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pawn Код:
/*----------------------------------------------------------------------------*-
                    ==================================
                    Y Server Includes - Itterator Core
                    ==================================
Description:
    Provides functionality to loop efficiently through all connected players.
    Removes reliance on both modification of MAX_PLAYERS for more efficient
    processing on small servers (although still recommended) and
    IsPlayerConnected.
Legal:
    Copyright © 2007 Alex "******" Cole

    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License
    as published by the Free Software Foundation; either version 2
    of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
    MA 02110-1301, USA.
Version:
    0.1.2
Changelog:
    06/01/08:
        Added debug information.
    09/10/07:
        Moved to system.
    16/09/07:
        Added list sorting.
        Made this part of Y SeRver Includes, not Y Sever Includes.
        Made list sorting optional.
        Fixed version number.
    08/09/07:
        First version.
Functions:
    Public:
        -
    Core:
        Itter_OnPlayerDisconnect - Called when a player leaves to remove them.
        Itter_OnPlayerConnect - Called when a player connects to add them.
    Stock:
        Itter_ShowArray - Displays the contents of the array.
        Itter_AddInternal - Add a value to an itterator.
        Itter_RemoveInternal - Remove a value from an itterator.
    Static:
        -
    Inline:
        Itter_Create - Create a new itterator value set.
        Itter_Add - Wraps Itter_AddInternal.
        Itter_Remove - Wraps Itter_RemoveInternal.
    API:
        -
Callbacks:
    -
Definitions:
    -
Enums:
    -
Macros:
    foreach - Command to loop through all connected players efficiently.
    foreachex - Like foreach but without a new variable.
Tags:
    -
Variables:
    Global:
        YSI_gPlayerS - Start index of connected players.
        YSI_gPlayerA - List of connected players.
    Static:
        -
Commands:
    -
Compile options:
    YSI_ITTER_NO_SORT - Doesn't sort the list of players on connect.
Operators:
    -
-*----------------------------------------------------------------------------*/


/*----------------------------------------------------------------------------*-
Function:
    Itter_Create
Params:
    name - Itterator identifier.
    size - Number of values.
Return:
    -
Notes:
    Creates a new itterator start/array pair.
-*----------------------------------------------------------------------------*/


#define Iter_Create Itter_Create
#define Itter_Create(%1,%2) \
    new \
        YSI_g%1S = -1, \
        YSI_g%1A[%2] = {-1, ...}

/*----------------------------------------------------------------------------*-
Function:
    Itter_Add
Params:
    itter - Name of the itterator to add the data to.
    value - Value to add to the itterator.
Return:
    -
Notes:
    Wrapper for Itter_AddInternal
-*----------------------------------------------------------------------------*/


#define Iter_Add Itter_Add
#define Itter_Add(%1,%2) \
    Itter_AddInternal(YSI_g%1S, YSI_g%1A, %2)

/*----------------------------------------------------------------------------*-
Function:
    Itter_Remove
Params:
    itter - Name of the itterator to remove data from.
    value - Data to remove.
Return:
    -
Notes:
    Wrapper for Itter_RemoveInternal
-*----------------------------------------------------------------------------*/


#define Iter_Remove Itter_Remove
#define Itter_Remove(%1,%2) \
    Itter_RemoveInternal(YSI_g%1S, YSI_g%1A, %2)

Itter_Create(Player, MAX_PLAYERS);

/*----------------------------------------------------------------------------*-
Function:
    foreach
Params:
    data - Data to itterate through.
    as - Variable to set value to.
Return:
    -
Notes:
    Not exactly the same as PHP foreach, just itterates through a list and
    returns the value of the current slot but uses that slot as the next index
    too.  Variables must be in the form YSI_g<name>S for the start index and
    YSI_g<name>A for the data array where <name> is what's entered in data.
-*----------------------------------------------------------------------------*/


#define foreach(%1,%2) \
    for (new %2 = YSI_g%1S; %2 != -1; %2 = YSI_g%1A[%2])

/*----------------------------------------------------------------------------*-
Function:
    foreachex
Params:
    data - Data to itterate through.
    as - Variable to set value to.
Return:
    -
Notes:
    Similar to foreach but doesn't declare a new variable for the itterator.
-*----------------------------------------------------------------------------*/


#define foreachex(%1,%2) \
    for (%2 = YSI_g%1S; %2 != -1; %2 = YSI_g%1A[%2])

/*----------------------------------------------------------------------------*-
Function:
    Itter_OnPlayerConnect
Params:
    playerid - Player who joined.
Return:
    -
Notes:
    Adds a player to the loop data.  Now sorts the list too.
-*----------------------------------------------------------------------------*/


