Enb Series on Samp 0.3c
#1

Hello, today I installed the enb series for my San Andreas. On San Andreas it works very fine, but when I start the enb on samp, then it looks like this:



Can someone help me ?
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#2

works fine for me try getting
the latest version from:
http://enbdev.com/download_en.htm
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#3

I downloaded this GTA San Andreas beta v0.075c test 2, but still the same.
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#4

Can anyone upload a working ENB with perfect settings like reflection and not too much bloom and light.
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#5

wait imma upload mine^^

Edit:

there you go



http://www.megaupload.com/?d=GEU9C14L
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#6

Quote:
Originally Posted by saiberfun
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wait imma upload mine^^

Edit:

there you go



http://www.megaupload.com/?d=GEU9C14L
Looks awesome, i'll test it.
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#7

Quote:
Originally Posted by Clive
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Looks awesome, i'll test it.
well I got an Nvidia GT 9800 Gainward so it should work fine
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#8

Quote:
Originally Posted by saiberfun
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well I got an Nvidia GT 9800 Gainward so it should work fine
Hmm, i got nVidia 9800 GTX , it'll works fine for me too i guess
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#9

I have question , can enb work on this graphic card: Geforce 7300?
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#10

Quote:
Originally Posted by NiccoN
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I have question , can enb work on this graphic card: Geforce 7300?
Readme.txt says:
Quote:
Originally Posted by readme.txt
SYSTEM REQUIREMENTS:
Videocard with support of Shader Model 2.0 or better. Videocards in the list below may fit:
GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 8500, 8600, 8800;
Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850, 1300, 1600, 1800, 1900, 1950, 2400, 2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware reduced versions and just because not tested myself). ENBSeries (current version) will not run at all or will not work properly if hardware by any reason not support minimal requirements of the mod. Videocards with lower shader versions capable to work in theory, but they are too slow, no sense. Videocards of new generation (DirectX10 compatible) in common cases works much faster in this mod, than their performance equivalents in DirectX9 games.
The requirements to videomemory size are very high, depends from screen resolution and antialiasing, for example without antialiasing in a mode 1024*768 it cost 64 Mb of videomemory, and for 1280*1024 106 Mb are necessary. Operative memory and processor play an insignificant role, though all should be balanced.
So yes.
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