[AJUDA] Morrer ir para o Hospital
#1

Quando eu morro eu apareзo no mesmo lugar ai tem que digita /aceitarmorte para pode ir pra o hospital tem como me ajuda para quando morre ir direto para o hospital.


ta aki...

Код:
public Ambu(playerid)
{
        SetPlayerPos(playerid, 2003.3408,2288.1384,1011.1256);
	    SetPlayerInterior(playerid, 1);
	    SetPlayerFacingAngle(playerid, 180.0);
	    TogglePlayerControllable( playerid, 1);
        SetPlayerCameraPos(playerid,2002.6595,2284.1914,1012.5668);
		SetPlayerCameraLookAt(playerid,2003.4644,2288.8337,1011.1256);
	    ResetPlayerWeapons(playerid);
	    GameTextForPlayer(playerid, "~r~Curando...", 30000, 5);
	    Irhosp2 = SetTimerEx("HospitalCountdown", 30000, 0, "i", playerid);
        return 0;
}

public MorreDeitaTimer(playerid)
{
       SetPlayerPos(playerid, mortex[playerid], mortey[playerid], mortez[playerid]);
       SetPlayerVirtualWorld(playerid, World[playerid]);
       SetPlayerInterior(playerid, Interior[playerid]);
       ApplyAnimation(playerid,"CRACK", "crckdeth2", 4.0, 0, 1, 1, 1, 0);
       SetPlayerHealth(playerid, 10);
       SendClientMessage(playerid, COLOR_ALLDEPT, "[BIL] Vocк se feriu e precisa de esperar a ambulвncia. Para aceitar morrer /aceitarmorrer");
       SendClientMessage(playerid, COLOR_ALLDEPT, "[BIL] Para chamar a ambulвncia /serviзo mйdico");
       ApertarFnaMorte[playerid] = 1;
       return 0;
}

public HospitalCountdown(playerid)
{
        ApertarFnaMorte[playerid] = 0;
        Hospital[playerid] = 0;
        if(PlayerInfo[playerid][pDonateRank] == 1)
		{
			SetPlayerHealth(playerid, 100);
			SetPlayerArmour(playerid, 30);
            PlayerInfo[playerid][pDeaths] += 1;
            ClearAnimations(playerid);
            TogglePlayerControllable( playerid, 1);
            SetPlayerInterior(playerid, 0);
            SafeGivePlayerWeapon(playerid, 22, 100);
            SafeGivePlayerWeapon(playerid, 29, 250);
            SafeGivePlayerWeapon(playerid, 31, 250);
            new rand;
            rand = random(sizeof(HospSpawns));
		    SetPlayerPos(playerid, HospSpawns[rand][0], HospSpawns[rand][1], HospSpawns[rand][2]);
		    SendClientMessage(playerid, TEAM_CYAN_COLOR, "[Enfermeira]Vocк estб melhor, jб pode ir para casa!");
		    SetCameraBehindPlayer(playerid);
		    return 1;
		}
		if(PlayerInfo[playerid][pDonateRank] == 2)
		{
			SetPlayerHealth(playerid, 100);
			SetPlayerArmour(playerid, 60);
            PlayerInfo[playerid][pDeaths] += 1;
            ClearAnimations(playerid);
            TogglePlayerControllable( playerid, 1);
            SetPlayerInterior(playerid, 0);
            SafeGivePlayerWeapon(playerid, 24, 200);
            SafeGivePlayerWeapon(playerid, 29, 550);
            SafeGivePlayerWeapon(playerid, 31, 550);
            new rand;
            rand = random(sizeof(HospSpawns));
		    SetPlayerPos(playerid, HospSpawns[rand][0], HospSpawns[rand][1], HospSpawns[rand][2]);
		    SendClientMessage(playerid, TEAM_CYAN_COLOR, "[Enfermeira]Vocк estб melhor, jб pode ir para casa!");
		    SetCameraBehindPlayer(playerid);
		    return 1;
		}
		if(PlayerInfo[playerid][pDonateRank] == 3)
		{
			SetPlayerHealth(playerid, 100);
			SetPlayerArmour(playerid, 90);
            PlayerInfo[playerid][pDeaths] += 1;
            ClearAnimations(playerid);
            TogglePlayerControllable( playerid, 1);
            SetPlayerInterior(playerid, 0);
            SafeGivePlayerWeapon(playerid, 24, 9999);
            SafeGivePlayerWeapon(playerid, 29, 9999);
            SafeGivePlayerWeapon(playerid, 31, 9999);
            new rand;
            rand = random(sizeof(HospSpawns));
		    SetPlayerPos(playerid, HospSpawns[rand][0], HospSpawns[rand][1], HospSpawns[rand][2]);
		    SendClientMessage(playerid, TEAM_CYAN_COLOR, "[Enfermeira]Vocк estб melhor, jб pode ir para casa!");
		    SetCameraBehindPlayer(playerid);
		    return 1;
		}
		else
        SetPlayerHealth(playerid, 100);
        PlayerInfo[playerid][pDeaths] += 1;
        ClearAnimations(playerid);
        TogglePlayerControllable( playerid, 1);
        SetPlayerInterior(playerid, 0);
        new rand;
        rand = random(sizeof(HospSpawns));
		SetPlayerPos(playerid, HospSpawns[rand][0], HospSpawns[rand][1], HospSpawns[rand][2]);
		SendClientMessage(playerid, COLOR_LIGHTBLUE, "[Enfermeira]Vocк estб, melhor jб pode ir para casa!");
        ResetPlayerWeapons(playerid);
        SetCameraBehindPlayer(playerid);
        return 0;
}
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