bugs with Raven's Role play script
#1

One bug is that when you use /duty your turn into skin id 0 which is cj. And another bug is that random people when the create account on the server they get millions of dollars so can any one assist me in how to fix these bugs
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#2

Post the code of the /duty and the /register system.
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#3

Код:
if(strcmp(cmd, "/duty", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerInfo[playerid][pWanted] == 1) return SendClientMessage(playerid, COLOR_GREY, "* Criminals can not go on duty!");
			if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || IsAFreecop(playerid))
			{
				if(PlayerInfo[playerid][pDBanned] == 1)
				{
					SendClientMessage(playerid, COLOR_GREY, "* You are Banned from Cop Duty!");
					return 1;
				}
				if (IsPlayerInRangeOfPoint(playerid, 6,255.3,77.4,1003.6) || IsPlayerInRangeOfPoint(playerid, 6,223.6328,186.8251,1003.0313) || IsPlayerInRangeOfPoint(playerid, 6, 233.4989,123.6518,1003.2188) || PlayerInfo[playerid][pLocal] != 255)
				{
					if(PlayerInfo[playerid][pDuty] == 0)
			        {
			            if(IsAFreecop(playerid))
			            {
			                format(string, sizeof(string), "* Voluntary Officer %s took a Badge and a Gun from his locker.", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
							SafeResetPlayerWeapons(playerid);
							SafeGivePlayerWeapon(playerid, 41, 150);
							SafeGivePlayerWeapon(playerid, 24, 200);
							SafeGivePlayerWeapon(playerid, 3, 0);
							SetPlayerColor(playerid,0xa9c4e400);
							PlayerInfo[playerid][pDuty] = 1;
							PlayerInfo[playerid][pChar] = 71;
							new factionskin = PlayerInfo[playerid][pChar];
    						SetPlayerSkin(playerid, factionskin);
    						SaveGuns(playerid);
							return 1;
						}
			            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			            {
				    		format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
				    		SendClientMessage(playerid, COLOR_WHITE, "Type /equip for equipments // Type /undercover to see UC Skins!");
    					}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			            {
				    		format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
				    		SendClientMessage(playerid, COLOR_WHITE, "Type /equip, /agent and /undercover for equipments & Skins!");
    					}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
			            {
				    		format(string, sizeof(string), "* Soldier %s took a Badge and a Gun from his locker.", sendername);
				    		SendClientMessage(playerid, COLOR_WHITE, "Type /equip and /soldier for equipments & Skins!");
						}
						SendClientMessage(playerid, COLOR_WHITE,"* If you wish to use your tazer type /tazer");
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
						SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 24, 200);
						SafeGivePlayerWeapon(playerid, 3, 0);
						PlayerInfo[playerid][pTazerBullets] = 20;
						PlayerInfo[playerid][pDuty] = 1;
						SetPlayerToTeamColor(playerid);
						new factionskin = PlayerInfo[playerid][pChar];
    					SetPlayerSkin(playerid, factionskin);
    					AttachWeaponCorrectly(playerid, 23);
					}
					else if(PlayerInfo[playerid][pDuty] == 1)
					{
					    if(IsAFreecop(playerid))
					    {
					        format(string, sizeof(string), "* Voluntary Officer %s places his Badge and Gun in his locker.", sendername);
					        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
							SafeResetPlayerWeapons(playerid);
							PlayerInfo[playerid][pDuty] = 0;
							SetPlayerColor(playerid, TEAM_HIT_COLOR);
							new originalskin = PlayerInfo[playerid][pModel];
	    					SetPlayerSkin(playerid, originalskin);
	    					PlayerInfo[playerid][pChar] = 0;
	    					SetPlayerWeapons(playerid);
							return 1;
						}
					    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
					    {
					        OnSwatDuty[playerid] = 0;
							format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
						{
						    OnTacticalDuty[playerid] = 0;
						    format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
			            {
			                OnSpecialFDuty[playerid] = 0;
				    		format(string, sizeof(string), "* Soldier %s places his Badge and Gun in his locker.", sendername);
						}
						ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
