[HELP] Dialog
#1

How can i put two different dialogs in one script?

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/drinks", true))
    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($1)\nBeer ($2)\nWine ($3)", "Buy", "Cancel");
    return 1;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
    {
    switch(dialogid)
        {
        case 1:
            {
            switch(listitem)
                {
                    case 0:
                    {
                        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -1);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
                    }
                    case 1:
                    {
                        if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -2);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
                    }
                    case 2:
                    {
                        if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -3);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
                    }
                }
            }
       }
   }
return 1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//eXPANCIVE dRINKS
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/expencivedrinks", true))
    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($555)\nBeer ($666)\nWine ($777)", "Buy", "Cancel");
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
    {
    switch(dialogid)
        {
        case 1:
            {
            switch(listitem)
                {
                    case 0:
                    {
                        if(GetPlayerMoney(playerid) < 555) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -555);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
                    }
                    case 1:
                    {
                        if(GetPlayerMoney(playerid) < 666) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -666);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
                    }
                    case 2:
                    {
                        if(GetPlayerMoney(playerid) < 777) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -777);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
                    }
                }
            }
       }
   }
return 1;
}
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#2

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/drinks", true))
    {
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($1)\nBeer ($2)\nWine ($3)", "Buy", "Cancel");
        return 1;
    }
   
    if(!strcmp(cmdtext, "/expencivedrinks", true))
    {
        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($555)\nBeer ($666)\nWine ($777)", "Buy", "Cancel");
        return 1;
    }
    return 0;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(response)
    {
        switch(dialogid)
        {
            case 1:
            {
                switch(listitem)
                {
                    case 0:
                    {
                        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -1);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
                    }
                    case 1:
                    {
                        if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -2);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
                    }
                    case 2:
                    {
                        if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -3);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
                    }
                }
            }
            case 2:
            {
                switch(listitem)
                {
                    case 0:
                    {
                        if(GetPlayerMoney(playerid) < 555) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -555);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
                    }
                    case 1:
                    {
                        if(GetPlayerMoney(playerid) < 666) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -666);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
                    }
                    case 2:
                    {
                        if(GetPlayerMoney(playerid) < 777) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                        GivePlayerMoney(playerid, -777);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
                    }
                }
            }  
       }
    }
    return 1;
}
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