid) < 280 || GetPlayerSkin(playerid) > 288) return SendClientMessage(playerid, COLOR_INTERFACE_BODY, "This command is available only to the servants of the law.");
        SetPlayerAttachedObject(playerid, 1, 19142,  1, 0.1,  0.05, 0.0,  0.0,   0.0,   0.0);
        SetPlayerAttachedObject(playerid, 2, 19141,  2, 0.11, 0.0,  0.0,  0.0,   0.0,   0.0);
        SetPlayerAttachedObject(playerid, 3, 18637, 13, 0.35, 0.0,  0.0,  0.0,   0.0, 180.0);
        SetPlayerAttachedObject(playerid, 4, 18642,  7, 0.1,  0.0, -0.11, 0.0, -90.0,  90.0);
        GivePlayerWeapon(playerid, 3, 1);
        SetPlayerArmour(playerid, 100.0);
        SetPVarInt(playerid, "Equipped", 1);
        SendClientMessage(playerid, COLOR_INTERFACE_BODY, "You outfits.");
        return 1;
    }
    if(strcmp(cmdtext, "/equipoff", true, 9) == 0)
    {
        if(GetPVarInt(playerid, "Equipped") != 1) return SendClientMessage(playerid, COLOR_INTERFACE_BODY, "You already unequipped!");
        new Float:ap;
        GetPlayerArmour(playerid, ap);
        if(ap > 0)
        {
            RemovePlayerAttachedObject(playerid, 1);
            SetPlayerArmour(playerid, 0.0);
        }
        RemovePlayerAttachedObject(playerid, 2);
        RemovePlayerAttachedObject(playerid, 3);
        RemovePlayerAttachedObject(playerid, 4);
        new weapons[13][2];
        for (new i; i < 13; i++)
        {
            GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
        }
        ResetPlayerWeapons(playerid);
        for (new i; i < 13; i++)
        {
            if(i == 1) continue;
            GivePlayerWeapon(playerid, weapons[i][0], weapons[i][1]);
        }
        SetPVarInt(playerid, "Equipped", 0);
        SendClientMessage(playerid, COLOR_INTERFACE_BODY, "You undressed and disarmed.");
        return 1;
    }
    return 0;
}
public OnPlayerUpdate(playerid)
{
    if(GetPVarInt(playerid, "Equipped") == 1)
    {
        RemovePlayerAttachedObject(playerid, 1);
        new Float:ap;
        GetPlayerArmour(playerid, ap);
        if(ap > 0) SetPlayerAttachedObject(playerid, 1, 19142,  1, 0.1,  0.05, 0.0,  0.0,   0.0,   0.0);
    }
    return 1;
}
public OnFilterScriptExit()
{
    for(new i, j = GetMaxPlayers(); i != j; i++)
    {
        if(!IsPlayerConnected(i)) continue;
        if(IsPlayerNPC(i)) continue;
        if(GetPVarInt(playerid, "Equipped") != 1) continue;
        RemovePlayerAttachedObject(i, 1);
        RemovePlayerAttachedObject(i, 2);
        RemovePlayerAttachedObject(i, 3);
        RemovePlayerAttachedObject(i, 4);
    }
    return 1;
}
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#2

Nice job.
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#3

Whoaaa coool!
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#4

Nice.
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#5

Nice.
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#6

Very nice!
Like
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#7

Nice FS, added to my server
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#8

public OnPlayerUpdate(playerid)
{
new Float:ap;
GetPlayerArmour(playerid,ap);
if(ap>0)
{
SetPlayerAttachedObject(playerid,1,19142,1,0.1,0.0 5,0.0,0.0,0.0,0.0);
SetPlayerAttachedObject(playerid,2,19141,2,0.11,0. 0,0.0,0.0,0.0,0.0);
SetPlayerAttachedObject(playerid,3,18637,13,0.35,0 .0,0.0,0.0,0.0,180.0);
SetPlayerAttachedObject(playerid,4,18642,7,0.1,0.0 ,-0.11,0.0,-90.0,90.0);
}
if(ap<1)
{
RemovePlayerAttachedObject(playerid,1);
}
return 1;
}

Fix Code Object Object Spawn Automatic
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#9

cool it's work ty
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#10

Cool work i am your fan
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#11

Cool^^,but its not hard to script this
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#12

Due to the increasing incidence of theft of my script, updated the first post topics, adding the necessary command, modifying the logic of work and opportunities.
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#13

D:\DOCUME~1\Alexx\MYDOCU~1\NEWFOL~1\equip.pwn(71) : error 017: undefined symbol "playerid"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.
71:
Код:
if(GetPVarInt(playerid, "Equipped") != 1)  continue;
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#14

#13
use "i" instead of "Playerid".

if(GetPVarInt(i, "Equipped") != 1) continue;
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#15

Nice epuip system, usable.
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