[Map] Los Santos Police Departement V0.1
#1

LSPD v0.1
INFORMATION:
[CENTER]An a update of LSPD Interior
Hope you like it
If you need an a Mapper Pm me (Mapping for Cash.)!
Thank's you
More and more and more Mapp's soon !!!
And next mapp's will be more realistic!!!
Get readdy!
Pic's
:
/imageshack/gal.php?...0800453235.png
My frap's screenshot suck's
I did Half of pic's
It didn't screen it all the photoes
Please add the object's and test you will find more stuff
Some little Pic's(Not all mapp)
Object's :

Код:
CreateObject(1712,242.78190613,62.96968079,1002.64062500,0.00000000,0.00000000,90.00000000); //object(kb_couch05) (1)
CreateObject(1712,242.76516724,67.67992401,1002.64062500,0.00000000,0.00000000,90.00000000); //object(kb_couch05) (2)
CreateObject(1712,242.85112000,69.94188690,1002.64062500,0.00000000,0.00000000,90.00000000); //object(kb_couch05) (3)
CreateObject(1712,243.52432251,71.84103394,1002.64062500,0.00000000,0.00000000,0.00000000); //object(kb_couch05) (4)
CreateObject(1712,247.78071594,71.87402344,1002.64062500,0.00000000,0.00000000,0.00000000); //object(kb_couch05) (5)
CreateObject(1712,249.92214966,71.75358582,1002.64062500,0.00000000,0.00000000,270.00000000); //object(kb_couch05) (6)
CreateObject(1712,249.91905212,69.50624847,1002.64062500,0.00000000,0.00000000,270.00000000); //object(kb_couch05) (7)
CreateObject(1712,249.96681213,67.25288391,1002.64062500,0.00000000,0.00000000,270.00000000); //object(kb_couch05) (8)
CreateObject(2602,264.77239990,71.76725006,1003.21539307,0.00000000,0.00000000,319.99475098); //object(police_cell_toilet) (2)
CreateObject(2602,264.80773926,71.01747131,1003.21539307,0.00000000,0.00000000,319.99328613); //object(police_cell_toilet) (3)
CreateObject(2602,264.84387207,70.26747131,1003.21539307,0.00000000,0.00000000,311.99328613); //object(police_cell_toilet) (4)
CreateObject(2602,264.79113770,72.46627808,1003.21539307,0.00000000,0.00000000,319.99328613); //object(police_cell_toilet) (5)
CreateObject(2602,264.80996704,73.14054108,1003.21539307,0.00000000,0.00000000,319.99328613); //object(police_cell_toilet) (6)
CreateObject(2602,264.83062744,73.88935089,1003.24041748,0.00000000,0.00000000,319.99328613); //object(police_cell_toilet) (7)
CreateObject(2742,261.09716797,72.39189148,1003.78027344,0.00000000,0.00000000,0.00000000); //object(cj_handdrier) (1)
CreateObject(2523,260.56527710,71.82283783,1002.29431152,0.00000000,0.00000000,0.00000000); //object(cj_b_sink3) (1)
CreateObject(2452,253.25856018,80.83593750,1003.19781494,0.00000000,0.00000000,0.00000000); //object(cj_ff_fridge2) (1)
CreateObject(1523,250.45027161,64.83669281,1002.64062500,0.00000000,0.00000000,270.25000000); //object(gen_doorext10) (1)
CreateObject(1523,250.53057861,61.82245636,1002.64062500,0.00000000,0.00000000,90.24719238); //object(gen_doorext10) (2)
CreateObject(2164,250.95065308,67.17407227,1002.64062500,0.00000000,0.00000000,90.00000000); //object(med_office_unit_5) (1)
CreateObject(2164,250.95260620,68.95168304,1002.64062500,0.00000000,0.00000000,90.00000000); //object(med_office_unit_5) (2)
CreateObject(2197,251.97004700,66.35903931,1002.64062500,0.00000000,0.00000000,90.00000000); //object(filling_cabinet) (1)
CreateObject(985,253.94270325,95.05747986,1002.82855225,0.00000000,0.00000000,90.00000000); //object(gate_autor) (1)
CreateObject(2930,258.98886108,89.22293091,1003.18322754,90.00000000,180.00000000,180.00000000); //object(chinatgate) (2)
CreateObject(3657,254.86183167,90.04212189,1001.96350098,0.00000000,0.00000000,270.00000000); //object(airseata_las) (1)
