How to make /do for nearby players?
#1

Код:
dcmd_do(playerid, params[])
{
	new msg[80];
	if (sscanf(params, "s", msg)) SendClientMessage(playerid, COLOR_RED, "USAGE: /do [text]");
	else {
	    new sendername[MAX_PLAYER_NAME];
		GetPlayerName(playerid, sendername, sizeof(sendername));
		format(msg, sizeof(msg), "%s ((%s))", msg, sendername);
	    SendClientMessageToAll(COLOR_PURPLE, msg);
	    }
  	return 1;
}
Guys, I want to make it only for nearby players like RP servers. Also, /me. Tell me what to do please...

I've looked into other RP scripts, and I can't take the specific code out. Help me. Thanks.
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#2

Use ProxDetectorS() ..

Код:
forward ProxDetectorS(Float:radi, playerid, targetid);

public ProxDetectorS(Float:radi, playerid, targetid)
{
    if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
	{
		new Float:posx, Float:posy, Float:posz;
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		//radi = 2.0; //Trigger Radius
		GetPlayerPos(targetid, posx, posy, posz);
		tempposx = (oldposx -posx);
		tempposy = (oldposy -posy);
		tempposz = (oldposz -posz);
		//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
		if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
		{
			return 1;
		}
	}
	return 0;
}
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#3

I wouldn't suggest you to use ProxDetector (TIP: ProxDetectorS is for something else, not for this) for this. This NearByMessage is much simpler to understand.
But it's your choice.

You can use this:

pawn Код:
forward NearByMessage(playerid, colour, string[]);
public NearByMessage(playerid, colour, string[])
{
    new Float:PlayerX, Float:PlayerY, Float:PlayerZ;
    for(new i = 0;i < MAX_PLAYERS;i++)
    {
        if(IsPlayerConnected(i))
        {
            GetPlayerPos(playerid,PlayerX, PlayerY, PlayerZ);
            if(IsPlayerInRangeOfPoint(i, 12, PlayerX, PlayerY, PlayerZ))
            {
                if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i) && GetPlayerInterior(playerid) == GetPlayerInterior(i))
                {
                    SendClientMessage(i, colour, string);
                }
            }
        }
    }
    return 1;
}
And then just replace your SendClientMessageToAll(COLOR_PURPLE, msg); with NearByMessage(playerid, COLOR_PURPLE, msg);
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#4

I FAILED !!

This is the function:
Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);


public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
	if(IsPlayerConnected(playerid))
	{
		new Float:posx, Float:posy, Float:posz;
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		//radi = 2.0; //Trigger Radius
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
			if(IsPlayerConnected(i))
			{
				if(!BigEar[i])
				{
					GetPlayerPos(i, posx, posy, posz);
					tempposx = (oldposx -posx);
					tempposy = (oldposy -posy);
					tempposz = (oldposz -posz);
					//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
					if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
					{
						SendClientMessage(i, col1, string);
					}
					else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
					{
						SendClientMessage(i, col2, string);
					}
					else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
					{
						SendClientMessage(i, col3, string);
					}
					else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
					{
						SendClientMessage(i, col4, string);
					}
					else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
					{
						SendClientMessage(i, col5, string);
					}
				}
				else
				{
					SendClientMessage(i, col1, string);
				}
			}
		}
	}//not connected
	return 1;
}
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#5

Thank you so much.
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#6

It was my pleasure.
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