[duvida]Ajuda no Infernus pawno editor
#1

й que quando eu vou compilar da um erro:
-e<name>set name of error(quiet comp
Eu clico no botao direito e ir para a linha do erro e fala:
--Impossivel localizar arquiivo!
E dou ok denovo e diz:
--" -e<name> set name of error file (quiet comp" id not a valid intenger value
e no aviso diz isso:
--Impossivel localizar arquiivo!
" -w<num> disable a specific warning by its number" is not a valid intenger value.
Eu ja tentei de tudo ja olhei o codigo 7 vezes e nada o codigo й esse:
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// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT


new Menu:Weapon Shop;

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
AddMenuItem(menu, 0, "Knife"); //0 $50
AddMenuItem(menu, 0, "Chainsaw"); //1 $300
AddMenuItem(menu, 0, "Grenade"); //2 $2000
AddMenuItem(menu, 0, "9mm"); //3 $500
AddMenuItem(menu, 0, "Silenced 9mm"); //4 $600
AddMenuItem(menu, 0, "Desert Eagle"); //5 $2000
AddMenuItem(menu, 0, "Shotgun"); //6 $1000
AddMenuItem(menu, 0, "Sawn-off Shotgun"); //7 $2000
AddMenuItem(menu, 0, "Combat Shotgun"); //8 $2500
AddMenuItem(menu, 0, "Micro SMG"); //9 $1500
AddMenuItem(menu, 0, "TEC9"); //10 $1800
AddMenuItem(menu, 0, "MP5"); //11 $1000

return 1;
}


public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/weaponshop1", cmdtext, true, 10) == 0)
{
{
ShowMenuForPlayer(Weapon Shop, playerid);
TogglePlayerControllable(playerid, false);
SendClientMessage(playerid, 0xFFFFFFAA, "Bem vindo ao Weapon Shop! Posso ajudб-lo?");
return 1;
}

return 1;
}


return 0;
}


public OnPlayerSelectedMenuRow(playerid, row)

new Menu:CurrentMenu = GetPlayerMenu(playerid);
if(CurrentMenu == Weapon Shop);
{
switch(row) //
{
case 0: //
{
GetPlayerMoney(playerid);
if(GetPlayerMoney(playerid)=50)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun");
GivePlayerWeapon(playerid, 4, 1);
GivePlayerMoney(playerid, -50);
TogglePlayerControllable(playerid, 1);
}
if(GetPlayerMoney(playerid)=49)
{
SendClientMessage(playerid, 0xFFFFFFAA, "> You dont have enough money! ($50)");
TogglePlayerControllable(playerid, 1);
}

case 1:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=300)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun");
GivePlayerWeapon(playerid, 9, 1);
GivePlayerMoney(playerid, -300);
TogglePlayerControllable(playerid, 1);
}
new(GetPlayerMoney(playerid)=299)
{
SendClientMessage(playerid, 0xFFFFFFAA "> You dont have enough money! ($300)")
TogglePlayerControllable(playerid, 1);
}
case 2:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=2000)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 16, 5);
GivePlayerMoney(playerid, -2000)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=1999)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($2000)")
TogglePlayerControllable(playerid, 1);
}
case 3:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=500)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 22, 500);
GivePlayerMoney(playerid, -500)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=499)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($500)")
TogglePlayerControllable(playerid, 1);
}
case 4:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=600)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 23, 500);
GivePlayerMoney(playerid, -600)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=599)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($600)")
TogglePlayerControllable(playerid, 1);
}
case 5:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=2000)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 24, 500);
GivePlayerMoney(playerid, -2000)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=1999)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($2000)")
TogglePlayerControllable(playerid, 1);
}
case 6:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=1000)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 25, 500);
GivePlayerMoney(playerid, -1000)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=999)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($1000)")
TogglePlayerControllable(playerid, 1);
}
case 7:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=2000)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 26, 500);
GivePlayerMoney(playerid, -2000)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=1999)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($2000)")
TogglePlayerControllable(playerid, 1);
}
case 8:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=2500)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 27, 500);
GivePlayerMoney(playerid, -2500)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=2499)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($2500)")
TogglePlayerControllable(playerid, 1);
}
case 9:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=1500)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 28, 1000);
GivePlayerMoney(playerid, -1500)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=1499)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($1500)")
TogglePlayerControllable(playerid, 1);
}
case 10:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)=1800)
{
SendClientMessage(playerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 32, 1500);
GivePlayerMoney(playerid, -1800)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=1799)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($1800)")
TogglePlayerControllable(playerid, 1);
}
case 11:
{
GetPlayerMoney(playerid);
new(GetPlayerMoney(playerid)>=1000)
{
SendClientMessage(playC:\Documents and Settings\Emerson\Meus documentos\Downloads\server da gang= C\pawno\includeerid, 0xFFFFFFAA, "You bought the gun")
GivePlayerWeapon(playerid, 29, 1000);
GivePlayerMoney(playerid, -1000)
TooglePlayerControllaber(playerid, 1);
}
new(GetPlayerMoney(playerid)=999)
{
SendClientMessage(playerid, 0xFFFFFFAA ">You dont have enough money! ($1000)")
TogglePlayerControllable(playerid, 1);
}
{

return 1;
}

public OnPlayerExitedMenu(playerid)
{
TogglePlayerControllable(playerid, true);
return 1;
}
#endif

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ajudem por favor
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#2

Poste em [pawn] [./pawn] sff
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#3

esse pawn editor infenus e bugado cara quando voce compila as vezes pode tar com erro mas no infernus nao aparece prefiro o original ..
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#4

o codigo й esse, mas o problema й que em qualquer pawo que eu tento da o mesmo erro, no do samp 0.3b eu compilo e o AMX fica com apenas 1kb e nao funciona podem me ajudar?
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