CreateObject(3657,254.83013916,86.69133759,1001.96350098,0.00000000,0.00000000,270.00000000); //object(airseata_las) (5)
CreateObject(3657,254.81149292,85.19056702,1001.96350098,0.00000000,0.00000000,270.00000000); //object(airseata_las) (6)
CreateObject(985,253.96028137,87.26490784,1002.82855225,0.00000000,0.00000000,90.00000000); //object(gate_autor) (3)
CreateObject(2930,253.86701965,83.38944244,1004.08264160,0.25003052,0.00000000,355.98901367); //object(chinatgate) (3)
CreateObject(2886,258.78857422,89.24711609,1003.38140869,0.00000000,0.00000000,267.50000000); //object(sec_keypad) (1)
CreateObject(2886,252.81361389,81.82859039,1003.60699463,0.00000000,0.00000000,180.00000000); //object(sec_keypad) (3)
CreateObject(3657,253.20263672,86.95982361,1001.96350098,0.00000000,0.00000000,90.00000000); //object(airseata_las) (7)
CreateObject(3657,253.18164062,90.00466156,1001.96350098,0.00000000,0.00000000,90.00000000); //object(airseata_las) (8)
CreateObject(3657,253.23321533,85.27148438,1001.96350098,0.00000000,0.00000000,90.00000000); //object(airseata_las) (9)
CreateObject(2921,247.89843750,85.61708832,1004.94262695,0.00000000,0.00000000,358.00000000); //object(kmb_cam) (1)
CreateObject(2921,253.58169556,81.66187286,1004.24761963,0.00000000,0.00000000,306.00000000); //object(kmb_cam) (2)
CreateObject(2921,255.07217407,81.49803162,1004.24761963,0.00000000,0.00000000,305.99670410); //object(kmb_cam) (3)
CreateObject(2921,269.12741089,92.68530273,1002.83630371,0.00000000,0.00000000,100.00000000); //object(kmb_cam) (4)
CreateObject(2930,266.38421631,83.83593750,1002.67590332,0.00000000,0.00000000,0.00000000); //object(chinatgate) (4)
CreateObject(2930,266.35171509,88.51621246,1002.67590332,0.00000000,0.00000000,0.00000000); //object(chinatgate) (5)
CreateObject(1771,263.19357300,82.33859253,1000.67272949,0.00000000,0.00000000,0.00000000); //object(cj_bunk_bed1) (1)
CreateObject(1771,263.33511353,77.59481812,1000.67272949,0.00000000,0.00000000,0.00000000); //object(cj_bunk_bed1) (3)
CreateObject(2738,264.88571167,79.23118591,1000.64190674,0.00000000,0.00000000,0.00000000); //object(cj_toilet_bs) (1)
CreateObject(2738,264.59472656,83.72113037,1000.64190674,0.00000000,0.00000000,0.00000000); //object(cj_toilet_bs) (2)
CreateObject(2738,264.55416870,88.22749329,1000.64190674,0.00000000,0.00000000,0.00000000); //object(cj_toilet_bs) (3)
CreateObject(1771,263.46020508,86.73293304,1000.67272949,0.00000000,0.00000000,358.00000000); //object(cj_bunk_bed1) (6)
CreateObject(2008,269.72424316,90.96051025,1000.03906250,0.00000000,0.00000000,180.00000000); //object(officedesk1) (1)
CreateObject(1720,269.05303955,91.73623657,1000.03906250,0.00000000,0.00000000,0.00000000); //object(rest_chair) (1)
CreateObject(1825,218.45393372,69.69058990,1004.03906250,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (1)
CreateObject(1825,218.54887390,67.03514099,1004.03906250,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (2)
CreateObject(1825,220.73417664,66.99208069,1004.03906250,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (3)
CreateObject(1825,220.96444702,69.76787567,1004.03906250,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (5)
CreateObject(2207,216.53840637,77.55535889,1004.03906250,0.00000000,0.00000000,88.00000000); //object(med_office7_desk_1) (1)
CreateObject(2356,214.98081970,78.46039581,1004.03906250,0.00000000,0.00000000,270.00000000); //object(police_off_chair) (1)
CreateObject(2724,217.45283508,79.92878723,1004.58605957,0.00000000,0.00000000,0.00000000); //object(lm_stripchair) (1)
CreateObject(2724,217.49523926,77.55546570,1004.58605957,0.00000000,0.00000000,180.00000000); //object(lm_stripchair) (2)
