[FilterScript] [FS]E-Animations System [NEW!]
#1

I'm sorry this was a copy of gl_actions
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#2

ey smartpants you copied the gl_actions script and changed it a little bit this is just a copie
Reply
#3

no dude i worked it out.
Reply
#4

Sorry, but this is crap! You ain't going anywhere copying shit like this.

I can find all the script in the default SA-MP Package!! >:C
Don't say i worked it out, cause you didn't do SHIT!
Reply
#5

Fuck You I did this asshole!
Reply
#6

no sorry but you didnt look this is your script:
pawn Код:
#include <a_samp>
#include <core>
#include <float>
#pragma tabsize 0

#include "E-Anim"

new gPlayerUsingLoopingAnim[MAX_PLAYERS];
new gPlayerAnimLibsPreloaded[MAX_PLAYERS];

new Text:txtAnimHelper;
//------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    // By Exterminator
    if(gPlayerUsingLoopingAnim[playerid]) {
        gPlayerUsingLoopingAnim[playerid] = 0;
        TextDrawHideForPlayer(playerid,txtAnimHelper);
    }

    return 1;
}
//-------------------------------------------------
// Get a FREE chat ROOM for your SERVER!! FREE!!
// At  >>  http://elmerz.com/chat  <<
//-------------------------------------------------

OnePlayAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
}

//-------------------------------------------------

LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    gPlayerUsingLoopingAnim[playerid] = 1;
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
    TextDrawShowForPlayer(playerid,txtAnimHelper);
}


//-------------------------------------------------

PreloadAnimLib(playerid, animlib[])
{
    ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}

//-------------------------------------------------

// ********** CALLBACKS **********

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(!gPlayerUsingLoopingAnim[playerid]) return;

    if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys)) {
        StopLoopingAnim(playerid);
        TextDrawHideForPlayer(playerid,txtAnimHelper);
    }
}
//-------------------------------------------------

StopLoopingAnim(playerid)
{
    gPlayerUsingLoopingAnim[playerid] = 0;
    ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
}

//-------------------------------------------------
public OnPlayerSpawn(playerid)
{
    if(!gPlayerAnimLibsPreloaded[playerid]) {
        PreloadAnimLib(playerid,"BOMBER");
        PreloadAnimLib(playerid,"RAPPING");
        PreloadAnimLib(playerid,"SHOP");
        PreloadAnimLib(playerid,"BEACH");
        PreloadAnimLib(playerid,"SMOKING");
        PreloadAnimLib(playerid,"FOOD");
        PreloadAnimLib(playerid,"ON_LOOKERS");
        PreloadAnimLib(playerid,"DEALER");
        PreloadAnimLib(playerid,"CRACK");
        PreloadAnimLib(playerid,"CARRY");
        PreloadAnimLib(playerid,"COP_AMBIENT");
        PreloadAnimLib(playerid,"PARK");
        PreloadAnimLib(playerid,"INT_HOUSE");
        PreloadAnimLib(playerid,"FOOD");
        gPlayerAnimLibsPreloaded[playerid] = 1;
    }
    return 1;
}

//-------------------------------------------------

public OnPlayerConnect(playerid)
{
    gPlayerUsingLoopingAnim[playerid] = 0;
    gPlayerAnimLibsPreloaded[playerid] = 0;
   
    return 1;
}

//-------------------------------------------------

public OnFilterScriptInit()
{
    // Init our text display
    txtAnimHelper = TextDrawCreate(610.0, 400.0,
    "~r~~k~~PED_SPRINT~ ~w~to stop the animation");
    TextDrawUseBox(txtAnimHelper, 0);
    TextDrawFont(txtAnimHelper, 2);
    TextDrawSetShadow(txtAnimHelper,0); // no shadow
    TextDrawSetOutline(txtAnimHelper,1); // thickness 1
    TextDrawBackgroundColor(txtAnimHelper,0x000000FF);
    TextDrawColor(txtAnimHelper,0xFFFFFFFF);
    TextDrawAlignment(txtAnimHelper,3); // align right
}

