[FilterScript] SA-MP in-game Resources and positon saving
#1

Hi, i have made an useful filterscript, that shows you the explosions, gametext, hear the crime reports, and save the floats to your server_log.
To use this script you have to be a rcon admin.

Commands:

- /resourcehelp: Shows the list of this commands.

- /saveclass: Saves your current position, Z angle and skin id to your server_log, and it looks like this:

Код:
[20:20:12] AddPlayerClass(297, 2487.90, -1680.88, 13.33, 304.95, W_1, W_1A, W_2, W_2A, W_3, W_3A);
- /savevehicle: Saves your vehicle position, Z angle, and model ID to your server_log, and it looks like this:

Код:
[20:20:33] CreateVehicle(521, 2503.88, -1655.95, 13.09, 71.63, COLOR_1, COLOR_2, RESPAWN_DELAY);
- /saveplayerpos: Saves only your pos to your server_log. Example:

Код:
[20:20:15] SetPlayerPos(playerid, 2501.55, -1789.12, 72.01);
- /savezangle: Saves only your facing angle to your sever_log. Example:

Код:
[20:20:15] SetPlayerFacingAngle(playerid, 95.55);
- /explosiontest [Type]: Creates an explosion in front of you of the type you filled in (Explosion 6, 7 and 8 can kill you).

- /gametexttest [Style]: Shows a game text of the style you filled in(Style 2 doesn't disappear until you die).

- /crimetest [Crime ID]: Plays the crime ID you filled in(Wait 3-4 Seconds. It can crash).

- /weapontest [Gun ID]: It gives you the weapon ID you filled in.

Bugs:

No known bugs.
Post here if you find one. It will be fixed in the next version.

Direct Download:

Resources.rar
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#2

good for first filterscript
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#3

I would suggest creating a file and writing it in.

Anyone really basic and usful
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#4

Quote:
Originally Posted by Lorenc_
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I would suggest creating a file and writing it in.

Anyone really basic and usful
In version 2 i will make that file.
I also will add a comment system for positions, so you will remember what pos u saved
Thanks

Quote:
Originally Posted by Steven Paul
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good for first filterscript
Thanks
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#5

Nice for your first filterscript.
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#6

Thanks
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#7

cool
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#8

good
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#9

Good job mate keep it up
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#10

I'm making a version 2 by the 10 february.
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