05.12.2010, 15:31
Код:
SendClientMessage(i, COLOR_WHITE, "|===========[ PAYDAY ]===========|"); format(string, sizeof(string), " Paycheck: $%d Tax Money: -$300", checks); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { new ebill = 10; if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } format(string, sizeof(string), " Electricity Bill: -$%d", ebill); SendClientMessage(i, COLOR_GRAD1, string); } SendClientMessage(i, COLOR_GRAD4, "|=================================|"); format(string, sizeof(string), " Balance: $%d", account); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Interest Gained $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GRAD4, "|=================================|"); format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Rent: -$%d", rent); SendClientMessage(i, COLOR_GRAD5, string); SendClientMessage(i, COLOR_WHITE, "** Hint: You've earned 3 Respect Points to hand out"); SendClientMessageToAll(COLOR_YELLOW, " ** All gang turfs are avalible for capture "); RacketsTime = 1; format(string, sizeof(string), "~g~PayDay"); GameTextForPlayer(i, string, 5000, 6); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; PlayerInfo[i][pPayDonate]++; PlayerInfo[i][pRepHandOut] += 3; PlayerInfo[i][pRepAllowed] = 1; GivePlayerMoney(i, -300); if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } if(PlayerInfo[i][pDonateRank]>0) { if(PlayerInfo[i][pDonateRank]==1) { if(PlayerInfo[i][pPayDonate]>=40) { PlayerInfo[i][pPayDonate] = 0; PlayerInfo[i][pDonateRank] = 0; } } if(PlayerInfo[i][pDonateRank]==2) { if(PlayerInfo[i][pPayDonate]>=100) { PlayerInfo[i][pPayDonate] = 0; PlayerInfo[i][pDonateRank] = 0; } } if(PlayerInfo[i][pDonateRank]==3) { if(PlayerInfo[i][pPayDonate]>=150) { PlayerInfo[i][pPayDonate] = 0; PlayerInfo[i][pDonateRank] = 0; } } if(PlayerInfo[i][pDonateRank]==4) { if(PlayerInfo[i][pPayDonate]>=175) { PlayerInfo[i][pPayDonate] = 0; PlayerInfo[i][pDonateRank] = 0; } } if(PlayerInfo[i][pDonateRank]==5) { if(PlayerInfo[i][pPayDonate]>=300) { PlayerInfo[i][pPayDonate] = 0; PlayerInfo[i][pDonateRank] = 0; } } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay."); } } } } // Checkprop(); return 1; }
See the picture i want to make like it.