//-------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256];
    new idx;
    new dancestyle;
    cmd = strtok(cmdtext, idx);

    if(strcmp(cmd,"/animations",true)==0)
    {
        SendClientMessage(playerid,0xAFAFAFAA,"-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-");
        SendClientMessage(playerid,0xAFAFAFAA,"Animations PACK:");
        SendClientMessage(playerid,0xAFAFAFAA,"/handsup /drunk /bomb /getarrested /laugh /lookout /robman");
        SendClientMessage(playerid,0xAFAFAFAA,"/crossarms /lay /hide /vomit /eat /wave /taichi /inbedright");
        SendClientMessage(playerid,0xAFAFAFAA,"/deal /crack /smokem /smokef /groundsit /chat /dance /fucku");
        SendClientMessage(playerid,0xAFAFAFAA,"-=-=-=-=-=-=-||Animations PACK - /ecredits||-=-=-=-=-=-=-=-=-=-");
    }

    if(strcmp(cmd,"/ecredits",true)==0)
    {
        SendClientMessage(playerid,0xAFAFAFAA,"-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-");
        SendClientMessage(playerid,0xAFAFAFAA," Filterscript - ||E-Credits||");
        SendClientMessage(playerid,0xAFAFAFAA,"This Filterscript was Developed By Elmerz© Simple Scripting.");
        SendClientMessage(playerid,0xAFAFAFAA,"The Helpers of This FS were Exterminator and CorNET©");
        SendClientMessage(playerid,0xAFAFAFAA,"Developed in  ||Jan / 7 / 2011||  <2011 - 2012>");
        SendClientMessage(playerid,0xAFAFAFAA,"-=-=-=-=-=-=-||http://www.elmerz.com - By Elmerz© ||-=-=-=-=-=-=-=-=-=-");
    }
   
   
   

   

    // Rob Lookout
    if (strcmp("/lookout", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
          return 1;
    }
    // Rob Threat
    if (strcmp("/robman", cmdtext, true) == 0) {
          LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
          return 1;
    }
        if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) {
        // We Don't have anything here to use in cars.
        return 0;
    }

    // HANDSUP
    if(strcmp(cmd, "/handsup", true) == 0) {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
        return 1;
    }

    // CELLPHONE IN
    if(strcmp(cmd, "/cellin", true) == 0) {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }

