21.01.2011, 12:14
Hmm, does anybody of you know what is the key of "Returning to class selection after next death" (F4).
KEY_....
Please, tell me if you know.
KEY_....
Please, tell me if you know.
public OnPlayerSpawn(playerid)
{
if(GetPlayerTeam(playerid) == 1)
{
SetPlayerSkin(playerid, team1skin);
SetPlayerColor(playerid, team1color);
}
return 1;
}
you can use "OnPlayerSpawn" and set his skin, and team, etc. back to his old team...
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public OnPlayerSpawn(playerid)
{
new rand = random(sizeof(TSpawns));
new rand1 = random(sizeof(GSpawns));
new rand2 = random(sizeof(RSpawns));
new rand3 = random(sizeof(SSpawns));
//GangZone Areas
GangZoneShowForPlayer(playerid, TerroristZone, -16777017);
GangZoneShowForPlayer(playerid, GanstasZone, 16711888);
GangZoneShowForPlayer(playerid, RebelZone, -65332);
GangZoneShowForPlayer(playerid, SwatZone, 65477);
if(TClassID[playerid] == 0)
{
if(TeamTestTerror < 8)
{
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid, TSpawns[rand][0], TSpawns[rand][1], TSpawns[rand][2]);
SetPlayerHealth(playerid, 9999999.9);
SetPlayerColor(playerid, 0xF50000FF);
ShowPlayerDialog(playerid, TMENU, DIALOG_STYLE_LIST, "Choose what you want to be below:", "Recon\nMedic\nAssault\nEngineer", "Pick", "Cancel");
IsTerrorist[playerid] = 1;
IsInTerror[playerid] = true;
TeamTestTerror += 1;
}
else if(TeamTestTerror == 8)
{
ForceClassSelection(playerid);
SetPlayerHealth(playerid, 0);
}
}
if(TClassID[playerid] == 1)
{
if(TeamTestSwat < 8)
{
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 9999999.9);
SetPlayerColor(playerid, 0x000FFFFF);
SetPlayerPos(playerid, SSpawns[rand3][0], SSpawns[rand3][1], SSpawns[rand3][2]);
ShowPlayerDialog(playerid, SMENU, DIALOG_STYLE_LIST, "Choose what you want to be below:", "Recon\nMedic\nAssault\nEngineer", "Pick", "Cancel");
IsSwat[playerid] = 1;
IsInSwat[playerid] = true;
TeamTestSwat += 1;
}
else if(TeamTestSwat == 8)
{
ForceClassSelection(playerid);
SetPlayerHealth(playerid, 0);
}
}
if(TClassID[playerid] == 2)
{
if(TeamTestGang < 8)
{
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 9999999.9);
SetPlayerColor(playerid, 0x00FF14FF);
SetPlayerPos(playerid, GSpawns[rand1][0], GSpawns[rand1][1], GSpawns[rand1][2]);
ShowPlayerDialog(playerid, GMENU, DIALOG_STYLE_LIST, "Choose what you want to be below:", "Recon\nMedic\nAssault\nEngineer", "Pick", "Cancel");
IsGansta[playerid] = 1;
IsInGang[playerid] = true;
TeamTestGang += 1;
}
else if(TeamTestGang == 8)
{
ForceClassSelection(playerid);
SetPlayerHealth(playerid, 0);
}
}
if(TClassID[playerid] == 3)
{
if(TeamTestRebel < 8)
{
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 9999999.9);
SetPlayerColor(playerid, 0xFFFA00FF);
SetPlayerPos(playerid, RSpawns[rand2][0], RSpawns[rand2][1], RSpawns[rand2][2]);
ShowPlayerDialog(playerid, RMENU, DIALOG_STYLE_LIST, "Choose what you want to be below:", "Recon\nMedic\nAssault\nEngineer", "Pick", "Cancel");
IsRebel[playerid] = 1;
IsInRebel[playerid] = true;
TeamTestRebel += 1;
}
else if(TeamTestRebel == 8)
{
ForceClassSelection(playerid);
SetPlayerHealth(playerid, 0);
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) +1);
//If used /changeteam, else if used F4, it will mess up.
if(UsedCTeam[playerid] == 1)
{
IsTerrorist[playerid] = 0;
IsRebel[playerid] = 0;
IsSwat[playerid] = 0;
IsGansta[playerid] = 0;
TeamTestRebel -= 1;
TeamTestGang -= 1;
TeamTestSwat -= 1;
TeamTestTerror -= 1;
IsInTerror[playerid] = false;
IsInSwat[playerid] = false;
IsInGang[playerid] = false;
IsInRebel[playerid] = false;
}
new PlayerSkin[MAX_PLAYERS]; new Dead[MAX_PLAYERS]; public OnPlayerConnect(playerid) { Dead[playerid] = false; return 1; } public OnPlayerDeath(playerid,killerid,reason) { GetPlayerSkin(playerid,PlayerSkin[playerid]); return 1; } public OnPlayerRequestClass(playerid, classid) { if(Dead[playerid]) { SpawnPlayer(playerid); SetPlayerSkin(playerid,PlayerSkin[playerid]); } return 1; }