CreateObject(1670,216.35758972,79.02061462,1004.81640625,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
CreateObject(1433,217.45173645,78.70364380,1004.21875000,0.00000000,0.00000000,0.00000000); //object(dyn_table_1) (1)
CreateObject(1670,217.60711670,78.99254608,1004.81640625,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
CreateObject(1670,217.59527588,78.49230957,1004.81640625,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (3)
CreateObject(2190,216.72708130,78.03060913,1004.81640625,0.00000000,0.00000000,254.00000000); //object(pc_1) (1)
CreateObject(2606,221.89062500,76.64501190,1006.99530029,0.00000000,0.00000000,264.00000000); //object(cj_police_counter2) (1)
CreateObject(2606,221.89062500,76.64453125,1006.49530029,0.00000000,0.00000000,263.99597168); //object(cj_police_counter2) (2)
CreateObject(2606,221.89062500,76.64453125,1005.99530029,0.00000000,0.00000000,263.99597168); //object(cj_police_counter2) (3)
CreateObject(2606,221.89062500,76.64453125,1005.49530029,0.00000000,0.00000000,263.99597168); //object(cj_police_counter2) (4)
CreateObject(2608,216.15733337,73.85462952,1004.75054932,0.00000000,0.00000000,181.99951172); //object(polce_shelf) (2)
CreateObject(2610,217.56616211,73.67987061,1004.86450195,0.00000000,0.00000000,181.25000000); //object(cj_p_fileing2) (1)
CreateObject(2591,218.84097290,80.64554596,1006.74096680,0.00000000,0.00000000,0.00000000); //object(ab_partition1) (1)
CreateObject(2591,218.80966187,75.86558533,1006.74096680,0.00000000,0.00000000,0.00000000); //object(ab_partition1) (2)
CreateObject(2164,215.86875916,82.55667114,1004.03906250,0.00000000,0.00000000,0.00000000); //object(med_office_unit_5) (3)
CreateObject(1775,218.02723694,82.90625000,1005.13610840,0.00000000,0.00000000,0.00000000); //object(cj_sprunk1) (1)
CreateObject(14705,215.88027954,77.44732666,1005.06536865,0.00000000,0.00000000,0.00000000); //object(int2vase) (1)
CreateObject(1808,214.98547363,82.51347351,1004.03906250,0.00000000,0.00000000,0.00000000); //object(cj_watercooler2) (1)
CreateObject(1808,214.48556519,82.52516174,1004.03906250,0.00000000,0.00000000,0.00000000); //object(cj_watercooler2) (2)
CreateObject(1828,220.00450134,78.21377563,1004.03906250,0.00000000,0.00000000,0.00000000); //object(man_sdr_rug) (1)
CreateObject(2100,214.05549622,75.58168030,1004.03906250,0.00000000,0.00000000,88.75000000); //object(med_hi_fi_2) (1)
CreateObject(2192,215.62313843,79.33934021,1004.82891846,0.00000000,0.00000000,134.50000000); //object(fan_1) (1)
CreateObject(1491,218.87283325,77.48435211,1004.03906250,0.00000000,0.00000000,88.50000000); //object(gen_doorint01) (1)
CreateObject(2591,218.87831116,81.73834991,1006.74096680,0.00000000,0.00000000,0.00000000); //object(ab_partition1) (3)
CreateObject(1491,206.66056824,61.23208237,1004.03906250,0.00000000,0.00000000,88.99475098); //object(gen_doorint01) (3)
CreateObject(1491,222.04353333,81.33066559,1004.03906250,0.00000000,0.00000000,270.25000000); //object(gen_doorint01) (4)
CreateObject(1491,222.08721924,78.34605408,1004.03906250,0.00000000,0.00000000,90.49719238); //object(gen_doorint01) (5)
CreateObject(1491,226.34919739,74.91335297,1004.03906250,0.00000000,0.00000000,321.00000000); //object(gen_doorint01) (6)
CreateObject(1491,226.40988159,76.77021790,1004.03906250,0.00000000,0.00000000,41.74560547); //object(gen_doorint01) (7)
CreateObject(1491,226.34753418,72.32790375,1004.03906250,0.00000000,0.00000000,268.99853516); //object(gen_doorint01) (8)
CreateObject(1491,226.29385376,73.83142090,1004.01403809,0.00000000,0.00000000,269.99475098); //object(gen_doorint01) (9)