    // CELLPHONE OUT
    if(strcmp(cmd, "/cellout", true) == 0) {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }
    // Place a Bomb
    if (strcmp("/bomb", cmdtext, true) == 0) {
        ClearAnimations(playerid);
        OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
        return 1;
    }
    // Police Arrest
    if (strcmp("/getarrested", cmdtext, true, 7) == 0) {
          LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
          return 1;
    }
    // Laugh
    if (strcmp("/laugh", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
          return 1;
    }
    // Drunk
    if(strcmp(cmd, "/drunk", true) == 0) {
        LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
        return 1;
    }
    // Arms crossed
    if (strcmp("/crossarms", cmdtext, true) == 0) {
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
          return 1;
    }
    // Lay Down
    if (strcmp("/lay", cmdtext, true, 6) == 0) {
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
          return 1;
    }
    // Take Cover
    if (strcmp("/hide", cmdtext, true, 3) == 0) {
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
          return 1;
    }
    // Vomit
    if (strcmp("/vomit", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
          return 1;
    }
    // Eat Burger
    if (strcmp("/eat", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
          return 1;
    }
    // Wave
    if (strcmp("/wave", cmdtext, true) == 0) {
          LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
          return 1;
    }
    // Slap Ass
    if (strcmp("/slapass", cmdtext, true) == 0) {
         OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
          return 1;
    }
        // Arms crossed
    if (strcmp("/crossarms", cmdtext, true) == 0) {
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
          return 1;
    }
    // Lay Down
    if (strcmp("/lay", cmdtext, true, 6) == 0) {
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
          return 1;
    }
    // Take Cover
    if (strcmp("/hide", cmdtext, true, 3) == 0) {
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
          return 1;
    }
    // Vomit
    if (strcmp("/vomit", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
          return 1;
    }
    // Eat Burger
    if (strcmp("/eat", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
          return 1;
    }
    // Wave
    if (strcmp("/wave", cmdtext, true) == 0) {
          LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
          return 1;
    }
    // Dealer
    if (strcmp("/deal", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
          return 1;
    }
    // Crack Dieing
    if (strcmp("/crack", cmdtext, true, 6) == 0) {
          LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
          return 1;
    }
    // Male Smoking
    if (strcmp("/smokem", cmdtext, true, 4) == 0) {
          LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke
          return 1;
    }
    // Female Smoking
    if (strcmp("/smokef", cmdtext, true) == 0) {
          LoopingAnim(playerid, "SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Female Smoking
          return 1;
    }
    // Sit
    if (strcmp("/groundsit", cmdtext, true, 4) == 0) {
          LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
          return 1;
    }
    // Idle Chat
    if(strcmp(cmd, "/chat", true) == 0) {
         OnePlayAnim(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
         return 1;
    }
    // Fucku
    if(strcmp(cmd, "/fucku", true) == 0) {
         OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
         return 1;
    }
    // TaiChi
    if(strcmp(cmd, "/taichi", true) == 0) {
         LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
         return 1;
    }
   
    // ChairSit
    if(strcmp(cmd, "/chairsit", true) == 0) {
         LoopingAnim(playerid,"BAR","dnk_stndF_loop",4.0,1,0,0,0,0);
         return 1;
    }
   


    // Bed Sleep R
    if(strcmp(cmd, "/inbedright", true) == 0) {
         LoopingAnim(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,0,0,0,0);
         return 1;
    }
    // Bed Sleep L
    if(strcmp(cmd, "/inbedleft", true) == 0) {
         LoopingAnim(playerid,"INT_HOUSE","BED_Loop_L",4.0,1,0,0,0,0);
         return 1;
    }
   

    // START DANCING
    if(strcmp(cmd, "/dance", true) == 0) {
            new tmp[256];

            // Get the dance style param
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp) || strlen(tmp) > 2) {
                SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
                return 1;
            }
           
            dancestyle = strval(tmp);
            if(dancestyle < 1 || dancestyle > 4) {
                SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
                return 1;
            }
           
            if(dancestyle == 1) {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
            } else if(dancestyle == 2) {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
            } else if(dancestyle == 3) {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
            } else if(dancestyle == 4) {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
            }
            return 1;
    }

    return 0;
}
//-------------------------------------------------
// EOF
and this is the origanal:
pawn Код:
#include <a_samp>
#include <core>
#include <float>
#pragma tabsize 0

#include "../include/gl_common.inc"

new gPlayerUsingLoopingAnim[MAX_PLAYERS];
new gPlayerAnimLibsPreloaded[MAX_PLAYERS];

new Text:txtAnimHelper;

//-------------------------------------------------

OnePlayAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
}

//-------------------------------------------------

LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    gPlayerUsingLoopingAnim[playerid] = 1;
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
    TextDrawShowForPlayer(playerid,txtAnimHelper);
}

//-------------------------------------------------

StopLoopingAnim(playerid)
{
    gPlayerUsingLoopingAnim[playerid] = 0;
    ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
}

//-------------------------------------------------

PreloadAnimLib(playerid, animlib[])
{
    ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}

//-------------------------------------------------

// ********** CALLBACKS **********

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(!gPlayerUsingLoopingAnim[playerid]) return;

    if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys)) {
        StopLoopingAnim(playerid);
        TextDrawHideForPlayer(playerid,txtAnimHelper);
    }
}

