Dialog + RequestSpawn
#1

If player is using/viewing dialog then `OnPlayerRequestSpawn` `return 0;` is ignored and player can spawn..

Tested only in 0.3c probably in older version this bug appears too..

Simple example:
pawn Code:
public OnPlayerRequestClass(playerid, classid)
{
     //ShowPlayerDialog.....
}
public OnPlayerRequestSpawn(playerid)
{
     return 0;
}
Edit:

+ Suggestion to remove `Jump` key from class accepting.. ;S fukin anoying..
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