						SafeResetPlayerWeapons(playerid);
						SafeSetPlayerArmour(playerid, 100);
						SafeGivePlayerWeapon(playerid, 41, 500);
						PlayerInfo[playerid][pDuty] = 0;
						PlayerInfo[playerid][pChar] = 0;
						SetPlayerColor(playerid, TEAM_HIT_COLOR);
						new originalskin = PlayerInfo[playerid][pModel];
    					SetPlayerSkin(playerid, originalskin);
    					AttachWeaponCorrectly(playerid, 99);
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "** You are not in a locker room !");
					return 1;
				}
			}
			else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
			{
			    if(!IsPlayerInRangeOfPoint(playerid, 3.0, 1222.1793,-1246.3489,1287.8243))
			    {
			        SendClientMessage(playerid, COLOR_GRAD1, "You are not at the Medic Lockers!");
			        return 1;
				}
			    if(JobDuty[playerid] == 1)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Medic Job and will not receive calls anymore.");
			        JobDuty[playerid] = 0;
			        Medics -= 1;
			        SetPlayerColor(playerid, TEAM_HIT_COLOR);
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Medic Job and will receive calls from people in need.");
			        JobDuty[playerid] = 1;
			        Medics += 1;
					SetPlayerColor(playerid, 0xFF828200);
			    }
			}
			else if(PlayerInfo[playerid][pMember] == 12||PlayerInfo[playerid][pLeader] == 12)
			{
			    if(!IsPlayerInRangeOfPoint(playerid, 3.0, 2811.7837,-1167.3248,1025.5703))
			    {
			        SendClientMessage(playerid, COLOR_GRAD1, "You are not at the Firemen Lockers!");
			        return 1;
				}
			    if(JobDuty[playerid] == 1)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Firemen Job and will not receive calls anymore.");
			        JobDuty[playerid] = 0;
			        SetPlayerColor(playerid, TEAM_HIT_COLOR);
			        SafeResetPlayerWeapons(playerid);
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Firemen Job and will receive calls from people in need.");
			        JobDuty[playerid] = 1;
					SetPlayerColor(playerid, 0xAA333300);
					SafeGivePlayerWeapon(playerid, 42, 2500);
					SafeGivePlayerWeapon(playerid, 6, 1);
			    }
			}
			else if(PlayerInfo[playerid][pJob] == 17)
   			{
       			if(JobDuty[playerid] == 1)
       			{
           			SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Pizza Delivery Job and will not receive calls anymore.");
           			JobDuty[playerid] = 0;
           			PizzaBoys -= 1;
       			}
       			else
       			{
           			SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Pizza Delivery Job and will receive calls from people in need.");
           			JobDuty[playerid] = 1;
        			PizzaBoys += 1;
        			GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "[Advert] Well stacked pizza worker %s is now On Duty, /call 111 to order a pizza.", sendername);
	    			OOCNews(0xFF7E00AA,string);
				}
			}
			else if(PlayerInfo[playerid][pJob] == 7)
			{
			    if(JobDuty[playerid] == 1)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Car Mechanic Job and will not receive calls anymore.");
			        JobDuty[playerid] = 0;
			        Mechanics -= 1;
			    }
			    else
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Car Mechanic Job and will receive calls from people in need.");
			        JobDuty[playerid] = 1;
			        Mechanics += 1;
			        GetPlayerName(playerid,sendername,sizeof(sendername));
   					format(string, sizeof(string), "[Advert] Car mechanic %s is now On Duty, /call 555 to call a mechanic.", sendername);
	    			OOCNews(0x2993EDAA,string);
			    }
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GRAD1, "   You are not a Cop !");
			}

			new y, m, d;
			new h,mi,s;
			getdate(y,m,d);
			gettime(h,mi,s);
			format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /duty",d,m,y,h,mi,s,sendername);
			CommandLog(string);
		}
		return 1;
	}
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#4

WTF Post the code between the [code] tag first.
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#5

Post this stuff on the "Ravens Roleplay Script" not here.
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#6

this must go in the scriptin section and the title must be changed to: bugs in register and duty, and if you dont change it then post it in ravens roleplay thread :P
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