//------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    // if they die whilst performing a looping anim, we should reset the state
    if(gPlayerUsingLoopingAnim[playerid]) {
        gPlayerUsingLoopingAnim[playerid] = 0;
        TextDrawHideForPlayer(playerid,txtAnimHelper);
    }

    return 1;
}

//-------------------------------------------------

public OnPlayerSpawn(playerid)
{
    if(!gPlayerAnimLibsPreloaded[playerid]) {
        PreloadAnimLib(playerid,"BOMBER");
        PreloadAnimLib(playerid,"RAPPING");
        PreloadAnimLib(playerid,"SHOP");
        PreloadAnimLib(playerid,"BEACH");
        PreloadAnimLib(playerid,"SMOKING");
        PreloadAnimLib(playerid,"FOOD");
        PreloadAnimLib(playerid,"ON_LOOKERS");
        PreloadAnimLib(playerid,"DEALER");
        PreloadAnimLib(playerid,"CRACK");
        PreloadAnimLib(playerid,"CARRY");
        PreloadAnimLib(playerid,"COP_AMBIENT");
        PreloadAnimLib(playerid,"PARK");
        PreloadAnimLib(playerid,"INT_HOUSE");
        PreloadAnimLib(playerid,"FOOD");
        gPlayerAnimLibsPreloaded[playerid] = 1;
    }
    return 1;
}

//-------------------------------------------------

public OnPlayerConnect(playerid)
{
    gPlayerUsingLoopingAnim[playerid] = 0;
    gPlayerAnimLibsPreloaded[playerid] = 0;
   
    return 1;
}

//-------------------------------------------------

public OnFilterScriptInit()
{
    // Init our text display
    txtAnimHelper = TextDrawCreate(610.0, 400.0,
    "~r~~k~~PED_SPRINT~ ~w~to stop the animation");
    TextDrawUseBox(txtAnimHelper, 0);
    TextDrawFont(txtAnimHelper, 2);
    TextDrawSetShadow(txtAnimHelper,0); // no shadow
    TextDrawSetOutline(txtAnimHelper,1); // thickness 1
    TextDrawBackgroundColor(txtAnimHelper,0x000000FF);
    TextDrawColor(txtAnimHelper,0xFFFFFFFF);
    TextDrawAlignment(txtAnimHelper,3); // align right
}

//-------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256];
    new idx;
    new dancestyle;
    cmd = strtok(cmdtext, idx);

    if(strcmp(cmd,"/animlist",true)==0)
    {
        SendClientMessage(playerid,0xAFAFAFAA,"Available Animations:");
        SendClientMessage(playerid,0xAFAFAFAA,"/handsup /drunk /bomb /getarrested /laugh /lookout /robman");
        SendClientMessage(playerid,0xAFAFAFAA,"/crossarms /lay /hide /vomit /eat /wave /taichi");
        SendClientMessage(playerid,0xAFAFAFAA,"/deal /crack /smokem /smokef /groundsit /chat /dance /f**ku");
    }
   
    if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) {
        // We don't handle anything here that can be used InVehicle
        return 0;
    }

    // HANDSUP
    if(strcmp(cmd, "/handsup", true) == 0) {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
        return 1;
    }
   
    // CELLPHONE IN
    if(strcmp(cmd, "/cellin", true) == 0) {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }
   
    // CELLPHONE OUT
    if(strcmp(cmd, "/cellout", true) == 0) {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }

    // Drunk
    if(strcmp(cmd, "/drunk", true) == 0) {
        LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
        return 1;
    }
   
