[FilterScript] [PRO-RP] RealLife Number plates
#9

Quote:
Originally Posted by wups
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There is a better format.
pawn Code:
public OnVehicleSpawn(vehicleid)
{
    new string[50],
        model;
    model = GetVehicleModel(vehicleid);
    format(string,sizeof(string),"{000000}%c%c%c %i%i%i",(65+random(26)),(65+random(26)),(65+random(26)),random(10),random(10),random(10)); // feel free to change the format.
    if(!IsAPlane(model) && !IsABoat(model)) SetVehicleNumberPlate(vehicleid,string);
}
This makes completely random numbers.
The point of this FS is that he wants to set Dutch numberplates.
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Messages In This Thread
[PRO-RP] RealLife Number plates - by Kwarde - 21.01.2011, 11:31
Re: [PRO-RP] RealLife Number plates - by Fool - 21.01.2011, 11:38
Re: [PRO-RP] RealLife Number plates - by sherlock - 21.01.2011, 15:48
Re: [PRO-RP] RealLife Number plates - by Stigg - 21.01.2011, 16:19
Re: [PRO-RP] RealLife Number plates - by randy121ad - 21.01.2011, 16:36
Re: [PRO-RP] RealLife Number plates - by Kwarde - 21.01.2011, 16:44
Re: [PRO-RP] RealLife Number plates - by wups - 21.01.2011, 16:54
Re: [PRO-RP] RealLife Number plates - by Stigg - 21.01.2011, 17:48
Re: [PRO-RP] RealLife Number plates - by Mujib - 06.02.2011, 10:32
Re: [PRO-RP] RealLife Number plates - by wups - 20.02.2011, 13:57

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