Help With Progress bar For Fuel
#1

How would i get

Код:
new string[256];
	for(new i=0; i<MAX_PLAYERS; i++)
	{
    	if(IsPlayerConnected(i))
       	{
		    new vehicle = GetPlayerVehicleID(i);
			if(IsPlayerInAnyVehicle(i) == 1)
			{
				if(Gas[vehicle] >= 0 && Gas[vehicle] <= 0)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~r~IIIIIIIIII ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
						TogglePlayerControllable(i, 0);
				}
				if(Gas[vehicle] >= 0 && Gas[vehicle] <= 10)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~I~r~IIIIIIIII ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
				if(Gas[vehicle] >= 10 && Gas[vehicle] <= 20)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~II~r~IIIIIIII ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
				else if(Gas[vehicle] >= 20 && Gas[vehicle] <= 30)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~III~r~IIIIIII ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
				else if(Gas[vehicle] >= 30 && Gas[vehicle] <= 40)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~IIII~r~IIIIII ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
				else if(Gas[vehicle] >= 40 && Gas[vehicle] <= 50)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~IIIII~r~IIIII ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
				else if(Gas[vehicle] >= 50 && Gas[vehicle] <= 60)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~IIIIII~r~IIII ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
				else if(Gas[vehicle] >= 60 && Gas[vehicle] <= 70)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~IIIIIII~r~III ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
				else if(Gas[vehicle] >= 70 && Gas[vehicle] <= 80)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~IIIIIIII~r~II ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
				else if(Gas[vehicle] >= 80 && Gas[vehicle] <= 90)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~IIIIIIIII~r~I ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
				else if(Gas[vehicle] >= 90 && Gas[vehicle] <= 100)
				{
		      			format(string, sizeof(string), "~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas:~g~IIIIIIIIII ~w~%d%",Gas[vehicle]);
 						GameTextForPlayer(i,string,15500,3);
				}
			}
		}
	}
	return 1;
}

public CheckGas()
{
	for(new i=0;i<MAX_PLAYERS;i++)
	{
    	if(IsPlayerConnected(i))
       	{
       	    if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
       	    {
	       		new vehicle = GetPlayerVehicleID(i);
	        	if(Gas[vehicle] >= 1)
		   		{
      			Gas[vehicle]--;
		   		}
			}
    	}
\
Into somthing like https://sampforum.blast.hk/showthread.php?tid=113443


( With These new Bar:bar = CreateProgressBar(548.00, 31.00, 57.50, 3.20, 8827903, 100.0);
ShowProgressBarForAll(bar); )
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