Itter_OnPlayerConnect(playerid)
{
    DBGP2("Itter_OnPlayerConnect() start");
    DBGC5(Itter_ShowArray(YSI_gPlayerS, YSI_gPlayerA, MAX_PLAYERS););
    Itter_Add(Player, playerid);
    DBGC5(Itter_ShowArray(YSI_gPlayerS, YSI_gPlayerA, MAX_PLAYERS););
    DBGP2("Itter_OnPlayerConnect() end");
    return 1;
}

/*----------------------------------------------------------------------------*-
Function:
    Itter_OnPlayerDisconnect
Params:
    playerid - Player who left.
Return:
    -
Notes:
    Removes a player from the loop data.
-*----------------------------------------------------------------------------*/


Itter_OnPlayerDisconnect(playerid, reason)
{
    DBGP2("Itter_OnPlayerDisconnect() start");
    DBGC5(Itter_ShowArray(YSI_gPlayerS, YSI_gPlayerA, MAX_PLAYERS););
    Itter_Remove(Player, playerid);
    DBGC5(Itter_ShowArray(YSI_gPlayerS, YSI_gPlayerA, MAX_PLAYERS););
    DBGP2("Itter_OnPlayerDisconnect() end");
    #pragma unused reason
    return 1;
}

/*----------------------------------------------------------------------------*-
Function:
    Itter_ShowArray
Params:
    start - Itterator start point.
    members[] - Itterator contents.
    size - Number of itterator values
Return:
    -
Notes:
    Pure debug function.  Has regular prints not debug prints
    as it's only called when debug is on.
-*----------------------------------------------------------------------------*/


stock Itter_ShowArray(start, members[], size)
{
    static
        sString[61];
    new
        i,
        j = 10;
    DBGP2("Itter_ShowArray() start");
    printf("Start: %d", start);
    while (i < size)
    {
        sString[0] = '\0';
        while (i < j && i < size)
        {
            format(sString, sizeof (sString), "%s, %d", sString, members[i]);
            i++;
        }
        printf("Array (%d): %s", j, sString);
        j += 10;
    }
}

/*----------------------------------------------------------------------------*-
Function:
    Itter_AddInternal
Params:
    &start - Array start index.
    array[] - Itterator data.
    value - Item to add.
Return:
    -
Notes:
    Adds a value to a given itterator set.
-*----------------------------------------------------------------------------*/


stock Itter_AddInternal(&start, array[], value)
{
    if (array[value] != -1)
    {
        DBGP1("Itter_Add() Value error.");
        return 0;
    }
    #if defined YSI_ITTER_NO_SORT
        array[value] = start;
        start = value;
    #else
        if (start == -1)
        {
            start = value;
        }
        else if (start > value)
        {
            array[value] = start;
            start = value;
        }
        else
        {
            new
                cur = start,
                last;
            do
            {
                last = cur;
                cur = array[cur];
                if (cur > value)
                {
                    array[value] = cur;
                    array[last] = value;
                    return 1;
                }
            }
            while (cur != -1);
            array[last] = value;
        }
    #endif
    return 1;
}

/*----------------------------------------------------------------------------*-
Function:
    Itter_AddInternal
Params:
    &start - Array start index.
    array[] - Itterator data.
    value - Item to remove.
Return:
    -
Notes:
    Removes a value from an itterator.
-*----------------------------------------------------------------------------*/


stock Itter_RemoveInternal(&start, array[], value)
{
    if (start == -1)
    {
        return 0;
    }
    if (start == value)
    {
        start = array[value];
    }
    else
    {
        new
            cur = start;
        while (array[cur] != value)
        {
            cur = array[cur];
            if (cur == -1)
            {
                return 0;
            }
        }
        array[cur] = array[value];
    }
    array[value] = -1;
    return 1;
}
pawn Код:
Itter_OnPlayerConnect(playerid)
{
    DBGP2("Itter_OnPlayerConnect() start");
    DBGC5(Itter_ShowArray(YSI_gPlayerS, YSI_gPlayerA, MAX_PLAYERS););
    Itter_Add(Player, playerid);
    DBGC5(Itter_ShowArray(YSI_gPlayerS, YSI_gPlayerA, MAX_PLAYERS););
    DBGP2("Itter_OnPlayerConnect() end");
    return 1;
}
That's the code, the problem is, when i join in the server don't appear nothing, i mean, ** has joined the server. that's dont appears, what's tha problem?
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