CreateObject(1775,222.97029114,68.82812500,1005.13610840,0.00000000,0.00000000,182.00000000); //object(cj_sprunk1) (2)
CreateObject(1775,224.07687378,68.82555389,1005.13610840,0.00000000,0.00000000,181.99951172); //object(cj_sprunk1) (3)
CreateObject(1775,225.18005371,68.79763794,1005.13610840,0.00000000,0.00000000,181.99951172); //object(cj_sprunk1) (4)
CreateObject(1977,225.13372803,72.58103180,1004.03906250,0.00000000,0.00000000,0.00000000); //object(vendin3) (1)
CreateObject(1977,224.15208435,72.57488251,1004.03906250,0.00000000,0.00000000,0.00000000); //object(vendin3) (2)
CreateObject(1977,223.18051147,72.56383514,1004.03906250,0.00000000,0.00000000,0.00000000); //object(vendin3) (3)
CreateObject(1216,247.52441406,77.45613098,1003.33264160,0.00000000,0.00000000,272.00000000); //object(phonebooth1) (1)
CreateObject(1216,247.43554688,78.23249817,1003.33264160,0.00000000,0.00000000,271.99951172); //object(phonebooth1) (2)
CreateObject(1216,247.46337891,80.15725708,1003.33264160,0.00000000,0.00000000,271.99951172); //object(phonebooth1) (3)
CreateObject(1216,247.42132568,80.73280334,1003.33264160,0.00000000,0.00000000,271.99951172); //object(phonebooth1) (4)
CreateObject(1216,247.44818115,82.63241577,1003.33264160,0.00000000,0.00000000,271.99951172); //object(phonebooth1) (5)
CreateObject(1216,247.42996216,83.15706635,1003.33264160,0.00000000,0.00000000,271.99951172); //object(phonebooth1) (6)
CreateObject(1216,247.45028687,84.58113098,1003.33264160,0.00000000,0.00000000,271.99951172); //object(phonebooth1) (7)
CreateObject(1216,247.45715332,85.05593872,1003.33264160,0.00000000,0.00000000,271.99951172); //object(phonebooth1) (8)
CreateObject(1216,247.45703125,85.05566406,1003.33264160,0.00000000,0.00000000,271.99951172); //object(phonebooth1) (9)
CreateObject(1523,244.94116211,72.55254364,1002.51550293,0.00000000,0.00000000,0.00000000); //object(gen_doorext10) (3)
CreateObject(1523,247.87414551,72.63629150,1002.51550293,0.00000000,0.00000000,181.00000000); //object(gen_doorext10) (4)
CreateObject(991,250.40625000,67.77935028,1004.87902832,0.00000000,0.00000000,270.00000000); //object(bar_barriergate1) (1)
CreateObject(993,1535.38146973,-1641.33117676,14.16066074,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (1)
CreateObject(993,1535.38000488,-1651.33398438,14.16066074,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (2)
CreateObject(993,1535.42468262,-1658.78588867,14.16066074,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (3)
CreateObject(993,1534.95275879,-1686.32934570,14.16066074,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (4)
CreateObject(993,1534.92529297,-1696.28637695,14.16066074,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (5)
CreateObject(993,1535.08410645,-1706.04455566,14.16066074,0.00000000,0.00000000,90.00000000); //object(bar_barrier10) (6)
CreateObject(993,1539.79577637,-1710.53991699,14.16066074,0.00000000,0.00000000,182.00000000); //object(bar_barrier10) (7)
CreateObject(993,1540.29089355,-1635.67883301,14.16066074,0.00000000,0.00000000,180.00000000); //object(bar_barrier10) (8)

/*
Objects converted: 112
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 1.37 times!
*/
Reply
#2

I didn't check it out in-game, but it seems pretty nice...

Perhaps you could link me to where you got your radar mod?
Reply
#3

I'm using SRT3Final
It's cool
And thanks for you're comment
Reply
#4

Nice map 10/10
Reply
#5

I have to agree, it's a cool map.
Reply
#6

Thanks you guys
Reply
#7

10/10
Reply
#8

Pretty cool
Reply


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