16.12.2010, 14:03
Hello, i need some help with my /settalk code, The code is meant to set the player talking animation, but it dosent do the animation. Just the text shows up, here is the realchat code:
And this is the settalk command :
I cant figure out the problem. Any help would be appreciated,
Thanks, Alex
pawn Код:
if (realchat)
{
if(gPlayerLogged[playerid] == 0)
{
return 0;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
if(!IsPlayerInAnyVehicle(playerid))
{
if(settalk1[playerid] == 1)
{
ApplyAnimation(playerid,"PED","factalk",4.1,1,1,1,1,1);
}
if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "Stranger Says: %s", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
else
{
format(string, sizeof(string), "%s Says: %s", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
}
else
{
new carid = GetPlayerVehicleID(playerid);
new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
if(IsABike(carid) || IsAOBike(carid) || IsAPizzabike(carid) || IsAPlane(carid) || IsABoat(carid) || IsASweeper(carid) || IsAHarvest(carid) || IsADrugHarvest(carid) || IsATank(carid) || pveh == 523 || pveh == 480 || pveh == 567 || pveh == 533 || pveh == 555 || pveh == 539 || pveh == 572 || pveh == 571 || pveh == 530 || pveh == 457 || pveh == 575 || pveh == 536 || pveh == 424)
{
if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "Stranger Says: %s", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
else
{
format(string, sizeof(string), "%s Says: %s", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
}
else
{
if(VehicleWindows[GetPlayerVehicleID(playerid)] == 0)
{
if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "(Windows Shut) Stranger Says: %s", text);
ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
else
{
format(string, sizeof(string), "(Windows Shut) %s Says: %s", sendername, text);
ProxDetector(10.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
}
else
{
if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "(Windows Open) Stranger Says: %s", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
else
{
format(string, sizeof(string), "(Windows Open) %s Says: %s", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
}
}
}
}
return 1;
}
pawn Код:
if(strcmp(cmd, "/settalk", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new settalk[128];
settalk = strtok(cmdtext, idx);
if(!strlen(settalk)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /settalk 1-5");
return 1;
}
else if(strcmp(settalk,"1", true) == 0)
{
if(settalk1[playerid] >= 0)//Fix made by Alex
{
settalk1[playerid] = 1;
SendClientMessage(playerid, COLOR_WHITE, " Chat style has been set!");
return 1;
}
}
}
}
Thanks, Alex