    // Place a Bomb
    if (strcmp("/bomb", cmdtext, true) == 0) {
        ClearAnimations(playerid);
        OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
        return 1;
    }
    // Police Arrest
    if (strcmp("/getarrested", cmdtext, true, 7) == 0) {
          LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
          return 1;
    }
    // Laugh
    if (strcmp("/laugh", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
          return 1;
    }
    // Rob Lookout
    if (strcmp("/lookout", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
          return 1;
    }
    // Rob Threat
    if (strcmp("/robman", cmdtext, true) == 0) {
          LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
          return 1;
    }
    // Arms crossed
    if (strcmp("/crossarms", cmdtext, true) == 0) {
          LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
          return 1;
    }
    // Lay Down
    if (strcmp("/lay", cmdtext, true, 6) == 0) {
          LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
          return 1;
    }
    // Take Cover
    if (strcmp("/hide", cmdtext, true, 3) == 0) {
          LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
          return 1;
    }
    // Vomit
    if (strcmp("/vomit", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
          return 1;
    }
    // Eat Burger
    if (strcmp("/eat", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
          return 1;
    }
    // Wave
    if (strcmp("/wave", cmdtext, true) == 0) {
          LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
          return 1;
    }
    // Slap Ass
    if (strcmp("/slapass", cmdtext, true) == 0) {
         OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
          return 1;
    }
    // Dealer
    if (strcmp("/deal", cmdtext, true) == 0) {
          OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
          return 1;
    }
    // Crack Dieing
    if (strcmp("/crack", cmdtext, true, 6) == 0) {
          LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
          return 1;
    }
    // Male Smoking
    if (strcmp("/smokem", cmdtext, true, 4) == 0) {
          LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke
          return 1;
    }
    // Female Smoking
    if (strcmp("/smokef", cmdtext, true) == 0) {
          LoopingAnim(playerid, "SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Female Smoking
          return 1;
    }
    // Sit
    if (strcmp("/groundsit", cmdtext, true, 4) == 0) {
          LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
          return 1;
    }
    // Idle Chat
    if(strcmp(cmd, "/chat", true) == 0) {
         OnePlayAnim(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
         return 1;
    }
    // Fucku
    if(strcmp(cmd, "/fucku", true) == 0) {
         OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
         return 1;
    }
    // TaiChi
    if(strcmp(cmd, "/taichi", true) == 0) {
         LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
         return 1;
    }
   
    // ChairSit
    if(strcmp(cmd, "/chairsit", true) == 0) {
         LoopingAnim(playerid,"BAR","dnk_stndF_loop",4.0,1,0,0,0,0);
         return 1;
    }
   
    /* Would allow people to troll... but would be cool as a script
       controlled function
    // Bed Sleep R
    if(strcmp(cmd, "/inbedright", true) == 0) {
         LoopingAnim(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,0,0,0,0);
         return 1;
    }
    // Bed Sleep L
    if(strcmp(cmd, "/inbedleft", true) == 0) {
         LoopingAnim(playerid,"INT_HOUSE","BED_Loop_L",4.0,1,0,0,0,0);
         return 1;
    }*/

   

    // START DANCING
    if(strcmp(cmd, "/dance", true) == 0) {
            new tmp[256];

            // Get the dance style param
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp) || strlen(tmp) > 2) {
                SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
                return 1;
            }
           
            dancestyle = strval(tmp);
            if(dancestyle < 1 || dancestyle > 4) {
                SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
                return 1;
            }
           
            if(dancestyle == 1) {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
            } else if(dancestyle == 2) {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
            } else if(dancestyle == 3) {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
            } else if(dancestyle == 4) {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
            }
            return 1;
    }

    return 0;
}
//-------------------------------------------------
// EOF
so please prove me with showing me what is changed!

EDIT:
ow sorry you did worked it out :
you putted your credits at it and ow and! you changed the view off the animlist( :O!!!) and you wanna know something else? here is some proof: you where dumb enough to not delete the comments next to the anims!XD
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#7

-.- its just a litel the same.
Reply
#8

what do you mean? i dont quite understand(i'm dutch)
Reply
#9

I mean its not all the same! cant you reed my signature? Simple Scripting!
Reply
#10

Quote:
Originally Posted by Elmerz_com
Посмотреть сообщение
I mean its not all the same! cant you reed my signature? Simple Scripting!
an other asshole
BANNED
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